I promised you all we’d hear more about the Unreal Engine 4 at E3, and now I’m not a big liar. Thanks Epic! The studio has finally allowed us to post the Unreal Engine 4 teaser trailer which is currently running on a PC build from “over the counter” parts. This demonstration is using the new Nvidia’s Geforce GTX 680, but we don’t know much else about the specs of the rest of the machine. Funny, because this is the graphics card I’m looking to order for the computer I’m building.
At this point in time Epic is saying that developers from all over the globe are lining up to be the first to get their hands on the new engine. It won’t “ship” until sometime next year, but it’s a promising teaser trailer. Everything you see in the trailer was constructed in real-life. Couple this engine with the new engine from Square-Enix and it looks like both East and West are going to be showcasing some truly spectacular looking games starting sometime next year.
Dedicated to the man-child in us all…over one man-child in particular
With E3 wrapping up in just a few more hours, I thought it would be a good time to talk about what wasn’t revealed at E3 this year. Sure there were conferences galore, we got to see the Wii U make a big splash, we got to see some killer portable games, incredible looking Xbox 360 and PlayStation 3 games, but it was what wasn’t discussed that has me the most excited.
So what am I talking about exactly, well only this.
That’s in-game Star Wars 1313 action for you. That’s what you’ll be playing when the game is finally released sometime in 2013 or 2014. That said this isn’t going to be an article about 1313 itself, but rather about where the title is heading. When LucasArts was asked what platforms the game would be arriving on they answered, “We haven’t determined that just yet.” Currently the game is being made on ‘top tier’ PC hardware. Now let me ask you a question, when was the last time you heard of a huge game like this, only being made for the PC, that was published by a company whose name doesn’t begin with the letter B? Yeah, I can’t think that far back either.
That means, and based on all the different developer commentary I’ve been listening to, that this is an unofficial next-gen console game. We know it was developed on the Unreal Engine 3.0, and requires insane specs to run. What those specs are exactly aren’t being revealed at this time. So ladies and gentlemen I think what you see above is your very first look at a potential launch title for the PlayStation 4 and next Xbox. That’s exciting, and also gives us a clear idea of what PC games can look like today with extremely high specs.
LucasArts wasn’t the only one who showed off software that felt next-gen. When Ubisoft debuted Watch Dogs everyone started speculating that it was going to be an early next-gen release. The studio’s press site later confirmed it is currently targeting the PlayStation 3, Xbox 360, and PC. Let me remind you how awesome it looks.
Do you really see that as a PS3 and Xbox 360 release, I mean honestly? The demonstration above was captured running on a ‘cutting edge’ PC, and it sure looks it. With no official Ubisoft representative saying this is only coming out for the current gen, I know where else this is going to show up. Both Watch Dogs and Star Wars 1313 both look a little too good for the hardware we currently own. I might be wrong, as I usually am, but seriously I think this is your very first glimpse into the future consoles.
The next indicator comes from the companies themselves. Both Microsoft and Sony have been talking to the press rather extensively about their future plans, or rather the lack thereof. Both companies assert the fact that their current consoles are doing very well and they feel no pressure to jump the gun and release their next-gen hardware anytime soon. Truth be told both companies invested millions in R&D, marketing and manufacturing of their respective consoles. Why would they be in a hurry to ditch them and move on? The answer is, they aren’t in any hurry, which is why both platforms have a nice stream of software on the horizon for both 2012 and 2013. At the same time, it’s evident that both are moving on to greener pastures. This year’s E3 felt like a transition year throughout.
It’s clear to me that publishers aren’t waiting around; they’re interested in creating the next big thing. Whether or not Watch Dogs or Star Wars 1313 are indeed based on future home consoles, both these studios want to push new boundaries in audiovisual interactive entertainment. They’ve whetted our appetites, and what we’ve seen here at this year’s E3 is only the beginning. Come this time next year I’m positive the wait for the traditional next-gen will be over. It’s at that point when the silence will end, and the deafening will begin as publishers from all over the world drum up hype for the next-generation.
Sit back and enjoy all the greatest games coming to the 3DS later this year. Included are trailers for such gems as Castlevania, Luigi’s Mansion, Paper Mario, New Super Mario Bros. 2 and many more. Enjoy!
