Insomniac Done With 60 FPS?


Insomniac developer Mike Acton had some very interesting words to say on Insomniac’s blog.  Mike said that Insomniac is quite proud of the fact that their games have such a high framerate.  It’s one of the main reasons why Ratchet & Clank Future: A Crack in Time was so smooth to play.  A high framerate allows games to move with extremely fluid animations.  There’s a tradeoff though, the graphics typically take a hit.  This is one of the reasons why some of the most stunning-looking games out there run at 30 frames per second instead of 60 fps.

Moving forward Insomniac is going to focus on higher quality graphics instead of 60 fps.  Before you get in an uproar though, understand what Mike is saying by reading the complete blog post.  He really does a great job of explaining why this move is being done, and how it will affect their games.  This isn’t a bad thing, and could be a very good move for a franchise like Resistance.

One thought on “Insomniac Done With 60 FPS?”

  1. I was kind of weirded out by this type of news because you don’t see a developer talking about this sort of thing everyday. On one hand, it sort of sheds the light on “frames per second” and the associated graphical compromise when going to 60. On the other hand, Insomniac could’ve not said anything at all…but that post really shows that they know what they’re doing.

    Personally, I’ve never truly felt the difference between 30 fps and 60. I only know that both exist. Ratchet is probably one of the best games to feel like a CGI cartoon…so what will happen if they cut down the framerate to 30 in the next installment? Sure, they can make the graphics much better…but will it feel less like a cartoon if so?

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