Why is it good news when a game as ambitious and exciting as BioShock Infinite gets delayed into next year, because it gives us the chance to play through everything else that’s getting released this holiday season. Let’s not forget that there will be a whole bunch of huge games, another Call of Duty, Halo 4, and a brand new Nintendo console. That’s an insane amount of coverage. By delaying the game into early next year, February to be exact, Irrational Games has less competition, and therefore a greater chance for publicity and sales. Ken Levine, Creative Director at Irrational Games had the following to say about the delay.
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible. I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to BioShock Infinite. What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
That sounds promising. Being the huge BioShock fanboy that I am, I’m extremely pleased by this news. Sure waiting sucks, but if the game is better as a result, and there aren’t 500,000 games hitting all at the same time, I say go for it guys. Best of luck, we’ll be waiting!