Capcom, This is Getting Out of Hand

First there was Street Fighter IV (February 17th, 2009), Super Street Fighter IV (April 27th, 2010), and finally Super Street Fighter IV: Arcade Edition (June 28th, 2011)Thankfully each game brought something new to the table, and they were all released about a year apart from one another.  After that there was the whole Marvel vs. Capcom 3 (February 15th, 2011) and Ultimate Marvel vs. Capcom 3 (November 15th, 2011) debacle, but what’s happening right now with Street Fighter X Tekken is about as low as you can get.

It has just been announced that later on this year once the Vita version of Street Fighter X Tekken is released, Capcom will allow users to purchase the right to unlock the 12 additional characters for their console version for the low price of $20!  That’s right, $20 for content you already have on your disc, which you paid $59.99 for.  That brings the total to $80.  Wait, we’re not done yet.

Starting April 3rd players will be able to purchase swap costumes for $1 each, or $13 for the Street Fighter pack and another $13 for the Tekken pack.  The pros are still trying to determine whether or not these costumes are included on the disc as well, but thus far I wouldn’t put it past Capcom.  So to have everything…which you technically already do just in a locked form, will set you back $106.  Not too shabby, right?

Street Fighter X Tekken, more like X Rip-off

Oh at least they’re giving some stuff away for free, such as…

Nine new gem packs totaling 60+ new gems,
replay analyzer,
tournament support for gem selection,
three new quick combo pre-sets,
three additional gem loadout slots, and
three new color packs with four colors each.

So now time to get serious.  Are we really going to sit by and take this?  Here’s Capcom’s official response to why they locked the content.

“To save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did.”

Am I the only one confused by that?  If they had just, you know, unlocked everything from the get-go there wouldn’t be any problems to begin with.  I’m sorry but this is one of the reasons why I got out of fighters years ago.  Just look at how many versions of Street Fighter II there were before we finally got III.  I was planning to go pick this one up today, but this news has left me so ticked off that I’m skipping this one for the inevitable Super Street Fighter X Tekken, which will be released in another three months, even if Capcom says no.  I’ll believe it when I see it.

I also really want to know if any of you are actually supporting this.  If so, can you please justify how and why?  Inquisitive minds would like to know.

12 thoughts on “Capcom, This is Getting Out of Hand”

  1. I have a long and short answer for this.

    The short answer? The games are clearly good enough for me to want to play them.

    The longer answer: Trying to translate “fun” to dollars is always a difficult task, because I can’t say “yes, this is clearly $60 worth of fun” versus “I’d rather have this at $40 for the fun I’m having.” I’ve always been a diehard Capcom fan, and I find the games entertaining. With each update, I usually find it this way: I already enjoyed the baseline product and find an update fine, so I shell out more money if I can, otherwise I’ll wait. I enjoyed Marvel vs. Capcom 3 a lot. I’d even argue it’s technically better than 2 (that’s an argument for another time). When Ultimate was announced, I thought it was worth it for the new characters, because it’s a game I’d play a lot. So I basically see it like I spent $110 total for my product. Not ideal, but spread over two installments (March and November), I felt it was all right. I don’t find it “ideal.” I’d much rather have Capcom try to make as complete a product as possible, of course. I’d be silly NOT to say that. And I imagine that they are seriously fragmenting their audience this way, but they do pander do a hardcore niche. I just happen to be part of that niche.

    And to be fair, this concept isn’t exclusive to Capcom. $60 is no longer the base price we pay for the average release. Companies expect us to pay more for a premium experience. How much did Mass Effect fans pay for ME3? Some probably got the special edition of the game and will get all the DLC. Some of it is on the disk. Do you need it to play the game? Not really. But to “fully” experience the game, you sure as heck have to pay significantly more than your initial investment. And even if the content isn’t on the disk, I still find fault with developers withholding content that was “planned” for the game and releasing it later–I find it to be the exact same thing. Being on the disk is just more incriminating.

    I’m frustrated with Capcom’s insistence on this practice, but I still want Street Fighter X Tekken. You can easily play the game as is. 38 characters and all of the content is fine. I do take issue with withholding content from fans and I find that putting it on the disk is a lame practice. I find fault with that and would really prefer they don’t do that. But I’m at odds with how much I enjoy these games.

