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	<title>Comments on: A New Mega Man Game?!</title>
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		<title>By: Jarrod Nichol</title>
		<link>http://www.projectcoe.com/2012/08/16/a-new-mega-man-game/#comment-139000</link>
		<dc:creator>Jarrod Nichol</dc:creator>
		<pubDate>Fri, 24 Aug 2012 19:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectcoe.com/?p=17079#comment-139000</guid>
		<description><![CDATA[Based on what you wrote there Tim it would seem to me this is a logical business move for Capcom to make.  If the series has only 5 million sellers out of 129 games, clearly that isn&#039;t a high point to discuss during a board meeting.  That said, I think Capcom will weigh their options carefully.  They have one of the oldest franchises around, and there are fans out there, they just need to figure out how best to approach them, and figure a way to get the mainstream more involved.  Then again, they can go ultra hardcore, so long as the budget falls in line.  I thought the last two Mega Man games did really well via the PSN/WW/Xbox Live, etc.?]]></description>
		<content:encoded><![CDATA[<p>Based on what you wrote there Tim it would seem to me this is a logical business move for Capcom to make.  If the series has only 5 million sellers out of 129 games, clearly that isn&#8217;t a high point to discuss during a board meeting.  That said, I think Capcom will weigh their options carefully.  They have one of the oldest franchises around, and there are fans out there, they just need to figure out how best to approach them, and figure a way to get the mainstream more involved.  Then again, they can go ultra hardcore, so long as the budget falls in line.  I thought the last two Mega Man games did really well via the PSN/WW/Xbox Live, etc.?</p>
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		<title>By: Tim MacKenzie</title>
		<link>http://www.projectcoe.com/2012/08/16/a-new-mega-man-game/#comment-138992</link>
		<dc:creator>Tim MacKenzie</dc:creator>
		<pubDate>Fri, 24 Aug 2012 18:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectcoe.com/?p=17079#comment-138992</guid>
		<description><![CDATA[I&#039;m planning on making a full article about this because my thoughts are kind of long winded. Mega Man is my favorite game franchise, so it really stinks to see it come like this, but I guess the signs are all there. I don&#039;t think Capcom is intentionally killing the franchise. Why lose the chance to make money? If there&#039;s even a minor chance of it, Capcom went ahead and made Mega Man games. They made a ton of them. That was the problem. There are 129 officially recognized releases in the franchise, one that&#039;s 25 years old. To date, Mega Man sits at about 29 million sales. To compare, Monster Hunter, a much younger franchise, sits at 21 million and is growing rapidly. Resident Evil is over 50 million. 

Mega Man has had three major high points. The first is obviously the classic era series, specifically Mega Man 2. Mega Man 1 was well received, but it was mostly word of mouth that spread the game&#039;s popularity. 2 was the instance where everyone started taking about Mega Man. Capcom then rode that out to make 3, 4, 5, and 6. I loved all of them, and I actually prefer 3 over 2. 4 is one that I find incredibly underrated as well. But I can&#039;t argue that 2 was by far the most influential. Mega Man 2 and 3 were the earliest million-selling Mega Man games. After 2, it went downhill.

Then the series was rejuvenated not with a direct sequel, but a new spinoff: Mega Man X. X was the next million selling game (there are only 5 million selling Mega Man games, out of all 129 official releases over 25 years). X is an absolutely perfect game. It took everything the classic series did and refined it, making it an action experience that was really unparalleled for the time. I&#039;d say it&#039;s my favorite action game on the SNES. It&#039;s concise, tight, well-developed, and as Egoraptor pointed out, it made great use of cinematics and theming. Mega Man X was the third million selling Mega Man game. All of the X games went downhill in sales from there, though I personally think they maintained a very high level of quality throughout, X6 and X7 notwithstanding. X1-5 and X8 are all excellent action games, and X8 is a criminally underrated gem in the PS2 library. 

