Last Rebellion (Only available on PlayStation 3)
ESRB Rating: T
Number of Players: 1
Publisher: NIS America
Developer: Hit Maker
Release Date: February 23rd, 2010
Parent Talk: Last Rebellion is rated T for teen because of cartoonish violence and some mild language. There isn’t anything too bad. Young teenagers and those slightly below should have no problem playing. Last Rebellion supports a native resolution of 480p, all the way to 1080p, but that doesn’t mean anything. The game looks identical if played on a CRT or HDTV. I kid you not. The audio also doesn’t warrant surround speakers; it’s unnecessary. There’s no support for Dolby Digital or DTS. It’s a very low-tech game.
Last Rebellion is a low-key RPG from the developer without a big hit, Hit Maker. Yes, it’s ironic, but no, this is not Sega’s HitMaker. I admire them for trying, but LR is fundamentally flawed, which spells doom in our review business. It features way too many “me too” moments ripped directly from other RPGs. Unfortunately, chances are that Final Fantasy XIII would satisfy your JRPG hunger instead.
The Great: Sadly, nothing. I don’t mean to insult, but Last Rebellion certainly shows its low-budget production.
The Good: My mother taught me to not say anything if I couldn’t be nice. Therefore, I won’t say anything.
-The story. An RPG’s plot keeps the player’s interest for hours. LR’s is your typical been there, done that. Someone has blurred the lines of what it means to be living and dead. Zombies walk the earth, and other dangerous creatures join them. You play as Aisha and Nine, charged with finding their king’s killer. There are several twists along the way, but they’re all predictable. We’re talking major points, relationship 180s, etc. I didn’t need a crystla ball.
-The combat. This should shine during a thirty hour game. Here, Aisha and Nine play as one character, sort of. They share hit points and mana, yet each receive a turn during combat. One character focuses on physical attacks to one enemy’s body part, which highlights it for the other’s magic skills. The idea is to expose as many body parts as possible, and unleash magic to damage them all at once. Consider enemies with between seven to ten body parts, each enjoying an insane number of hit points, and you may feel bored already. Other problems are present, but they’re not worth mentioning.
-Difficulty. Normally RPGs become tougher to force some grinding. Here, everything depends on your chain points, which are spent for all attacks. After three strikes, you receive a combo. The higher a combo, the stronger its attack. You can actually attack an enemy’s parts in a certain order to net a big bonus, but there’s never a hint of what that is. Do you attack the left leg, right arm, and then the head? This creates extreme unbalance since when you manage to gain a bonus, most of the powerful enemies are easy street. Otherwise, prepare for ridiculously long battles.
-Are we done yet? I asked that question over and over. Because Aisha and Nine is the whole party and their souls are conjoined, status effects hinder both of them. Given the large number of enemies you fight, and the high hit points, battles really annoy after the first hour or so.
-Exploration. Unfortunately it’s not fun to examine the game’s every nook and cranny. Dungeons are extremely short, the overworld is barren…and worse, enemies respawn quickly to force unwanted battles. The lack of side-quests, amount of backtracking and lacklustre battle system unfortunately encourage throwing in the towel early.
-Graphics. Last Rebellion isn’t winning anyone with its presentation, likely because it started as a PSP game. Environments are completely empty, animations are extremely primitive, and textures are as flat and muddy as can be. Some characters have a nice hand-drawn portrait with the dialogues, but that’s hardly saying anything. Even the building architecture is basic, with lots of sharp angles everywhere. Why didn’t this stay a PSP release?
-Audio. The effects, music…whatever comes from the speakers sounds muffled and low-quality. The acting is also not up to par withother games we’ve seen localized by NIS. It’s not horrible, but that doesn’t matter. Bugs also arise frequently, such as music that consistently cuts out.
-Length. You can finish the quest in twelve hours. Normally an RPG lasts a lot longer than that, but LR’s PSP background is the culprit. It’s no excuse though.
The Lowdown: It doesn’t matter what games you like or play, Last Rebellion isn’t worth your time. I like to be as objective, but I can’t promote anything here. This began as a rushed PSP project, only to be ported to the PS3. A system host to some of the most gorgeous software ever makes LR stick out like a sore thumb. There’s little question that this game needed far more development time, and should’ve been a PSP title. As it stands, avoid at all costs.