    In this instance, I can see why Capcom did this. For Street Fighter IV, they had issue with the game’s net code and it was something that couldn’t be fixed simply with patching the game….so they did a physical release. They also threw in 10 new characters, new modes, new anime cutscenes, new music, and so on. I found that to be pretty cool. Then when Japan got the arcade machines for SSFIV, they got new characters added in…so fans complained, wanted those characters brought to the consoles, which is why we got SSFIV AE DLC. $15 for 4 characters and new modes is fine with me. As for this game though….the only reason I can think of is that Capcom prioritized Sony’s money over consumer satisfaction. It sucks, but there are always complications when exclusivity is involved. These characters are, to my understanding, free for the Vita version of the game and were originally intended to be “Vita exclusive.” However, withholding 12 characters from the consoles would rightfully upset console gamers, so Capcom thought they may as well put them on the disk anyway. Then they got put into a funny position: do you offer the characters for free at a later date or do you make them paid? When do you make them available? Should Vita fans be entitled to have a window for having that content at a better “value” over the console players because it was promoted as exclusive content?

    I think it sucks, for many reasons. It sucks because it’s a lame practice, it shows that Capcom’s executives prioritized Sony’s endorsement over consumer satisfaction, it sucks because I’m sure it’s a legitimately great game that gets bogged down by this, and it sucks because I’m really saddened by my favorite developer doing this. I’ve said it before, I’ll say it again: Capcom, during this generation, is a company with amazing developer talents, but bad business sense.

    I’m sure SF X Tekken is a fantastic game. I’ve been following it for a long time so I’m saddened by this news, and it’s made me contemplate whether or not I really want to get it. That’s probably the saddest thing about it. I’ve been a longtime Capcom fan, they were my favorite developer growing up and have remained so because of so many excellent IPs: Street Fighter, Darkstalkers, Breath of Fire, Power Stone, Star Gladiator/Plasma Sword, Mega Man, Onimusha, Devil May Cry, Viewtiful Joe, Demon’s Crest/Gargoyle’s Quest, Resident Evil, Dead Rising, Monster Hunter, Okami, Phoenix Wright…they have a string of amazing franchises. Most developers hope to have one or a few hits, Capcom has many.

    They’ve still shown a lot of that talent today with great new IPs like Ghost Trick, Zack & Wiki and Asura’s Wrath, and upcoming games like Resident Evil 6 and Dragon’s Dogma look very promising. And they have demonstrated the ability to really go on a limb for their fans before, many times. One obvious example is with the release of Tatsunoko vs. Capcom in the US. They had to go through 13 different licensing companies and go through so many legal hurdles to release the game, but they did so, added in 4 new characters for the effort, and threw in bonus mini-games and online versus mode. THAT is the Capcom I know. I wish they’d get back to that right away.

    Capcom lately has been making some pretty horrible business moves. While I can understand Legends 3 getting axed (I still don’t like it), I wish they would stop with all of this DLC nonsense. I was fine with (and still am fine with) Ultimate Marvel vs. Capcom 3. It was an excellent update, added a lot of new content, and I’m pretty sure we all understand that the disasters in Japan had a pretty massive impact on every game developers’ work schedule there. In this case though, there is no such excuse–Capcom just demonstrated they wanted Sony’s money most and not the consumer’s best interest.

    Whew…so yeah. I still don’t feel that Capcom sucks, because I know they’re talented enough to make excellent games. I’d take Street Fighter over Mortal Kombat any day, regardless. But this practice of prioritizing corporate gain over consumer satisfaction and continually screwing over diehard fans like me just makes me really sad. Having your favorite game company turn on you is not a good feeling. I hope they can turn things around, because I get the impression there are legitimately great people there still: developers like Yoshinori Ono (who is hilariously awesome), or some of the newer hires that I’ve actually been able to interact with via their blog (GregaMan and Seth Killian, for example) do seem to demonstrate a keen interest in pleasing the fans. I just hope that the executives behind them stop trolling everyone and trying to ruin things for everyone, because I want to continue to love Capcom.

  2. I don’t feel Capcom sucks, or suddenly the game will be bad. I was SO close to buying it today, but I can’t support this. That’s the honest truth. It’s not about how many characters are in there, or revisions or whatever. My problem is that if I pay $60 for a disc, I expect to have everything that’s on that bloody disc. By purposely locking out content, for any reason, is unacceptable. Then I’m essentially buying a car, but have to pick up tires before I’m allowed to drive it. Sure the game works, but knowing there are quite a few things purposely being withheld from me drives me nuts. I’ll wait for someone to buy this for me, or I’ll wait for it to come down in price because as it is now I’m just too ticked off to support this. That’s sad too because I’ve been a fan of Capcom fighters for longer than most. I mean who else imported X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter back in the Saturn days? Not too many people, that’s who lol.