Legends was not another high point of the franchise (sales-wise), though some fans will try to argue otherwise. Truth is, those games did not sell at all. Legends 1 has sold approximately 120,000 units globally in its entire lifetime, across all platforms. Legends 2 sits at almost 100,000. Rumor has it that these games, with their higher budgets, actually put Capcom in debt even after they made a crapload of money with the start of the popular Resident Evil brand. The next high point was the Battle Network series, which had the third and fourth million selling games, Battle Network  Battle Network 3 and 4 were both million selling games. It brought new life and new attention to the series in a big way after X. Legends was not the shot in the arm the franchise needed, though they are excellent games. Mario had Super Mario 64 to bring him into 3D, but unfortunately for Mega Man, it didn&#039;t work out. It just wasn&#039;t lucky with the mainstream. While Mega Man never sunk like Sonic (where all of his games became awful and people wondered if it&#039;d be better to kill him off), he&#039;s struggled to come up the mainstream popularity again. I think the issue is that Mega Man never was a Mario or Sonic. He never reached their level of sales or popularity. Heck, even Shadow the Hedgehog, regarded as one of the worst Sonic games ever releases, sold on par with Mega Man X.

With all of that, once Battle Network started to wane (after six main entries with multiple versions, manga and anime adaptations, lots of merchandising, etc), Capcom had to reinvent Mega Man again. Their bets were on ZX, a follow-up to the critically acclaimed Zero series, and Star Force, a follow-up to the far more commercially successful Battle Network series. Both failed to do well. ZX stopped after two entries. Great games, just too far removed from Mega Man. Star Force stopped after three. They were basically the same thing as Battle Network, and it just got too old.

I still think the issue isn&#039;t that the games aren&#039;t of high quality--many times, they are. There are a lot of very good Mega Man games. Capcom hasn&#039;t found a way to make them catch on and become successful. Fans expect Capcom to treat Mega Man like Mario and Sonic, but he&#039;s never reached that level of mainstream appeal. He is well adored by a lot of gamers and as shown by the Legends 3 backlash, it&#039;s a vocal group.

Right now, Capcom is faced with a dilemma. They can let the series rest for awhile and anger fans, but they can let it sleep until someone else takes the reins. They can prove they are willing to take a chance on it with a bold new direction (maybe release something classic to appease the fans, something new to usher in a new change for the franchise, and a collection disk for the anniversary). Or they can ride it out with small risk projects to bank on the dedicated fans. Unfortunately, as evidenced by the awful iOS ports of Mega Man 2 and Mega Man X and this Rockman Xover game, it&#039;s looking like the third option. I just pray I&#039;m proven wrong. Capcom has stated that there are still plans coming together for the 25th anniversary, and that announcements will be coming later this year, so I&#039;m hopeful that something will be unveiled then. Even if I have to wait a year or couple years for a release, that&#039;s ok. It&#039;d just be nice to know that things are moving ahead.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m planning on making a full article about this because my thoughts are kind of long winded. Mega Man is my favorite game franchise, so it really stinks to see it come like this, but I guess the signs are all there. I don&#8217;t think Capcom is intentionally killing the franchise. Why lose the chance to make money? If there&#8217;s even a minor chance of it, Capcom went ahead and made Mega Man games. They made a ton of them. That was the problem. There are 129 officially recognized releases in the franchise, one that&#8217;s 25 years old. To date, Mega Man sits at about 29 million sales. To compare, Monster Hunter, a much younger franchise, sits at 21 million and is growing rapidly. Resident Evil is over 50 million. </p>
<p>Mega Man has had three major high points. The first is obviously the classic era series, specifically Mega Man 2. Mega Man 1 was well received, but it was mostly word of mouth that spread the game&#8217;s popularity. 2 was the instance where everyone started taking about Mega Man. Capcom then rode that out to make 3, 4, 5, and 6. I loved all of them, and I actually prefer 3 over 2. 4 is one that I find incredibly underrated as well. But I can&#8217;t argue that 2 was by far the most influential. Mega Man 2 and 3 were the earliest million-selling Mega Man games. After 2, it went downhill.</p>
