Super Ghouls’n Ghosts Review

250px-GhoulsSNES_boxartSuper Ghouls’n Ghosts (Available exclusively on Wii, and Wii U Virtual Console)
ESRB Rating: E
Number of Players: 1
Genre: Action Platformer
Publisher: Capcom
Developer: Capcom
Original Release Date: November 1991
Wii VC Release Date: March 5th, 2007
Wii U VC Release Date: May 16th, 2013

You’ve come to the perfect place if you’re yet undecided about purchasing this game or not. I had never played or even looked at screenshots or videos of Super Ghouls’n Ghosts before I bought this. I had always heard how difficult this series was, and decided to keep far away from them knowing how easily frustrated I get. I was the kind of kid who used to throw his controllers on the walls. It’s a miracle I never broke anything. So we’re in 2013, 12 years after its original release and I decided now was the time. Guess what? This game absolutely rocks! I haven’t had this much fun playing a videogame in years! Nowadays, most games hold your hand and pretend to let you play, but in reality you’re basically pressing buttons waiting for the next cutscene. Super Ghouls’n Ghosts will make you scream out of frustration one moment, and jump for joy the next. During all of this, the hours will pass like seconds, making you forget that you’re actually playing a videogame. It’s that level of fun and excitement.

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The Great:

The difficulty! Yes, challenge is actually a good thing. It makes you want to keep playing so you can finally make progress. One of the big reasons why this game is hard is the lack of checkpoints. Make the exact same game today and I guarantee you developers would include (rightfully) two or three checkpoints per stage. Even with those, it would still be unbelievably frustrating, but at least it would be doable. Enter restore points. Now I know you purists out there will kill me for even suggesting using those, but you guys already bought the game and are enjoying it anyway. Restore points give gamers out there the opportunity to finally experience one of the best games of the SNES era. I spent over an hour on the first stage before finally selling out, and using restore points. It still took me about five hours to beat the game. Then I learned I had to do all of it again, just this time they would make things harder for me. How nice of them? So I did, and I loved every minute of it. Thanks to restore points, I was able to experience all of what the game has to offer. Not only that, but I got better at it. Today, I could play this game on the original SNES and get pretty far. I could probably even beat it if I’d free up a few months of my life. Heck, I never did have the skills like Jagger, and reality will never allow such a vacation. So I’ll take those restore points any day. Still doesn’t take away the fact that this is one of the hardest games ever made. Just makes it a bit more attractive.

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The Good:

+ Tons of different weapons. Depending on how you play, you’ll go out of your way to avoid some, while being on the lookout for others. I personally prefer the bow, as it lets you attack multiple enemies at a time. It’s lock-on abilities really are a plus with the golden armor too, although they can sometimes be a nuisance as you can’t fire your weapon again until the last projectile hits something.

+ Breathtaking visuals! I’m not kidding, this game still looks amazing. There is some slowdown here and there because of how hard this game was on the SNES hardware back in the day, but you will still love those segments as it allows you a bit more time to dodge your enemies.

+ The platforming elements are a joy. Like Castlevania, once you jump, Arthur is committed but Super GnG introduces a double jump. Mastering that technique is crucial as some sections require pixel perfect landing.

+ Each level ends with an epic boss fight. Thankfully, they are not as hard as the levels (anytime you die, you need to restart from the beginning), but they still push you to the edge.

 

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The Lowdown:

I’m glad I finally got to experience Super Ghouls’n Ghosts. It’s an absolute masterpiece. With the original Ghost’n Goblins releasing today, do yourself a favor and pick this one up as well. You get a 50% discount doing so. When all is said and done, this has to be one of the best virtual console games available, and with restore points anyone can finally experience this classic.

Final Score: 9.9/10

4 thoughts on “Super Ghouls’n Ghosts Review”

  1. Super glad you gave this game a chance. It’s an excellent game that I hope more people get into it now thanks to the restore points. I need to find the time to give this one another spin.

  2. I can actually get pretty far now without restore points. Not saying I can beat it without breaking a sweat, but I was able to make it to the 3rd level in like 30 minutes.

    1. Awesome Steven. I haven’t had a chance to even play it yet :( Weird side question for you, how do you arrange your Wii U tiles? I put all NES games on one page, all Wii U games on another, and all SNES games on another. I also put each game in order of when they were released on their respective pages. Crazy, no?

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