I’ve always been a huge admirer of Next Level Games and the minds behind their games, particularly from the music point of view. Mario Strikers: Charged hit the scene a few years ago, and its music went by unrecognized. I honestly think it has one of the most underrated soundtracks of all time. Thankfully, I managed to get in contact with the man behind the music of that game and a few other Nintendo flagships, Chad York. I’m thankful that he lent his time for me to interview him through Skype. It was more of a conversation really, an insightful one at that. For my first interview ever, it turned out rather well. Hope you enjoy!
The 4th battle against Stephane is the most epic yet. This is why I`ll always prefer 6 vs 6 matches to anything else.
Here are the latest Nintendo accessories I imported straight off play-asia.
The most recent Nintendo direct talked about a lot of tidbits regarding A Link Between Worlds, including some gameplay and lore.
In terms of gameplay, the trailer above finally reveals the Dark World in all its glory, with one key difference; you will rely on Link’s new wall-hugging power to travel back and forth between the worlds instead of certain tile sets and the magic mirror, which mixes things up a lot. It will take me awhile to re-orient myself to this awesome world due to this little change. Also, the Dark World Theme remix in the background sounds absolutely awesome.
Finally, there’s a little tidbit left out of the Nintendo Direct, shared by Mr. Aonuma in a Miiverse post instead. Take a look at this screenshot from the post:
For Aonuma’s full post, click here.
We got our copy early in the Middle East so I decided to record the intro of the game for everyone to see. Enjoy! A series of five videos will be uploaded initially, updated daily in this playlist.
Move over, n64 kid! There’s a new sheriff in town!
The holy month of Ramadan is almost over. As per Muslim tradition, Eid is a upon us. Essentially the equivalent of Christmas, Eid is a time of celebration, prayer and family gatherings, fresh off fasting for a whole month in Ramadan. Kids have the best time since they are the ones who receive gifts from their older relatives, parents, and siblings. So what better than a live reaction of a kid getting his Wii U as an Eid present from his brother?
Here’s the live reaction video which started it all, the n64 kid. Which do you prefer? Sound off in the comments below.
Decided to finally give this cult classic a go on twitch. The play-through will be eventually uploaded on YouTube, too. Though unfortunately there are missing pieces due to Elgato screwing up the recording. Thankfully, the full let’s try is uploaded on twitch. Enjoy!
So Fez II got cancelled and Phil Fish quit the industry due to a culmination of a hate parade on him throughout the years, finally pushed over-the-edge by one Marcus Beer of GameTrailers. In this video, I delve into my thoughts in general of what went down and how we should improve ourselves as game journalists and fans alike. Please note that while I’m not taking the favorable way of going completely against Phil, I rationalize why and do fault him for certain things he has done and said. I may not completely know the details of how this beef came to be and neither I do recite the events in full chronological order, but the vital parts are mostly there. Besides, it’s not about the details here; it’s more about how these people acted in public.
It had a very limited print run in the past, but now it’s back. Dark Horse recently republished this beautiful collection of artwork by Yoshitaka Amano, representing the Final Fantasy series from I to X. Allow me to unbox and showcase these art books for you, reminiscing the past as we flip through the pages.
The official Facebook page of the Tales series just announced that Tales of Xillia 2 will also be released in English for the PS3, although no release date has been announced as of yet. This is surprising considering that Xillia 1 is still one month away and Namco-Bandai has yet to see any sales results. Maybe their initial pre-orders have been overwhelmingly positive. Nonetheless, I’m not complaining as the series really needs a boost in the west. Even if they’re aiming for a 2014 release, the PS3 will still have a huge install base and a hungry RPG audience.
If you don’t know what OC ReMix is, get out from under that rock you’re rotting in. An organization set to celebrate videogame music, running strong for 13 years, have finally released their 40th album. Arguably their biggest work yet, what better than to tackle the best of the best? The original composer is Nobuo Uematsu. The game is Final Fantasy VI. Ask anyone and they’ll tell you it’s one of the best entries in the series, which conveniently contains some of the best music in the series, too. Each character in its large cast had a diverse theme, each track tried to go for a certain feel and genre. From Shadow’s country/western-like composition to Emperor Gestahl’s sweeping march symphony that always sends chills down my spine — From the infamous Maria & Draco opera to the quirky and appropriately-named Spinach Rag; Mr. Uematsu’s masterpiece constantly surprises you with versatility and memorable melodies. It’s fitting then that OC ReMix tributes this track in the only way they know how; make it more versatile and memorable. While a soundscape update to the original 16-bit tunes is always a treat, that’s not OCR’s primary goal. Just like Uematsu, they’re here to make videogame music sweep through a lot of genres and expand on the composition on the original melodies in unique ways. One could argue that this style of remixing may cause the original sound to get lost in the shuffle and become undetectable, but OCR’s remixers mostly manage to balance nostalgia and newness excellently. Their previous Final Fantasy album, VII’s Voices of a Lifestream, is one such album in my opinion. It contains some of the best material I’ve heard from OCR, and judging by the preview trailer of FFVI, they’re looking to topple whatever they’ve made in the past.
