Fly Boys & Girls, Today’s Your Day – Starhawk is Ready for Departure

If you’re like me, you likely really enjoyed Sony’s Warhawk, which was one of the first successful online-only offerings from Sony.  It featured trophies, which at the time were brand new, and had so many unique multiplayer modes, maps and ships, that I actually played it online for more than a week.  Typically I only play death-match style online only games for a few days before I lose interest, so this was something special.

Today it’s spiritual sequel, Starhawk has just shipped out to retailers all across North America.  This time around there are more multiplayer options, more ships, more ways to kick some butt, but the biggest addition is the inclusion of a single player mode.  The game’s Metacritic is averaging 76 out of a 100, with nine positive reviews and four mixed.  I’m hoping to get my hands on the game sometime later this week should everything work out.

Anyone else excited for Starhawk?

Full press release for those interested:


Fresh New Shooter Blends Nonstop Action Together With Instant Customization On The Battlefield, Bringing A One-Of-A-Kind Experience To The Genre

FOSTER CITY, Calif., May 8, 2012 – Sony Computer Entertainment America LLC (SCEA) announced today the North American launch of the innovative third-person shooter Starhawk, exclusively for the PlayStation®3 computer entertainment system.  Developed by LightBox Interactive, in collaboration with Sony Computer Entertainment Worldwide Studios (SCE WWS) Santa Monica Studio, Starhawkprovides fast paced, frenetic shooter action set in the lawless frontier of space.  Through the game’s unique Build & Battle system, players can instantly alter the battlefield by calling down offensive and defensive structures from an orbiting drop ship in real-time, all while blasting away at enemies in the middle of huge single-player or multiplayer firefights.

“Starhawk is not your traditional shooter; it alters the gameplay recipe in such a way that creates a brand new experience for players and one that is only possible on PlayStation 3,” said Guy Longworth, Senior Vice President, PlayStation Brand Marketing, SCEA.  “Combining a run-and-gun style with our innovative Build & Battle system, along with a compelling story mode and robust online multiplayer campaign, Starhawk will truly move the genre forward and is sure to excite shooter fans and newcomers alike.”

Starhawk’s feature set begins with a host of weaponry and a multitude of vehicles for high-speed, extreme combat combined with intense vehicular warfare on both land and air.  The game’s innovative Build & Battle system lets players alter the moment to moment action by giving them the ability to change the dynamic of the battlefield instantly with a selection of base structures at their disposal, all while in the midst of the fight.  By the touch of a button players can violently deploy a number of buildings, vehicles, or artillery to strategically complete mission objectives and defeat enemies.  The instantaneous customization that Build & Battle provides, as well as the breadth of gameplay that spans multiple modes, is only made possible through the sophisticated architecture of PlayStation 3.

Starhawk boasts a strong online multiplayer mode via PlayStation®Network where users can battle head-to-head in epic 32-player matches, up to four-player online and offline co-operative play, and split-screen gameplay within multi-player and co-op modes, always against an endless attack of enemies.  The development team has made every effort to give players the realistic feel of actually being on the battlegrounds with vibrant characters and environments, coupled with dynamic lighting effects.

Starhawk also includes a compelling single-player campaign with various missions set in a number of diverse interstellar environments.  The Starhawk universe is set in the distant future, out in the far reaches of space where factions battle over a rare and dangerous resource known as Rift Energy.  In this galaxy, colonies of humans, called Rifters, explore a scattering of planets, known as the Frontier, in attempt to mine this energy to make an honest living, but find their way of life threatened by the Outcast, a ruthless species of humans who have mutated into psychotic monsters due to exposure to this very same Rift Energy.  Caught in the middle is Emmett Graves, a hired gunslinger ostracized from society because of his own exposure to Rift Energy, leaving him partially mutated, but still able to retain his humanity.  Starhawk allows you to take on the powerful role of Graves who is drawn back to his home settlement of White Sands on the Planet Dust to face a mysterious outlaw and a war band of Outcast warriors only to discover that this job may mean more to him than he could have ever imagined.  He will soon find out that his family is involved in the clash between the Outcast and the Rifters and therefore must decide between those close to him and those he swore to protect.

Additionally, Starhawk employs a host of online community features that allows players to be always connected, all the time, including tournaments, leader boards, and clan support with additional friends list and quick match options.  Players can keep up to date with the community events calendar, ticker tape updates, and a Starhawk Android application that lets users keep track of friends, clan mates, and stats when not online.

Starhawk is a single or multi-player third-person shooter experience that has an ESRB rating of “T” for Teen.  For more information about the ESRB, visit  For more information aboutStarhawk, visit

4 thoughts on “Fly Boys & Girls, Today’s Your Day – Starhawk is Ready for Departure”

  1. Probably skipping out on this. Sony disappointed me by completely omitting 4 player split-screen from Starhawk, which was one of Warhawk’s prominent features. Absolutely loved Warhawk because of split-screen, but here it’s just limited to two with the option of dual PSN log in. I don’t know what their reasoning is exactly…but if Twisted Metal could do it, so can Starhawk.

  2. What pisses me off is that they promised 4 player splitscreen at the beginning of development, but couldn’t deliver at the end. I would’ve instantly jumped in if I had the option to enjoy it with my offline friends.

    1. If they promised something they didn’t deliver on, then yeah that’s kind of annoying. I don’t know why developers do that sometimes. You either don’t say anything until you know for certain you can add the feature, or say you’re gunning for this or that feature, but aren’t 100% sure if it’s going to happen.

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