Shadowgun: The Leftover Review
Shadowgun: The Leftover (v1.1) (Android/iOS)
[Apple] Release Date: December 21, 2011
[Android] Release Date: January 30, 2012
Game played on HTC Thunderbolt running Android 2.3.4 (Gingerbread)
Note: Please read our full review for the original Shadowgun to learn the core details of the game. This follow-up covers the enhancements featured in The Leftover expansion.
Review Basis: Finished on Normal difficulty.
If you haven’t played or finished Shadowgun, don’t worry I won’t spoil anything. Just don’t take that to mean that the game’s story is some Pulitzer work. The Leftover picks up exactly where Shadowgun ends, seeing as Mr. Slade isn’t quite done with his mission. John has to…you know, leave? Trusty S.A.R.A. is fully aware of our bald friend’s situation, and most happy to lead him to the exit.
Better than Shadowgun. The Leftover isn’t a giant improvement over the main campaign, but brings upgrades to the table. Four additional levels, a new weapon, original enemy type, fresh environment interaction, and soundtrack come with Madfinger’s. It’s also more fun, and I wish Shadowgun played this way in the first place.
+ Affects Shadowgun campaign. I didn’t play Shadowgun before The Leftover was released for Android, and that’s probably a good thing. TL adds a roll function, camera shaking and bullet trails that wouldn’t have been there to spice up the action had I been an earlier customer. Where’s the ability to run though?
+ Over or under. Madfinger added finger-swiping to slide under and hop over obstacles in the environment.
+ New riffs. The music is the same rock motif, but it’s nice to hear new stuff.
+ Ends quicker. TL is a better experience than Shadowgun, but I’m glad it didn’t last longer. I was bored with the main game by the time I finished it, and I didn’t want that to be how I felt in the end about The Leftover.
+ Still fantastic visuals. Subtle improvements all-around make an already-impressive looker even better-looking.
+- Not exactly devastating. The plasma rifle is a neat toy; it looks and sounds cool. However, it doesn’t rip enemies apart like you’d hope. So much for that technology.
- Overlapping inputs. With the plasma rifle providing a fifth weapon, it was occasionally a pain to select it. This probably doesn’t apply to tablet users, but I shouldn’t be compelled to move the action inputs around just because I’m playing on a phone. I liked where my main functions were, and shouldn’t be punished for that.
- Why bother asking? You make a seemingly important decision after defeating the final boss of Shadowgun. Yet I think all it affects is the very brief conversation that ensues. When The Leftover ends, I couldn’t tell you what else that choice may have influenced.
Still lags… I no longer expect the more sophisticated Android games to perform well on my Thunderbolt, which is sad. It’s a powerful device, so I don’t understand this problem.
It’s great that Android and iOS make it so easy for app developers to push out updates to their paying customers, but why not release Shadowgun without the need for a Leftover? I think it would’ve been a better product overall. I do understand Deadzone, the game’s upcoming multiplayer component, being released independently, but perhaps I’m alone here. Still, I don’t want to come off as having hated John Slade’s adventure; I didn’t. It’s a quality game that demolishes most efforts out there for Android and iOS gaming. If you’re a shooter aficionado, Shadowgun and its expansion would be a great investment.
Average Score Scale: 7.5 (+/- 0.5) out of 10
Personal Final Score: 8/10 (Inflated)
Reason for +0.5 Inflation: It’s better than Shadowgun.
Reason for -0.5 Deflation: It may be better, but it’s not that exciting either.
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