Medieval Moves: Deadmund’s Quest Review

Medieval Moves: Deadmund’s Quest (Available only on PlayStation 3)
ESRB Rating: E10+
Players: 1-2
Genre: Action
Publisher: SCEA
Developer: Zindagi Games
Release Date: November 15, 2011
PSN: Online Multiplayer

Parent talk: Medieval Moves is rated E10+ by the ESRB for fantasy violence.  A few scenes present spooky scenery; so minors may be a little freaked out.

Plays Like: A[n infrared] light gun game… where your gun is a sword, bow, ninja stars and dynamite.

Review Basis: Finished the single player and tried the online competitive and co-operative multiplayer.

In 1998, an original PlayStation game, MediEvil, featured a skeleton protagonist, wild story, and wonderful action platforming.  Its success was followed by a sequel in 2000 before the property disappeared. Medieval Moves isn’t directly related, but clearly set within the same universe, also featuring a skeleton hero. It’s brought to you by the creators of Sports Champions, and is one of the more interesting Move games.

The Great:

I’ve missed this world.  I don’t know why MediEvil has been missing since 2000, but this may be the first step to the franchise returning. Older gamers can enjoy MM just as much as their younger brothers or sisters. Welcome back Sir Daniel Fortesque…I mean Edmund.

The Good:

+ Immediately likeable.  The story is simple, cute and inviting.  There’s a reason Edmund is a skeleton, and why his plight is so important.  In twenty minutes the adventure is set and your goal clear.

+ Beautifully drawn and acted comic book-like cutscenes. Think inFAMOUS, only cuter.

+ Great-looking atmosphere. You don’t expect this kind of polish from a Move game.  Crypts are dark and creepy, while forests are lush and detailed. Edmund’s world is alive and breathing, which makes playing all the better.

+ Great Move support. Swing your sword around as you’d imagine; throw ninja stars as you would a frisbee; reach back to ready a bow and arrow, or cusp the Move ball to prepare a stick of dynamite.  Press the Move button and raise the controller to your mouth as if you were drinking to restore some health.

+ Fun mini-games for co-operative and competitive offline/online multiplayer.  A variety of modes keep the entertainment value high.

The Bad:

– On-rails. With no free mobility, the action becomes repetitive. Defeat the enemies, be dragged to the next location, and defeat more.

– Somewhat lengthy loading.  It hinders progression somewhat, especially towards the end,

The Ugly:

Being sucked into the heat of battle, waving arms here and there…only to have the in-laws witness everything with disappointment on their faces. Ah, the memories.

The Lowdown:

Medieval Moves isn’t MediEvil 3, but offers one of the best Move experiences. If only the on-rails was removed; this would’ve been really special.

Average Score Scale: 7.0 (+/- 0.5) out of 10

Personal Final Score: 7/10 (Neutral)

Reason for +0.5 Inflation: You love motion controls and enjoy on-rails gaming.

Reason for -0.5 Deflation: Repetitive nature: attack and drag on.

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