Game: The Legend of Zelda: Twilight Princess
Play Time: 13 hours
Where am I? As you can tell by looking at my playtime, I put in a whole bunch of hours yesterday. You’d think I’m super far, but the Zelda series always moves along quite slowly, especially if you’re taking your time because you don’t remember almost anything about the game. I now have eight full heart containers and saved as I just entered the Lakebed Temple. I’ve been searching everywhere for heart containers and bugs. I now have 18 bugs, which is fairly impressive for how early on in the game I still am. I have three Fused Shadows, going for the final one right now.
Gameplay advancements: There hasn’t been anything overly new added to the gameplay since my last log. I acquired the bow and arrow, which works exactly as one would imagine, with the Wiimote being used for more precise aiming. It takes a little getting used to, but works just fine after you’re comfortable with it. I was even able to do Ino’s rapids shooting game without missing a single target. Booyeah suckers.
Favorite weapon thus far: The bow and arrows have replaced the boomerang as my new favorite weapon. I’ve been using it constantly as I explore every nook and cranny of Hyrule.
Plot points: This section is mainly dedicated to Ahmed because he’s the timeline fan. Right now I have saved all the children from Kakariko Village, so hooray for me. I’ve also learned that Zant is the King of Shadows, and that when the goddesses created Hyrule certain people gained the knowledge of magic and started doing horrible things with this power. The goddesses commanded the Light Spirits to seal this power away, which in turn became the Fused Shadows Link now seeks. I was given a warning as well, make sure the power doesn’t corrupt me as it did these other people.
Here’s where I need some clarification though. See I just rescued a Zora prince and was told by his deceased mother (in spirit form) that her husband was the great King Zora and he created a special garment that allowed the Legendary Hero to breath underwater. Now correct me if I’m wrong, but doesn’t this game take place during the returned child Link portion of OoT’s timeline? If I’ve lost you, remember at the end of Ocarina of Time where we see Link back as a child talking to Princess Zelda by the window as she spies on Ganondorf? Well the story goes that he warns her of what Ganondorf was planning and therefore everything that transpired as adult Link no longer happened. Link never removed the Master Sword and therefore was never sealed away for seven years allowing Ganondorf to take over Hyrule. So my question is, why was the Zora tunic created? Based on the ending of OoT Link did the Deku Tree dungeon and then headed off to Hyrule Castle, heck he may not have ever done that. We don’t know if Link ever even meets Princess Ruto, let alone the King. What I thought was crystal clear is now a little confusing because Link scored the tunic by rescuing King Zora in OoT as an adult. Alright enough of the tunic already, Ahmed can hopefully shed some light here because the implication is that the Link in Twilight Princess is somehow related to this Legendary Hero of the past, but I fail to see how he would be so legendary when Ganondorf didn’t really get the chance to do anything at all. Could there be something else in-between these events that we just don’t know about? Perhaps everything is explained as I move on, so I plan to do just that.
Moving the series forward: I already spoke about adding voices to all the characters except Link, and I stand by that. I also think it’s time we rethink the active action button because while it works great, it’s been used since 1998. Isn’t it time we try something else? Just saying. I also find Link quite slow in this game. It takes him forever to climb up different ropes and whatnot. A little boost could go a long way. Finally, I’d love to see modern motion capture techniques used by developers like Naughty Dog in the HD Zelda for Wii U. I only mention this because the old school animations featured here show their age. Link only has so many different animations and after you spend so much time with him you really pick up the blandness of these animations. I think this is only an obvious issue for those who have played a large portion of PS3 and Xbox 360 games because they employ far more animations. Now I’m not foolish and realize the Wii has its technical limitations, but this is about moving the series forward and as such I’m talking about the future.
To Locate all instalments in this series: http://www.projectcoe.com/category/hands-on/legendary-journey