Destination Point: Just Beat the Ocean Temple. Heading to the Spirit Temple for the 4th and final Rail Map.
So the Ocean Region was sort of different. It still involved the same Spirit Tracks formula I’ve mentioned before (more or less), but it almost feels like Phantom Hourglass on rails here. The developers have done a good job in bringing PH influences to the table. One problem I still find is lack of exploration on rails. I was really hyped about going under the sea with the Spirit Train, but it’s just a straight-forward path to the temple with a few navigation twists down the road.
The Temple itself is pretty good. I finally got hold of the new whip weapon the game has been advertising. Feels really good and puzzles revolving around it are smart. It might be one of the most unique weapons in the series if this keeps up. Also, the boss this time around is excellent. There’s a nice “pre-boss” sequence that reminds me of Bellum from Phantom Hourglass…wish the rest of the bosses had the same sequence. Also, the boss itself sort of reminds me of one from A Link to the Past. Remember that one you had to beat using the hookshot? Yeah…this one is sort of a variation but you’re using the whip instead.
I’m doing a little backtracking before heading to the Spirit Temple. Seems that NPCs are asking me to drop them off places. Nothing special so far…but each time you successfully drop off people the tracks expand even more, allowing further exploration. Again, lots of potential here.
Expect more updates soon.