IGN interviewed Nintendo of America President Reggie Fils-Aime about why he didn’t discuss a second Wii U GamePad during his press conference earlier this morning.  He had the following to say.

We have deliberately not announced the availability of the GamePad as a separate, standalone accessory here in the United States.  The reason for that is simple – there are no games in the launch window that take advantage of a second GamePad. And [because of that], I want all of that hardware production to be focused on driving sales at retail.  What I mean by that is that Wii U is a console and a GamePad together. If I were to take additional GamePads and make them available as an accessory, then I would have less Wii U console hardware to sell into retail. You know, probably one of your questions is whether I’m going to meet demand. The only way we’re going to achieve that here in the Americas is to not have that GamePad accessory, so I can maximize my overall volume.

So there you have it.  I’ll be completely honest, given the system limitations when using a second GamePad, I’m going to state right here, right now, that I don’t expect to see very many games make use of a second GamePad ever.  Does this change your opinion of the system in any way?  Personally I think everyone is going to use this…

Wiimotes are always an option, but to be frank, if they’re trying to get the hardcore back on-board, the Classic Controller Pro (retails for $49.99 by the way) is the only way to go.  While it’s a little disappointing to hear this news, it’s not too surprising especially at this particular point in time.  Perhaps we’ll see the GamePad released as an accessory later on, but I for one won’t be holding my breath.