Growlanser IV: Wayfarer of Time Impressions

Growlanser IV: Wayfarer of Time (Available only on PlayStation Portable and PSN)
ESRB Rating: T
Number of Players: 1
Genre: Strategy RPG
Publisher: ATLUS
Developer: Career Soft
Release Date: July 31st, 2012

Note: This game is playable on PlayStation Vita.

So far, I’ve poured about 15 hours into Growlanser IV. I plan to play for quite a lot longer. My experience thus far has been very favorable, because Wayfarer of Time has proven to be an addictive, engaging handheld role-playing game. Fans of the strategy genre will have a lot to work with her and people who enjoy the “dating sim lite” approach in games like Shin Megami Tensei: Persona 3 and 4 will be thrilled. Even if you’ve retired your PlayStation Portable, you may want to dust it off or download this gem for your Vita–because it’s looking great.

What is Growlanser? Growlanser is a strategy role-playing game series. Most of the games have an isometric perspective and 2D character sprites. Think of like like a combination of Final Fantasy Tactics and a dating-sim. Outside of battles, the player can talk with characters, go to shops, engage in events (like going to see plays), and so on. There is an extensive relationship system that permeates the whole game. The player can form relationships with characters in the game, becoming close friends and possibly more. There are extensive dialog trees and the experience is highly customizable and personable. In battles, players fight enemies in a real-time, menu-based system.

I’ve never played a game in this series before. Can I play this one without experiencing the others? Yes! Wayfarer of Time stands on its own. If you’ve played Growlanser Generations, you will have a good understanding of how this game works-both are similar. They have the same battle system and general mechanics.

What makes this game unique/worth playing? The character customization make this a unique, lengthy, and engrossing adventure. There are multiple endings and many different options, depending on how you play. Are you kind and caring? Or are you cold and ruthless? How you act determines how characters will interact with you and treat you. You can also meet different characters based on how you act in the game; certain characters may live or die by your actions, as well. The battle system is also highly engaging and should be fun for any role-playing game fan, with its clever blend of real-time, turn-based, and tactical elements. Characters do not move on a grid nor is it a “wait-based” system. Battles require quick thinking and a level of preparation.

Is the story any good? Yes, and it’s lengthy. Characters are memorable and interesting. The high-level of of character interaction means that you get many opportunities to learn about each of the characters, but it won’t be the same way for each person. ATLUS has proclaimed that there are over 40 possible endings in the game. I won’t include any spoilers here, but here’s a rough primer: You play as Crevanille, a young boy taken in and raised by a mercenary brigade. His leader calls him the “key” and believes he will be instrumental in defeating the angels, who had destroyed human civilization ages ago and apparently threaten to do so again.

Expect a full review from me soon! 

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