Super Smash Bros. for Wii U (Available exclusively on Wii U)
ESRB Rating: E10+
Number of Players: 1 to 8
Developer: Sora Ltd, Bandai Namco Games
Release Date: November 21st, 2014
Parent Talk: The ESRB rates Super Smash Bros. for Wii U E10+ for everyone ten and up. The game features cartoon violence, and that’s about it. It’s a bright, colorful, and fun fighter. There are no realistic depictions violence in the traditional sense. Here you can bash your opponents with a giant mallet, you can throw them off a massive arena, or you can blast them with a wide assortment of wacky power-ups. Imagine if Super Mario Bros., Zelda, and all the other classic Nintendo franchises got together and asked one simple question, which one of us is the best fighter out there? That’s what you can expect from this wonderful game.
Plays Like: Normally I would say it plays like all the other Smash Bros. games, but the truth is that I have virtually no experience with the series outside the 3DS version. So what I will say is that the game features a wide assortment of side modes, a robust single player offering, great Amiibo integration, and a kick ass online mode. The core gameplay requires you to throw your opponent off the screen, by any means necessary.
Review Basis: I played all the various modes available, spent far too much time training Amiibo characters, and got my butt handed to me in more online matches than I would care to admit. I am by no means a master player, but I will proudly say that I’ve come to appreciate the series in a whole new way thanks to this excellent fighter.
Super Smash Bros. for Wii U is a fantastic game that features a wealth of side modes, Amiibo integration, and great single and multiplayer modes. If you have to purchase one Wii U game this holiday season, this is the one you want to pick up. There are so many different modes available that it often feels like you’re purchasing more than one game. Couple that with the great Amiibo figures and you could very well spend the next year with no other game than this one. The fighting system in place is great, and over time you can master each characters’ move set, and attain pitch perfect timing.
Value. That’s the one word that comes to mind when I look back at all the different gameplay modes available. From the classic mode, to the online ranked mode, and everything in-between there is something here for literally everyone. There are now 8-player battles, there’s a cool spin on Mario Party, and then there’s the Smash mode where most of you will be spending the bulk of your time. That’s where you and your friends can learn to master each of the dozens of characters available. When you combine all of these elements together, it’s incredible just how much value there is in this one game.
- The Perfect example of easy to pick-up and play, but tough to master. Each character has the exact same button commands. Don’t expect circular fireball moves here, no instead the moves are incredibly simplistic. Press a direction and a button, and that’s it. You have two primary attacks, a block and a grapple. That’s all she wrote. What changes with each character are their unique abilities. While up and A might be an uppercut for one character, it might be something completely different for another, perhaps an up-strike for Link, or a cape sweep for Mario. Then there are projectile-based characters which use the same basic commands, but control completely different than everyone else. The timing is also slightly different for each character. What ends up happening is, you’ll find a character you enjoy using, and spend the next few weeks mastering all their finer details, and that’s what makes this game so bloody special.
Respecting your heritage. One of the absolute best aspects of Smash for Wii U is how the game pays homage to all the franchises that came before it. From Duck Hunt to Sonic the Hedgehog every stage, theme song, bonus item, and character move set is inspired by some legendary game, series, or franchise. I absolutely loved that. It was amazing to hear so many classic songs with modern twists to them. If you’ve been playing on Nintendo-made consoles since you were little, this is going to tickle your nostalgia bone.
Options galore. First off, you can play the game any way you want. From using the GameCube controller with the newly released adapter, the GamePad or the Wii U Classic Controller, the choice is yours. Then there’s the fights themselves. Do you go one-on-one with items off to test your skill, or do you go item on and 8-players for complete chaos? I adored how every aspect of the game has tons of choices available for you to tweak.
Event, classic, special orders, All-Star, and the board-game like Smash Tour all offer up their unique takes on the classic action. Some give you specific challenges, whereas others drop random elements into the fights and have you duke it out. Whatever you decide to play, each gameplay mode offers fun in short bursts. If you want to play for hours on end, odds are you’ll find yourself going between the different gameplay modes, while spending the bulk of your time refining your skills online.
Speaking of online, there are a nice set of online modes. From ranked modes that keep tally on your wins and losses, to the free-for-all, you can select between one-on-one matches, team matches, and more. The awesome eight-player matches are local only though, which is a bit unfortunate because those matches are completely insane.
Beautiful at 60 fps. This is a technical showpiece for the Wii U. During all of the different gameplay modes and matches I played, I never noticed any dip in the framerate. Keep in mind it’s entirely possible that I haven’t experienced every single aspect of the game, and I actually believe I haven’t as there’s just so much. That said, the attention to detail in the environments, and the stunning framerate make this a silky smooth experience you’ll want to come back to time and time again.
The audio is also fantastic. While some of these music scores might be recycled from previous games, they all sound amazing. I absolutely loved going to each new stage to hear familiar tunes from the Zelda franchise. That’s my favorite after all, so it holds a special place in my heart. The others were equally as impressive though.
I didn’t expect to enjoy the Amiibo integration as much as I did. From spending time to level my figures to 50, to using them against my opponents, I’d say the Amiibo figures are going to sell quite well. I love that I can bring them over to a friend’s house and tackle his team with mine. It’s excellent. There are several ways you can train and customize your Amiibo fighters too, which adds some much needed depth to an otherwise simple concept.
+/- The arena builder isn’t as intuitive as it should be for being on a system with a touch screen controller. Simple omissions like not being able to create a platform and then move it without having to erase and start over are major oversights. I also found the whole system to be overly cumbersome. It’s a shame too because that really could have been a huge time sink for some, but now I see it being more of a novelty.
+/- I played quite a few matches online and if I knew who I was playing the matches were always spot-on with no lag, however if I played random matches they were a hit and miss. Most, I’d say around 85% were fantastic, however every now and then I would disconnect. Since there is no way to see the connection strength of your opponents, I can foresee this being a problem moving forward. The fact most of the game runs smoothly is a great sign, but hopefully some tweaks will be made to inch that number closer to 100%.
- I find it a little silly that in 2014 I still have to text a friend to tell him I want to play a game with him online, since there’s no notification system. Once we’re both online everything else is a breeze, and works perfectly, but the fact I can’t just send an invite and he gets it in whatever game he happens to be playing is kind of sad.
Super Smash Bros. for Wii U is a fantastic game, probably the best currently available on the Wii U considering all the value you get in this one package. Couple that with the prospect of potential downloadable content later on, Amiibo integration, and the robust gameplay modes already available and you can see why the Wii U should have a very successful holiday season. If you own a Wii U, this is one game you should have in your system as of right now, and if you don’t own a Wii U, what the heck are you waiting for? With Wind Waker HD, Donkey Kong Country: Tropical Freeze, Super Mario 3D World, Bayonetta 2, Mario Kart 8, and now this, plus the awesome Virtual Console offerings, there is something here for gamers of all ages.
Final Score: 9.6/10