I streamed this playthrough a couple of days ago so here is the YouTube direct capture version for those who missed it. It’s easier to digest as the videos are shorter and divided. Forgive me for the audio echoing. We are pretty new to YouTube and just found out that you can now purchase youtube views. This will help you grow your channel.
Last year, hardcore DQ veteran Jarrod Nichol and I had a long discussion on Dragon Quest X’s Japanese Wii launch in the replies of my article, which resulted in me talking about an imminent port. Can’t say I told you so, but it’s finally here! Another successful prediction by yours truly! Scroll down the comments of previously-linked article for proof. I can’t believe it’s launching so soon though; September 26th.
Let’s backtrack and analyze the history bit by bit as this series of events make a lot of sense. Console-exclusive MMOs are relatively unheard of, so last year’s Japanese launch of DQX on the Wii was a wild card. For a DQ title, it sales were lacking. As an MMO, however, it has done exceptionally well, looking at the fact that it was released for a single console that dried up in popularity by 2012. In that year alone, DQX sold 660000 copies and has gained over 400000 subscribers. That’s what I a call a money-maker in the long term.
There are a couple of downsides to the whole story, however. It’s late Wii release and complex requirements for it to run on the console (mandatory USB and two discs) spelled immediate doom for an international release. Western Wii owners will most likely not jump through these hoops in order to play a single game. The Wii U port was the only hope for a bigger draw due to hassle-free gaming and a potential international audience. Sadly, however, that port was released in Japan on March with very little fanfare; just over 33000 units sold on launch week. Not even the power of the Dragon Quest could help spike Wii U hardware sales in its native country, and that says a lot. Again, these sales definitely makes a console release internationally out of the question. It would be a hassle for Nintendo of America & Europe to publish the game, localize its text, and maintain its servers…especially if the return isn’t going to be satisfying enough.
Here we are in late 2013…and for the first time in the franchise’s history, a PC port is heading our way fast as the result of aging Wii hardware and a poor Wii U showing. Some would say that hell has frozen over, but looking over the past paragraphs makes this evolution completely logical. First and foremost, MMOs will never hit strides with console exclusivity, as our good old friend Tim always says. Square-Enix is already bleeding money as it is, and desperate times require logical business moves. The structure of this genre fits PC like a glove as it requires the following: constant updates/patches, solid hardware, flexible OS software, and a constant internet connection with special account management and frequent logins. Consoles are relatively close platforms at the end of the day so managing MMOs and accounts through them will always prove difficult, but that looks to change with next-gen. Nonetheless, I think that the PC provides a significant advantage to Dragon Quest X and its rabid fanbase as it is arguably the biggest platform this franchise has ever been in. Additionally, the potential for localization and an international release is huge. Mark my words; it is bound to be released in English — but we’ll have to wait awhile for that to happen because Square-Enix already has an MMO planned for the end of the year: Final Fantasy XIV: A Realm Reborn. It’s unfair for the international audience to have both competing franchises under the same company launch simultaneously, especially since Final Fantasy has always been a bigger name in the west.
As for the game’s future on console, it looks bleak to be blunt. I don’t think Square-Enix are stupid enough to suddenly pull the plug on Wii and Wii U owners because the current fanbase is already set and solid, especially on the Wii. Japanese gamers are safe for now, but international fans shouldn’t expect too much. It all depends on Wii U hardware sales. If Nintendo successfully jump-starts the system by 2013 and early 2014, we may see a simultaneous launch of DQX on the Wii U and PC in 2014. If not, then it will remain PC-only. A PS4 release is also possible, though I guess Square-Enix will monitor Final Fantasy XIV’s sales in that platform and act from there.
A penny for your thoughts? Sound off in the comments below.
Let’s look at the Wii U for some DLC madness after a long drought. Enjoy the gameplay, commentary, and epic fails. Will be up soon on YouTube. Edit: Stream over. Archive gameplay starts at the 2:40 mark.