Put your fears to rest. A localized DQVI has been teased by Square-Enix for over a year. It seems that the reason they’ve been quiet is the switch of publishers. It looks like Nintendo of America were satisfied with DQIX’s performance because they’re handling DQVI as well. Sadly, DS ports of DQIV and V haven’t sold like hotcakes, but that’s because Square-Enix USA didn’t market them well. I have a feeling that NOA will hit gold with DQVI though. For one, it’s never been released in North America before. Also, let’s not forget NOA’s superior marketing skills. The SNES original has been praised like no tomorrow due to its interesting premise. I like the fact that there’s a parallel dream world that you can explore and this may tie into the storyline quite well. Our very own Jarrod Nichol wrote an editorial long ago about the history of the series, claiming that DQVI is by far his favorite one of all time, so that alone says a lot about it. What I’m a bit skeptical about is the remake’s graphics engine. The original SNES version has a lot of excellent spritework, which isn’t going to be highlighted in the DS version since it uses a modified version of DQVII’s engine (which has been the engine of choice for DQ remakes on the DS). I’m not fond of that engine much…I still find DQVII to be one of the ugliest games to grace consoles, but I have to admit that the small DS screens may make these games look better…and from the looks of the trailer, the animated sprites of enemies in the battle screen looks amazing.
The only road bump that may face its release is how close it will be to the 3DS launch. Backward compatibility helps, but no matter how good these end-of-cycle games are, they just don’t seem to sell well.
Source: Nintendo of America