The Legend of Zelda: Ocarina of Time 3D Adventure Log – Part IV: Fire & Water
Last Session: 6 hours
Total Playtime: 25 hours
Destination Reached: Just beat the Fire & Water Temples.
Finally finished the Biggaron’s Sword side-quest before heading off to the main dungeons. I must say; it feels pretty good to have this power early on.
Both the Fire and Water temples are breaks from the norm in OoT. The former involves going around and rescuing all the Gorons in order to collect small keys and progress further in the dungeon, while the latter requires a significant amount of backtracking to raise and lower the water levels within the dungeon. My focus will be on the Water Temple since it’s received the most attention within the press. It’s true, Aonuma regrets the difficulty of this dungeon so he has always wanted to redesign it. After playing it, I realize that redesign is such a strong word; while the design and difficulty of this dungeon remain intact, Aonuma and Grezzo add a lot of visual cues and color-coding in order to let the player connect the dots. The color-coding involves symbols and intricate concrete designs which not only aid the player in finding hot spots, but also provide a lot Middle-Eastern flair to a previously barren dungeon. Additionally, the infamous “hidden small key” has now been given an obvious visual cue. Despite the subtle changes, it took me quite awhile to navigate the temple due to the insane amount of backtracking involved when it comes to raising and lowering the water. My problem is that I’m not an efficient user of Farore’s Wind, even with the n64 version. I can see why it’s given me trouble in the past.
Another factor which has made the Water Temple a lot less tedious is the 3DS’s touch-screen equipment menu. In the n64 version, you constantly had to pause the game, scroll to the gear screen and manually change your boots in order to sink/float. The 3DS remake now gives the iron boots item-like properties instead of being in the gear menu, which means you can assign it to a button slot just like the arrows or longshot. I personally like to assign it to a touch button.
Continuing the hunt for gold skulltulas. Up to 77 now. Those things are so well-hidden.
Later days.

Hey man, about to defeat the final dungeon/boss in Spirit Tracks. Got everything in this game man! Just got all the gold train parts, got all heart containers, got all the bunnies, got all the stamps, even earned a diamond card in beetle’s shop just so I can say (like Jarrod would) that I mastered this game. Defeating Dark Link was awesome too. Great game, about to put it to rest. OOT 3D will be something though, since unline you guys, I only completed it once (and Master Quest too, so twice) and don’t remember anything from it. The only other Zelda game I defeated with everything in it was Majora’s Mask. I have absolutely no clue where all the gold skultulas are and I really don’t feel like checking a guide for that as it’s not as fun playing the game. But I don’t want to have to backtrack to a specific part of an old dungeon either. Gonna be really hard to do that.