For the longest time, I’ve wondered why Tri-Ace decided to join forces with Sega recently. Valkyrie Profile’s creator has been partners with Enix pre- and post-merger…seems like an eternity to me. Ironically, End of Eternity for the 360 and PS3 (known as Resonance of Fate to English-speakers) is the game that broke this developer’s mold.
Here’s Tri-Ace’s answer to this “eternal” question: “Because SEGA has a more open attitude towards accepting new RPG ideas than Square Enix, we’d decided to have SEGA release End of Eternity.”
Talk about setting the facts straight. It’s harsh, but oh-so-true in many ways. Thus far, Square-Enix helped out Tri-Ace with two new IPs recently, Infinite Undiscovery for the 360 and Radiata Stories for the PS2. As for Square-Enix themselves, The Last Remnant (360) and The World Ends with You (DS) are the only original ones they’ve made this generation I believe. Also, take note that their original IPs have been mostly platform-exclusive. Now normally I wouldn’t mind that with handheld games, but for consoles these days it’s not a good idea at all to limit a big-budget third-party game to one platform. Timed exclusives are fine and dandy, but these types of games should be released to other consoles eventually. Perhaps this is what ticked off Tri-Ace. Their known series get wider exposure, while Infinite Undiscovery had no marketing push whatsoever and is thus far a 360-exclusive. Don’t even get me started on this game’s poor sales.
Look at how SEGA is handling the release of Resonance of Fate: simultaneous US/UK 2010 release for both the 360 and PS3…and as a bonus for JPRG fans, keeping the Japanese voices intact while adding as much English voice acting as possible.; I’m glad that SEGA is trying to expand itself with the RPG genre because they’re might be the next XSEED if they keep this pace up.