What it’s Like Playing a Polite MMO

For years MMOs have been the breeding ground for elitist garbage. Players think they’re better than everyone else out there just because they have a better gear score, or they’ve progressed a little further than others. When I first got into World of Warcraft I was shocked by just how unfriendly the trade channel was. That’s where you spam “Looking for XYZ.” People would tell others to F-off, and all kinds of nasty stuff. If new players had questions, they would very rarely get an honest answer from others, leaving them scratching their head trying to figure out whatever it is they’re having issues with.

The same is true for group-based content. Just hit up a Looking for Raid and say you don’t know the fight and see what happens. I assure you you’ll have at least one person say “how the hell is that possible, what are you some kind of n00b?” With comments like those, can you see how tough it is for new players to get into the game?

やった (Yatta!) typically means I did it!  Try saying this while on the road, and prepare for a billion positive responses.
やった (Yatta!) typically means I did it! Try saying this while on the road, and prepare for a billion positive responses.

So I was rather shocked when I started playing Dragon Quest X and everywhere I went people were helping me out. Be it with information, or just being overly polite. This was completely at odds with what I have experienced with WoW. Players would buff me up (raising my tension) constantly and if I happened to do the same to others, within seconds I would see ありがとう(Arigatō), which means thanks. We’re talking about a hundred or so of these every time I logged in. I’ve never seen anything like it. Happen to be low on health, well no worries, someone will come along and heal you, not expecting anything in return. It’s incredible.

Now that the beta is coming to an end, I’m kind of sad to see it go because these players that inhabit it are the nicest I’ve ever had the honor of playing alongside. It makes me wish all online multiplayer games were like this. New players are welcomed and if they have any questions they’re encouraged to ask. Veteran players remain polite and don’t treat others as garbage. In the end the whole community benefits because everyone is open to helping one another.

While all of this might change with the retail version, at least for now, I can honestly say Dragon Quest X is the most polite MMO I have ever experienced.

4 thoughts on “What it’s Like Playing a Polite MMO”

  1. I really never even thought of things that way when it comes to MMOs. Looks like Square-Enix is onto something here with DQX. The most polite MMO ever, eh? Maybe it has something to do with gamer culture and the online community. Japanese gamers are mostly really nice and rarely talk trash from what I’ve seen. Western gamers, on the other hand, are trash talkers. Even us Middle Eastern gamers are similar.

    1. Oh that’s absolutely the reason Ahmed, it’s the fact that this is Japan-exclusive right now. Bring in the rest of the world, and let the insults fly. As a whole most Japanese are very polite, and this game proves it. If there’s one stereotype you want your culture to have, it’s that you’re well-mannered and polite.

      1. I met some Japanese gamers in a Call of Duty match one. No lie, they’re really nice and humorous. Even in Call of Duty, which is arguably the most trash-talk-prone game in the face of the planet, Japanese gamers are nice.

        To DQX’s credit though, it’s not your typical MMO game. I feel that the politeness will rub off western and English-speaking gamers who play it.

        1. Indeed this isn’t your typical MMO at all. Scott (the nice guy I met via YouTube) and I were discussing this today. We were also talking about how Square-Enix really made a foolish move when making this game considering their financial status right now. Why they would have made an MMO targeted directly at the very people that don’t buy MMOs is a highly foolish move to make when the company is bleeding money. This is something they should have done back in the FF XI days. For now they need immediate returns, and while DQ X will provide long-term revenue, that doesn’t help the company right now. I’m almost positive they moved the game to the PC purposely to make it easier to get to the worldwide market, but if they do plan on that they’re going to have to do away with all monthly fees as it won’t work. There’s just not enough incentive to pay $15 a month for this. That said, as a free-to-play game this could be very successful outside Japan.

          Right now Square-Enix needs to get Dragon Quest XI on the 3DS ASAP. It has the largest userbase right now and would give them instant cash. The problem is DQ games take years to make. That said DQ IX was released back in July 2009, which was already four years ago. DQ X originally released on the Wii in August 2012 so the core DQ team should be hard at work on another game. There’s usually four to five years between core DQ games so if that’s the case we should be gearing up for XI soon.

          Sqaure-Enix just went through a major restructure so I’m hoping they see things as I do. Get a single-player DQ out the door ASAP for short-term revenue, and then keep DQ X for long-term revenue, alongside FF XIV. FF is the real culprit here as it cost them millions upon millions to developer, and then fix. They’re going to need almost a million subscribers for three years to recoup the costs.

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