There’s not much point in critiquing a pack-in game. If you bought Kinect, you have Kinect Adventures, it’s that simple. Still, is the game worthwhile? For about two hours, yes. Afterward, you’ve seen everything Kinect Adventures has to offer. This is more of a tech demo than a full-fledged game.
+ Five interesting mini-games. Each showcases what the Kinect can do in a unique way. However, I find only one to be enjoyable. The rest grow old extremely fast. It’s best to see Kinect Adventures as a tech demo, like I said above. The setting I enjoy most is called “Reflex Bridge”, where you physically evade obstacles, jump to avoid traps and collect medals by moving your arms and legs in creative ways. Some of the medals can be hard to catch, especially considering the obstacles that you encounter during harder stages. It’s a cool little mode to play with someone else.
– Tired mini-games. One is a 3D version of ‘Break ’em all”, starring you as the paddle. One pits you in a giant underwater cage as various species of fish try to drown you by charging. You have to fix the leaks by placing your body parts over them. It doesn’t make much sense to me though. You navigate a raft, steer it with your body while collecting medals in River Rush. To be fair, that game isn’t bad. Just don’t expect to play it for long. The worst is Space Pop, which places you in a no gravity area. Your objectives? You probably guessed: grab medals.
Can it be done on other consoles?
No. But it’s a tech demo. Nothing to use as ammunition in a flame war.
Kinect Adventures is a simple pack-in intended to introduce you to Xbox 360 motion gaming. A couple games are well-done, the problem lies in their repetition. You won’t play anything long. There are far better options for Kinect. This might be COE’s shortest-ever review, but there’s nothing left to say. Check the video below for more info.