<p>Then the series was rejuvenated not with a direct sequel, but a new spinoff: Mega Man X. X was the next million selling game (there are only 5 million selling Mega Man games, out of all 129 official releases over 25 years). X is an absolutely perfect game. It took everything the classic series did and refined it, making it an action experience that was really unparalleled for the time. I&#8217;d say it&#8217;s my favorite action game on the SNES. It&#8217;s concise, tight, well-developed, and as Egoraptor pointed out, it made great use of cinematics and theming. Mega Man X was the third million selling Mega Man game. All of the X games went downhill in sales from there, though I personally think they maintained a very high level of quality throughout, X6 and X7 notwithstanding. X1-5 and X8 are all excellent action games, and X8 is a criminally underrated gem in the PS2 library. </p>
<p>Legends was not another high point of the franchise (sales-wise), though some fans will try to argue otherwise. Truth is, those games did not sell at all. Legends 1 has sold approximately 120,000 units globally in its entire lifetime, across all platforms. Legends 2 sits at almost 100,000. Rumor has it that these games, with their higher budgets, actually put Capcom in debt even after they made a crapload of money with the start of the popular Resident Evil brand. The next high point was the Battle Network series, which had the third and fourth million selling games, Battle Network  Battle Network 3 and 4 were both million selling games. It brought new life and new attention to the series in a big way after X. Legends was not the shot in the arm the franchise needed, though they are excellent games. Mario had Super Mario 64 to bring him into 3D, but unfortunately for Mega Man, it didn&#8217;t work out. It just wasn&#8217;t lucky with the mainstream. While Mega Man never sunk like Sonic (where all of his games became awful and people wondered if it&#8217;d be better to kill him off), he&#8217;s struggled to come up the mainstream popularity again. I think the issue is that Mega Man never was a Mario or Sonic. He never reached their level of sales or popularity. Heck, even Shadow the Hedgehog, regarded as one of the worst Sonic games ever releases, sold on par with Mega Man X.</p>
<p>With all of that, once Battle Network started to wane (after six main entries with multiple versions, manga and anime adaptations, lots of merchandising, etc), Capcom had to reinvent Mega Man again. Their bets were on ZX, a follow-up to the critically acclaimed Zero series, and Star Force, a follow-up to the far more commercially successful Battle Network series. Both failed to do well. ZX stopped after two entries. Great games, just too far removed from Mega Man. Star Force stopped after three. They were basically the same thing as Battle Network, and it just got too old.</p>
<p>I still think the issue isn&#8217;t that the games aren&#8217;t of high quality&#8211;many times, they are. There are a lot of very good Mega Man games. Capcom hasn&#8217;t found a way to make them catch on and become successful. Fans expect Capcom to treat Mega Man like Mario and Sonic, but he&#8217;s never reached that level of mainstream appeal. He is well adored by a lot of gamers and as shown by the Legends 3 backlash, it&#8217;s a vocal group.</p>
<p>Right now, Capcom is faced with a dilemma. They can let the series rest for awhile and anger fans, but they can let it sleep until someone else takes the reins. They can prove they are willing to take a chance on it with a bold new direction (maybe release something classic to appease the fans, something new to usher in a new change for the franchise, and a collection disk for the anniversary). Or they can ride it out with small risk projects to bank on the dedicated fans. Unfortunately, as evidenced by the awful iOS ports of Mega Man 2 and Mega Man X and this Rockman Xover game, it&#8217;s looking like the third option. I just pray I&#8217;m proven wrong. Capcom has stated that there are still plans coming together for the 25th anniversary, and that announcements will be coming later this year, so I&#8217;m hopeful that something will be unveiled then. Even if I have to wait a year or couple years for a release, that&#8217;s ok. It&#8217;d just be nice to know that things are moving ahead.</p>
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		<title>By: Jarrod Nichol</title>
		<link>http://www.projectcoe.com/2012/08/16/a-new-mega-man-game/#comment-138013</link>
		<dc:creator>Jarrod Nichol</dc:creator>
