Super Mario Bros. 2 (Available exclusively on Wii, and Wii U Virtual Console)
ESRB Rating: E
Number of Players: 1
Original Release Date: October 20th, 1988
Wii VC Release Date: July 2nd, 1988
Wii U VC Release Date: May 16th, 2013
3DS VC Release Date: August 7th, 2013
You all know the story by now. The original Super Mario Bros. 2 was deemed either too difficult of unoriginal by Nintendo of America back in the day. Therefore, they took a game called Doki Doki Panic and tweeked it here and there by adding Mario influences. Super Mario Bros. 2 (or Super Mario Bros. USA as it’s called in Japan) was the result. Over the years, it’s been quite controversial. Many gamers loved the game, while others simply found it to be way too weird. What’s my take? Read on for the full review.
The wackiness! This game makes absolutely no sense and I love it! You can summon a rocket-ship by plucking out a vegetable! How awesome is that? There are mushrooms that grant you additional health hidden in some kind of dark sub-space world. How do you find those mushrooms you ask? By plucking out a potion and throwing it a precise spot of course. How else? Every Mario game out there usually makes you jump on a flag, or hit a moving panel. In this one, you need to grab a crystal ball, usually found in the belly of a transsexual creature, which then lets you enter the mouth of a giant bird’s face. Everything about Super Mario Bros. 2 is bat-sh** crazy, and that’s why it will always remain a classic in my book.
+ Lets you play as four different characters. Each with obvious strengths and weaknesses. I always thought Luigi was the best character to use. Never played with anyone else besides the occasional level with Peach. I just loved jumping high and bypassing areas doing so. Turns out Luigi is possibly the worst character in the whole game. He’s just too clumsy for the later levels, he slides all over the place and gives you no agility. Yet, take a character like Mario for example. While his jumps make you wonder how he ever could call himself “Jump-man”, he can stop on a dime. Makes the later levels a joke with this guy. Peach can float around like a ninja making her very useful practically at any time. She’s the good all around character. Then you have Toad, another neglected character over the years. He’s crazy fast, giving you the chance to rack up extra lives which are a must if you want to complete the game.
+ A really diverse amount of bosses. All of them require you to pick up objects and throw at them, but the way the fights are setup are truly unique. If there’s one weakness with the Mario titles of today, it has to be the bosses. Super Mario Bros. 2 is a breath of fresh air in that department.
+ The hardest Mario title ever. Sure you could make a good case about The Lost Levels, but for Super Mario Bros. 2 remains incredibly hard to complete without using restore points. You only need a few hits and you’re dead, and those come easily and quite fast starting with World 4.
+ Fun from beginning to end. Still highly playable today. There’s just something special about jumping on one of Birdo’s eggs only to send it right back at its face.
I know not everyone share’s the same opinion as I do on this one. For me, I always loved the title back then and even today find it one of the greatest NES classics of all time. Add the ability to play it while on the go and you simply cannot pass this title up if you like platformers in any way. Buy it!
Final Score: 9.0/10