The Legend of Zelda: Ocarina of Time 3D Adventure Log – Part III: Adult Link Side-questing!

Total Playtime: 18 hours

Today’s Session: 5 hours

Destination Point: finished the Forest Temple. Side-questing before the Fire Temple.

 

I’m pleased with the difficulty jump in the Forest Dungeon compared to Child Link’s easy ones. Since completing it, I’ve been side-questing like mad. Heart pieces and gold skulltulas (50 so far) galore! I especially enjoyed the meaty quest for the Lens of Truth since I can now access the Child Link timeline once more. While the concept is very nifty gameplay-wise, Nintendo has a time paradox in their hands. You see, your first encounter with the Windmill Man as a child is nothing special, yet he insists otherwise when you meet him once more as an Adult. He recalls an event in which your child-self plays a song that makes it rain inside the hut, triggering the mechanism of drying up the well. Your adult-self does not know of this event as you actually learn this Song of Storms from him as he recalls it to you. So there’s your gameplay hint; you now go back to him in as your child-self, play the song and recreate the event for the first time, giving you access to the well. Obviously, this doesn’t make any sense at all, but I’ll let it slide. After all, there are many gameplay collectibles which you may skip as a child but get as an adult…in a logical world, going back in time should produce this collectible once more, but in the actual game this doesn’t happen for obvious reasons.

Anyway, the bottom of the well is actually a dungeon in disguise, a challenging one mind you. In fact, it’s the hardest one I’ve faced so far. Took me quite awhile to navigate and complete. The small chests are especially well-hidden. One contained 200 rupees, but I sadly had maxed out. In order not to let it go to waste, I had to restart from my last save to avoid the chest. Following Jarrod’s footsteps, I’d like to advise Nintendo to start showing the actual contents of small chests before obtaining them, or at least give me the option not to pick up the items inside them. Twilight Princess slightly fixed this issue by automatically returning rupees inside the chest if you’re maxed out, but it’s still not good enough.

I also managed to go fishing in my free time. Finally, I caught that 20-pounder which netted me a Golden Scale. Big fishes are so hard to catch. Speaking of which, I’ve never attempted to find the legendary Hylian Loach in the original n64 game, but I may do so here if I find myself bored from the main quest.

Before I continue on to the Fire Temple, I want to finish up the massive item trading side-quest (which has been a series staple since Link’s Awakening). I just realized that I can access Gerudo Valley early and continue the trades using by jumping over the bridge using Epona. I thought I needed to wait for the bridge to be fixed or something. At the end of this quest, I should finally be able to wield Biggaron’s Sword.

Can’t believe that I remember these side-quests a lot more than the actual dungeon layouts.

Later days.

PS: some small notes on the graphics. I’ve been very impressed with lighting as of late. All the shadows in the Temple of Time makes it so ominous. Also, there’s a small blue lantern hanging on top of the Happy Mask Salesman shop which gives off a really cool glow in the wee hours of dawn. Nice work, Grezzo!

11 thoughts on “The Legend of Zelda: Ocarina of Time 3D Adventure Log – Part III: Adult Link Side-questing!”

  1. Is the windmill dungeon optional? I don’t remember it being in the main group, only never going back there after the Redead scared me to death :P I can’t be the only one that jackhammered the controller like a sissy the first time one of those things starting gnawing on my skull ;) Anyone that thinks Nintendo is completely kiddie needs to meet one of them. Anyway my friend, you should know that paradoxes aren’t meant to be understood ;) Even Iwata was quoted recently as wishing that fans wouldn’t insist on everything in the Zelda universe logically connected. When you produce as many games as it has, the scope makes continuity impossible, as I said not long ago. You can’t please everyone. Nice job here though. I’ll bet Jarrod is relieved that he’ll be playing soon.

    1. Exactly, Justin. I like your mentality. Not everything in the Zelda series in meant to be understood. Like I said, I just wanted to bring this Windmill example because I haven’t noticed it before and would be interesting to point out to our fellow readers. And it’s definitely something that can easily slide because it’s meant to be a gameplay element, not a plot-related one. The only reason why fanatics continue to debate the timeline to this very day is not looking at the big picture…only taking the small little details such as this and turning into a big issue. Seriously, I remember reading a long and dumb article which basically debunked the whole timeline based on that paradox I just mentioned. That’s just absurd.

      The Windmill dungeon is optional to access this early in the game. I think you need the Lens of Truth towards the end of the game, so I assume the dungeon becomes mandatory later on. Can’t remember well. But it doesn’t function like your typical dungeon because there’s no big key and no main boss.

  2. Oh I love a good time paradox. One of my favourites is the creation of the Terminators. Arnold comes back to the 80’s to kill the mother of the unborn John Conner. By failing to do so he leaves his exoskeleton arm and a broken chip from his CPU. It’s those two pieces that eventually lead to the creation of SkyNet in the first place. Paradox is, how did this all start if he never came back originally. O_O

  3. The Terminators creates an alternate reality. The John Connors that we see is the 2nd movie is not the same John Connors that sent back that dude in Terminator 1. Why? Because they don’t have the same father. It’s like in Star Trek (recent remake). If it would be possible to time travel, it would simply create a new reality, it wouldn’t stop the time we come from (the future I guess).

  4. The thing that always blows my mind is that in T1 Reese says to Sarah that he understands why Kyle sent him back to the past, implying that he knew he would be his father. It’s one of those things that always made me go O_O If you look at it as another reality then yeah no prob. lol. Gotta love this stuff :)

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