		<pubDate>Mon, 20 Aug 2012 13:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectcoe.com/?p=17079#comment-138013</guid>
		<description><![CDATA[If that&#039;s the case they should let it rest.  Yes it will tick off the fans, but at least it won&#039;t do damage to the property.  If they release games that end up hurting the series, or tick fans off too much, that could be a permanent problem.  If they shelve the IP for a few years until someone fresh comes along with a clear vision for the series, that might make a world of difference.]]></description>
		<content:encoded><![CDATA[<p>If that&#8217;s the case they should let it rest.  Yes it will tick off the fans, but at least it won&#8217;t do damage to the property.  If they release games that end up hurting the series, or tick fans off too much, that could be a permanent problem.  If they shelve the IP for a few years until someone fresh comes along with a clear vision for the series, that might make a world of difference.</p>
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		<title>By: Ahmed Mosly</title>
		<link>http://www.projectcoe.com/2012/08/16/a-new-mega-man-game/#comment-137662</link>
		<dc:creator>Ahmed Mosly</dc:creator>
		<pubDate>Sat, 18 Aug 2012 23:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectcoe.com/?p=17079#comment-137662</guid>
		<description><![CDATA[Yeah Jarrod. I guess someone at Capcom needs to helm and white knight Mega Man just like Inafune, not to mention Ono  with Street Fighter. Sadly, the only one who get Mega Man at this point is Inti Creates, a company outside of Capcom. Don&#039;t think that anyone inside Capcom cares.]]></description>
		<content:encoded><![CDATA[<p>Yeah Jarrod. I guess someone at Capcom needs to helm and white knight Mega Man just like Inafune, not to mention Ono  with Street Fighter. Sadly, the only one who get Mega Man at this point is Inti Creates, a company outside of Capcom. Don&#8217;t think that anyone inside Capcom cares.</p>
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		<title>By: Jarrod Nichol</title>
		<link>http://www.projectcoe.com/2012/08/16/a-new-mega-man-game/#comment-137403</link>
		<dc:creator>Jarrod Nichol</dc:creator>
		<pubDate>Sat, 18 Aug 2012 01:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectcoe.com/?p=17079#comment-137403</guid>
		<description><![CDATA[Yeah this is strange.  Capcom really seems to see the Mega Man series in a different light than the fans do.  By limiting the release like this they&#039;re targeting a completely different market than the hardcore MM fans.  This doesn&#039;t really instill confidence in me that Capcom has big plans for the series for this year.  It is sure lookin like they&#039;re going to let the series sit on the sidelines for the next few years before deciding what&#039;s best for the blue bomber.]]></description>
		<content:encoded><![CDATA[<p>Yeah this is strange.  Capcom really seems to see the Mega Man series in a different light than the fans do.  By limiting the release like this they&#8217;re targeting a completely different market than the hardcore MM fans.  This doesn&#8217;t really instill confidence in me that Capcom has big plans for the series for this year.  It is sure lookin like they&#8217;re going to let the series sit on the sidelines for the next few years before deciding what&#8217;s best for the blue bomber.</p>
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		<title>By: Ahmed Mosly</title>
		<link>http://www.projectcoe.com/2012/08/16/a-new-mega-man-game/#comment-137210</link>
		<dc:creator>Ahmed Mosly</dc:creator>
		<pubDate>Fri, 17 Aug 2012 08:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectcoe.com/?p=17079#comment-137210</guid>
		<description><![CDATA[Love the concept and an RPG has potential, but why limit this on the iPhone only? The social elements are obviously there for more money so they may be phoned in. And judging by the screenshots, they&#039;re using the same assets of the Mega Man X iOS port, which is dumb and cheap. It&#039;s like Capcom is 100% sure that Mega Man won&#039;t turn them a profit anymore so they&#039;re making it with minimal effort. :(]]></description>
		<content:encoded><![CDATA[<p>Love the concept and an RPG has potential, but why limit this on the iPhone only? The social elements are obviously there for more money so they may be phoned in. And judging by the screenshots, they&#8217;re using the same assets of the Mega Man X iOS port, which is dumb and cheap. It&#8217;s like Capcom is 100% sure that Mega Man won&#8217;t turn them a profit anymore so they&#8217;re making it with minimal effort. :(</p>
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