This Just In – No Second Wii U GamePad Available For North America
IGN interviewed Nintendo of America President Reggie Fils-Aime about why he didn’t discuss a second Wii U GamePad during his press conference earlier this morning. He had the following to say.
We have deliberately not announced the availability of the GamePad as a separate, standalone accessory here in the United States. The reason for that is simple – there are no games in the launch window that take advantage of a second GamePad. And [because of that], I want all of that hardware production to be focused on driving sales at retail. What I mean by that is that Wii U is a console and a GamePad together. If I were to take additional GamePads and make them available as an accessory, then I would have less Wii U console hardware to sell into retail. You know, probably one of your questions is whether I’m going to meet demand. The only way we’re going to achieve that here in the Americas is to not have that GamePad accessory, so I can maximize my overall volume.
So there you have it. I’ll be completely honest, given the system limitations when using a second GamePad, I’m going to state right here, right now, that I don’t expect to see very many games make use of a second GamePad ever. Does this change your opinion of the system in any way? Personally I think everyone is going to use this…
Wiimotes are always an option, but to be frank, if they’re trying to get the hardcore back on-board, the Classic Controller Pro (retails for $49.99 by the way) is the only way to go. While it’s a little disappointing to hear this news, it’s not too surprising especially at this particular point in time. Perhaps we’ll see the GamePad released as an accessory later on, but I for one won’t be holding my breath.





Makes sense. A lot of reasons why the 2nd GamePad option will be more of a luxury option. It’s expensive to produce and buy, the RAM may not be enough to keep everything stable so the visuals must take a hit, limited demand for 2nd GamePad use. Keep in mind that a 2GB RAM is well beyond current consoles, but I guess Nintendo had to weigh in on how high they can go with the RAM and contrast that with the system and controller’s prices. They didn’t find it feasible to increase the RAM for the sole purpose of connecting two GamePads or more, which will most likely cost 100$ a pop not to mention the extra console cost of increasing the RAM to 4 or 8GB. They played it smart overall. Focusing on one GamePad now with the asymmetric multiplayer is the biggest priority. 2 GamePad ideas might come in later, and theoretically it can work if they balance and downgrade the visuals in favor of any unique ideas with 2 GamePads.
Now a smart idea that I might see coming regarding selling a 2nd GamePad is building a whole game around that concept and bundling it with the GamePad in retail. In short, pulling a Wii Sports Resort or a Wii Play strategy…if you recall that both games bundled in the Wii Remote and MotionPlus respectively with an excellent value pricepoint. Who knows, maybe the Wii U installment of Wii Sports and Wii Play will see this idea come together later in the system’s shelf life.