Metal Gear Solid 3D: Snake Eater Review

Metal Gear Solid 3D: Snake Eater (Available exclusively for the 3DS)
ESRB Rating: M
Number of Players: 1
Genre: Action
Publisher: Konami
Developer: Kojima Productions
Release Date: February 21st, 2012

The Great:

It’s Snake Eater. This is one of the greatest action games of all time, just now it’s on the Nintendo 3DS. I simply love everything about this game. In my opinion, Snake Eater is the best MGS ever released, and one that will probably never be surpassed. The stealth gameplay has never been this much fun, forcing you to change camouflage so you can adapt and blend into to the different environments. Making you hunt for food is also addicting as different plants and animals yield different results as far as stamina recovery goes. You even need to perform surgery on Snake order to heal bad injuries. Sure this might seem unrealistic, but remember one thing, this is a videogame people! A videogame! Also, Snake Eater features the best ending…ever. While MGS4 went for fireworks, Snake Eater has the best emotional storyline and ending I’ve ever witnessed. This being the third different version of Snake Eater I’ve played, the last 20 minutes still have the same effect on me to this very day.

The Good:

+ The 3D Effects. I know not everyone is onboard with this, and that’s perfectly fine. It’s an acquired taste, but the scenery is simply breathtaking in 3D. In one particular instant, I stopped and took a moment to look at everything. The draw distance is also fantastic.

+ The touch-screen controls work very well. It eliminates the need to press start and navigate menus.

+ Still the best soundtrack in the series. Best theme song Eva!

The So-So:

+/- Equipping weapons is so awkward that I thought my game was broken. A simple mistake on my part, as once you knew how it worked I felt like an idiot. Still, after playing videogames for 20 years I can’t be the only retard, can I?

The Bad:

Snake Eater is at its core, a console game. No changes were made to the game to make it more portable friendly. Because of that, there are very few reasons to pick this up when you can experience it in HD on your PS3 or Xbox 360 instead. Cut-scenes last for 15-20 minutes, codex scenes can have you listening for even longer. It’s something you’re gonna end up playing at home anyway, unless you have a really long flight ahead.

– Few significant changes made. This is no Twin Snakes or even Ocarina of Time 3D. It’s pretty much a direct port of Subsistence.

– Terrible controls. This game was originally designed for dual analog sticks. The 3DS has only one; therefore the second analog stick is mapped to the four face buttons. This offers horrible precision, especially in those instances were you’re mounted on a moving vehicle trying to shoot down stuff. If you have the Circle Pad Pro peripheral, feel free to ignore this part.

The Lowdown:

Snake Eater is a videogame that, just like wine, seems to get better with age. This is something you must experience at least once if you’ve never had the chance of playing it before. This wouldn’t be my version of choice however. You’re much better off with the original PS2 classics or the newly released HD Collection. With all that said, this is still a superb videogame with some noticeable control issues. These can be fixed with the Circle Pad pro, but you’re looking at an extra 20$ investment. If the Nintendo 3DS is your only option, then by all means pick this one up. You just might want to invest in an extra peripheral to enhance the overall experience.

Final Score: 8.0/10

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