Are Hardcore Gamers Ready to Embrace iOS and Android Gaming?
Something extremely interesting happened last week that made me question if Apple’s iOS and Google’s Android platforms will ever be taken serious by hardcore gamers unless major changes are made. Every analyst in the planet is saying that dedicated portable gaming devices like the 3DS and Vita will be completely replaced by iPhones and Droids. These same people are also saying that tablets like the iPad will eventually replace console gaming, because inevitably they, along with smart TVs, will come with console-like technology built-in. That’s fine and dandy, but the events of last week have now made me question whether hardcore gamers actually want to use these devices over their Xboxs, Wiis and PlayStations, not to mention 3DSs and Vitas. Take a look at the following trailer.
On the Kickstarter message boards, the number one question being asked to the game’s developer, Camouflaj was “why are you releasing this on a phone and not on PC and Mac?” Realizing the Kickstarter deadline was quickly approaching the developer announced a PC/Mac version of the game in hopes of reaching their $500,000 goal. I’ll be honest; it’s not looking good. Republique has made almost $150,000 and has 11 days to go, that’s not much time to reach the $500,000 milestone.

The Motorola Droid Razr Maxx is the best hardware running Android right now, notice the lack of buttons...
Whatever happens with this Kickstarter it begs asking, are there enough hardcore gamers using iPhones and Droids to support the expenses hardcore games cost to develop? Even if there are, do these people even want these types of games on their mobile devices? To be fair Republique was only being made for the iPhone, which further limits the user base, but it’s still a fair question. The whole purpose behind Republique was to answer whether hardcore gamers were looking for top tier console-like experiences on their phone. The answer appears to be…no. Is it really that simple though?
Virtually every hardcore gamer out there has an iPhone or an Android smartphone if they’re old enough. For some reason the two seem to go hand in hand, but the problem isn’t one of userbase, it’s one of hardware limitations. Believe me when I say the hardcore gamers out there would love to be able to use their mobile devices to have experiences that match what’s offered on the 3DS and Vita. The problem is that without a d-pad, analog sticks, or actual buttons, there’s just no way to match the control these dedicated portable gaming devices have. So why would the hardcore community band together for one interesting-looking game on the iPhone, when it’s the iPhone itself that’s the problem.

Likely the world's most popular smartphone, the iPhone 4S is just like the Razr Maxx, where are the buttons?
Moving forward more analysts will say traditional gaming is dead, but I’d like to think that until these companies allow controllers or some other input devices to be used, the hardcore will never fully support these platforms. While there have been some incredible hits on both iOS and Android, the devices these operating systems are on need to be redesigned with the gamer in mind if they truly want be taken serious by the hardcore gaming community.
What’s your take on this? I’d love to hear what you think of mobile gaming today and where it’s going in the future. Do you think Apple, Google, and the others will eventually cater to the hardcore gamer in all of us by releasing controllers for their set-top boxes or are we going to have to make do with simplistic games for the rest of eternity? Remember the scary truth, the casual userbase is far greater than the hardcore so we might be fighting a losing battle…

It seems to depend on the intended sophistication of the game being made. It’s obvious why concepts like Angry Birds work; you don’t need buttons, and it’s quick. Of course that doesn’t mean every game has to be that way on a mobile platform, but that’s the trend that I see. That’s why 50 million ABS copies have sold, and hardcore titles are rare to cross into the millions. Since varous touch controls just don’t make sense for hardcore games, then the market won’t want to waste its time. If it’s forced, or plain doesn’t feel right, most will be turned off. Why play Modern Combat when you can have Call of Duty or Battlefield? Why play Infinity Blade when you can have Final Fantasy or Mass Effect? Why play Shadowgun when you can have Gears of War? Sure, the price difference is huge, but the controls, community and overall experience can’t be matched on a smartphone or tablet. If controllers were made a priority, I could see a much different attitude. Republique looks incredible, and even makes sense on a phone…but it appears the market is jaded towards concepts like this.