Sorcery Review
Sorcery (Available exclusively on PlayStation 3)
ESRB Rating: E10+
Players: 1
Genre: Action
Publisher: SCEA
Developer: The Workshop
Release Date: May 22, 2012
Parent Talk: The ESRB rates Sorcery E10+ for everyone over the age of ten. The game features fantasy violence, mild blood, and mild suggestive themes.
Plays Like: Imagine being Harry Potter; that’s Sorcery. We’ve never seen Sorcery’s motion gameplay before. it’s catered to a younger audience, but even the hardcore and get a kick out of being a sorcerer’s apprentice.
Review Basis: Finished the game.
Can you believe it’s here? Back at E3 2010, we covered the debut of Sorcery and said it was one of the most promising titles to be revealed for Sony’s Move controller. Fast-forward two years and it’s finally available. Sorcery is my favorite Move-supported game, but the long development cycle instilled unrealistic expectations in me, and unfortunately maybe you too.
The Great:
A motion first. The gameplay works as intended in a non-sports Move game. Flick your wrist in one direction or swoop it in another and Finn will perform a bolt attack in the same manner. You can even combine attacks such as a tornado followed by a fire spell, essentially creating a fire tornado of doom. If you want to feel like a wizard with incredible powers, Sorcery is for you.
The Good:
+ Disney-like storyline. Finn, a young sorcerer’s apprentice, steals a magic wand. He, along with his trusty cat, Erline, embark on a magical journey. It’s unusual, appealing, and charming for children and adults.
The So-So:
+/- The visuals. They’re either lush and creative, or dull and uninspired. This contrast takes away from the experience, and it’s a shame the Celtic influences couldn’t have been used to more fanfare.
+/- Crafting potions. It’s very useful, but becomes tiresome. They grant new abilities and stronger powers, but the motions that create them are usually the same.
The Bad:
- Balancing issues. It may be because Sorcery is meant for younger gamers, but I always felt overpowered. Once you learn the best spells, everything else becomes ignored.
The Ugly:
Short. Even on the toughest difficult, Sorcery lasts for five hours. I imagine even less on the lower settings. This is strange considering how long the game was in development.
The Lowdown:
Sorcery is my favorite Move game, but it’s not my Game of the Year. If you have children over ten in the house, this is the perfect game, but it might be too light and easy to maintain adult attention.
Final Score: 7/10






I gotta admit that I’m really disappointed with what motion gaming turned out to be :(
Back when they announced Move and Kinect during E3, all the motion control haters turned out to be right afterall. They’re just not used properly or at least don’t justify the chunk of $$$ spent to get motion controlled gaming. There aren’t enough games either.