Parent Talk: TearAway is rated E for everyone and is the perfect game to give your children because there’s virtually nothing damaging in here at all. There is some extremely minor violence when you’re forced to take out paper enemies, but that’s it. I’d call it comic mischief myself. Some young kids may have a hard time holding the Vita and making full use of the rear track pad and front touch screen though, so that’s a call you’ll have to make. The Vita is also an expensive piece of hardware to let little kids use, but this is certainly a game they’d enjoy.
Plays Like: At its core TearAway is a 3D action platformer. It features many interactive areas where players use the Vita’s various features in order to blur the lines between the real world and the digital one. In total the game can be completed relatively quickly, in only a few hours, but there are plenty of collectables to keep you coming back afterwards.
Review Basis: Finished the game in around four and a half hours.
Conceptually TearAway is brilliant. Players take on the role of either a male envelope named Iota, or a female one called Atoi. Both characters have the same goal, make it to the sun. What’s unique is that you, as in the real you, are located in the sun. This is thanks to the front facing camera frequently showing video of your face as you play the game. Iota is on a mission to tell an exciting story about how he managed to reach you. He’s not in this alone though, being an outsider partaking in his journey you have the ability to constantly alter Iota’s world by using the back track pad to pop your fingers through the paper and help him make his way through various obstacles. It’s a genius way of seamlessly brining the real world and the game world together. There will be times where you have to record snippets of your voice, other times where you’ll have to take pictures of your surroundings and so much more. Each time you do this, the lines between the two “worlds” blur just a little bit more. It’s incredibly good fun that justifies each and every feature on the Vita.
+ The link between the real world and the digital one is further enhanced by the stunning graphics. Instead of going for the ultra-realistic, Media Molecule went for something that could actually take part in the real world. This is because the digital world is entirely made up of paper. With a stick of glue, some crayons and a good imagination, you could actually build TearAway’s entire universe out in the real world. As you move Iota from one location to the next, levels peel back, or tear open to reveal something new and exciting. It’s often breathtaking because of how charming the visuals look, and also how much detail was put into them.
+ If that weren’t enough, virtually everything in the game can be customized. If you don’t like the way Iota looks at any given time, just touch him for a second or two and you can enter a customization menu that allows you to draw on his face, add objects to his body, and more. Often you can even add different elements to the stages and other characters you meet. There’s even a paper crafting mechanic built right into the game, whereby you can select from a wide variety of color paper, and draw whatever you want, cut it out, add unique items to it, and bring it to life within the game. It’s pretty amazing.
+ Another area that is sensational is the interactivity of the game. Most Vita games force touch screen inputs or the rear track pad in often bizarre ways that a button press could easily have emulated. In this case though, each and every use of the Vita’s unique functions couldn’t be replicated with a button press. From extending paper paths using the touch screen, to the already mentioned popping your fingers through the screen using the rear track pad, each feature proves useful, fun and highly creative. This is how you make a Vita game!
+ The platforming is also top notch. While all of these other features are great, they wouldn’t really do much if the core gameplay was lacking, but it isn’t. Each of these interactive areas only enhance what was already there to begin with, a rock solid action platformer. The first half of the game blends simple platforming and action, but later on the difficulty ramps up and your jumps have to be extremely precise.
+ One area that a lot of Vita games suffer from is their lack of portability. Most games on the Vita are simply watered down console games, and it shows. Their levels or missions are far too long to be of any use while gaming on the go. That can’t be said for TearAway. Here levels take maybe 15 to 20 minutes, however the game auto-saves every 15 to 20 seconds or so, meaning you can close the game at a moment’s notice. Load times aren’t very long at all either, in essence there’s one load time upon boot up and that’s the only one you’re ever going to notice. The entire game can be completed in only a few hours, but if you want to locate all the enemies, all the gift boxes, and all the confetti, it’ll take at least a dozen hours or so.
+ Finally, the lines between the digital world and real world come full circle with the inclusion of printable origami templates you can find in-game. As you traverse the 3D world Iota will locate white-shaped objects that when he takes a picture of will come to life. Doing this rewards Iota with an origami template of whatever it was he just snapped a photo of. It’s the perfect way to wrap up the link between both worlds.
TearAway is hands down the very best game on the PlayStation Vita right now. I absolutely adored it. The way it blends the lines between real world and digital world was spectacular. I also loved all the different ways the Vita’s features were put to good use. It never felt like a gimmick, and almost always brought a smile to my face. The printable origami templates is another great touch. Media Molecule is quickly becoming one of my favorite exclusive developers in Sony’s arsenal. I love how they’re willing to think outside the box and take chances. While this is a super easy recommend for anyone with a Vita, it’s hard to say whether players should race out and pick the system up for just this game. While it’s fantastic, it is only a few hours long and I’d recommend players check out the rest of the system library to see if there are a few other games that tickle your fancy before taking the plunge. That said, this is certainly a game everyone should at least experience.
Final Score: 9.5/10