  3. I had the game in my hands today. If Jarrod wouldn’t have told me about this story, I would have purchased it. Even when he told me, I still almost bought it. But I can’t support this, and then be a hypocrite and complain about it later in the podcast.

  4. Yeah Steven I know how you feel. Have you talked to Mal about this yet :-P

    This summer I’m going to start my fighter training after all these years. That’s when I’m going to pick one fighter and stick to it for at least two months straight. I really want to get back into the genre. The only way to really do that is to choose one fighter and really learn the ins and outs. It also makes the others easier to get into because you’re in the mindframe. I’m going to pick up virtually every fighter released this generation, well the latest versions at least, and then do some research to determine which one I really want to stick with. This was my New Year’s resolution. Why save the world, when I can hone my fighting skills!

  5. Yo, Your car analogy would have gone better like this ;) It’s like buying a 600 000$ ferrari capable of doing 300 Km/h but the computer prevents you from going any faster than 200 Km/h. To go the extra 100km/h that your motor is already capable of doing right out of the box you need to pay an extra 200 000$ for a usb key to unlock it! The thing about this though is that you were all prepared to pay 600 000 dollars for a car that does 200. Now that it leaked and people know the car can do 300, people want it for free! ha ha

    Capcom wants to make money. They will do what is best for their bottom line. If by releasing those characters for 20 rakes in more cash than the costumers they lost, then that’s fine for them. I don’t want to support that like most of you guys and I suspect they took enough of a financial hit from people like us not buying the game that it will make capcom change the way it approaches dlc. They will at the very least NOT put it on the disc and keep them hidden from now on lol.

  6. I’m sure the situation is basically like Tim said, Sony wanted to have an exclusive deal done so they knew eventually they would release the characters as DLC once the exclusive agreement was done. Since they knew about it so early on they shoved the characters on the disc, but because they signed exclusive agreements they couldn’t have the characters unlocked and they weren’t about to delay the game. Personally I think that’s the truth of the matter, and now they’re just taking advantage of the current situation instead of just releasing the characters as a free pack once the Vita version is released.

  7. There have been talks that Sony is an actual sponsor in EVO, the biggest fighting game tournament currently…which is why they’re getting this exclusive deal of 12 characters and such. But either way, this is currently ironic when it comes to the current 5 exclusive characters for Sony as they’ll be most likely banned in tournaments because of the unfair advantage of one console owner. So what’s the use of having exclusive characters if they’re not going to be played on a competitive level? Either way, this will eventually be solved by the end of the year when both 360 and PS3 versions of the game get these character DLC packs in. Even though they’re claiming Vita exclusivity, as always these things end up as timed exclusives. Of course, Cole and those cats are exceptions as they’re Sony characters, but the rest will eventually roll in for both consoles.

    As I’ve said before on Facebook, this is just dumb from Capcom’s part. Terrible buisness decision. I’m not as pissed as you, Jarrod…but I support your stance on the matter, the only way to have Capcom listen to reason is when more fans take a stand and voice their opinions, even if it’s the extreme one of not buying this game all together. I’m totally with you on that, but personally I just can’t help but buy and play this game because it’s really well put together and I’ve been waiting for it for a long time…even if I’m going to pay extra in the long run. It’s disheartening to say the least. It’s not like this is a niche title or Capcom needs the money. If they were in a tight spot, I would understand why they’re locking on disc content for money later. But they’re not. Makes them look really greedy. And even though I like and support this game, I sorta feel bad and weak right now for doing so. I’m too hyped up for the game itself to take your stance, Jarrod. The only thing I can do is apologize.

  8. No need to apologize Ahmed. I was ticked when I heard about this, but understand why people would buy the game just the same. I feel that people need to make a stand to show developers we won’t stand for these types of moves. Hopefully enough people do just that, but I think this will be another smash hit and when they release the inevitable upgrade everyone will race out and buy that one too. People have done this for years and years and I see no reason why they’d stop doing so now. The same is true for DLC. The vast majority of people complain about it, only to purchase all the DLC so why even bother complaining in the first place?

    1. I agree, I feel like it’s already everywhere already, so it’s kind of disheartening to even speak out against it. I mean, everyone seemed very upset about the insane amount of Mass Effect 3 DLC (and it has day one DLC, From Ashes), but it’s just such a good game so people buy it. That’s what makes the conflict more bothersome: they’re good games.

  9. The sole reason I’m not supporting this is because of the quantity involved here. 12 characters is a lot man. I’d understand if it was Sony-exclusive characters or whatever, but 12! That’s just crazy.

Leave a Reply