Ridge Racer (Vita) Review
Ridge Racer (Available exclusively on PlayStation Vita)
ESRB Rating: E10+
Publisher: Namco Bandai
Developer: Cellius Inc.
Release Date: March 13, 2012
PSN: Online Multiplayer
Parent Talk: Ridge Racer is rated E10+ for everyone over ten due to mild suggestive themes.
This version of Ridge Racer deserves a short review. Even if you’re a big Ridge Racer fan, stay far, far away from this one. Not only has this series not evolved one bit – you drift around corners trying to finish first while listening to Japanese techno – the final product can barely pass as a demo. It’s that incomplete. You can count on two hands the number of cars and tracks featured. Even worse in my not-so-good memory, RR has never offered licensed brands, so the few you play with are just random shapes with no style. More variety would obviously fix that problem. There’s no meat to this game: no career mode, worthwhile customization… just meaningless races and time trials.
It’d difficult to say anything positive, but I could mention that the races are alright and the bare bones online at least works. Some Vita racers don’t offer much for online play, so Ridge Racer has that at least. Bottom line is, developers have been unfortunately throwing quick ports and rush jobs at the Vita, and charging full, retail price. We’ve already seen this with other, albeit more complete titles on the system. Ubisoft’s Asphalt Injection is an iPhone game, and they’re charging $30 for it. Dungeon Monster Alliance is also overpriced, but Ridge Racer takes the cake. If you’re looking for a few cars and some “cut and paste” courses, then this game is perfect for you.
Final Score: 2.0/10
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