Luigi’s Mansion: Dark Moon – This is one game I simply cannot wait for. How many times have you heard me say that during the course of this week? Likely a hundred times, but it’s true! I was a major fan of the original GameCube launch title, and this one looks outstanding, and much more diverse. My only fear is how it will play with only one analog nub.
Paper Mario: Sticker Star – This looks like a really simple RPG. I like the interactive features we’ve seen thus far, but am a little concerned the finding and using of stickers will get repetitive over time. Think FFVIII where you had to draw your magic from enemies in order to stockpile it and use it in other battles. The same idea is true here, except you’ve got to be on the hunt for stickers. We’ll see what comes out this.
New Super Mario Bros. 2 – It’s a new Super Mario, what’s not to like? I like how Nintendo is trying to spice things up with a two-player co-op mode, and the new emphasis on coins. I just hope with this one being released so close to Super Mario 3D Land that it doesn’t eat into sales of that game, because that one was far more innovative, and deserves a chance to sell 10 million copies or more. [Update] Very sad to learn that Nintendo confirmed there will be no online mode in NSMB 2. This sure isn’t looking good for Wii U online support in NSMB U.
Heroes of Ruin – I haven’t kept up much with this one, but it sure looks snazzy. I know Ahmed has been talking about this one for some time now, and if he’s excited there’s a good chance you should be too.
Castlevania: Lords of Shadow – Mirror of Fate – This is my most anticipated third party release of the year. At first I thought it was going to be level based like the original NES games, but now we know it plays almost exactly like Metroid. You’ll acquire new playable characters (4 in total), and acquire new weapons which will allow you to traverse new areas in Dracula’s castle. We know Trevor and Alucard are playable, but can only imagine who the other characters will be. Will Grant DaNasty and Sypha Belnandes return as well for the perfect Castlevania III remake? At this point it’s unknown, but what we do know is that incredibly useful map system from the Metroidvania games is making its return. It’s clear this Castlevania will be more action-packed and feature no RPG elements, but it looks like the best of the old meets the best of the new. Can’t wait for it.
Transformers Prime: The Game – Not much to say about this one actually as I know nothing about the new show. I suppose those who are into the TV series will find some enjoyment from this game.
3DS Sizzle Reel – Includes Kingdom Hearts 3D: Dream Drop Distance, Epic Mickey: Power of Illusion, and more. Don’t miss this nice teaser compilation of all the excellent games coming to the 3DS this year. I’m going to be purchasing most of these.
So what are your most anticipated 3DS games of the year?
Today is the final day of E3, so it’s only natural people are tired, and start talking a bit more openly than say during day one. Today many media outlets are reporting some new facts about the Wii U that we didn’t know previously. The first one deals with the Miiverse. While we know that it’s an online community built from the ground up for the system, don’t take that to mean all Nintendo-made software with multiplayer options will feature online multiplayer as well. Virtually all of the big games revealed for the Wii U from the big N are still “undecided” when it comes to online multiplayer. Each will have unique Miiverse integration in one form or another, from interacting with other players by leaving messages about your high scores, asking others for assistance, etc. Nintendo staff on the show floor are making it clear that this is how they might use the term ‘online multiplayer’ moving forward, and the game might remain single-player in the traditional sense. Hopefully they don’t use that terminology because it would be highly confusing. If Miiverse is built into the system it sort of goes without saying that the game will work with the service, sort of how all games are Xbox Live compatible. If they say the game has ‘online multiplayer’ because it has interactive features with Miiverse, but only supports local multiplayer for in-game action, that’s not an online multiplayer game in my book. At this point in time I’m pretty sure everything will feature online multiplayer as we know it. As Steven would say, it’s 2012 and given the network in place it would be really odd not to see that happen. If that doesn’t happen, I think they’ll do what Sony and MS are doing now, and simply ignore the fact that it works with the online service because it’s a given. One of those ‘no duh’ things.
The other revelation from the show floor is that Miiverse messages will be moderated before being posted online. Iwata also mentioned this in an interview this morning. There will be two safeguards in place before a post is officially published online, and one while it is online. The first is an automated system where naughty words will forcibly reject the post from being posted. This is typical fair for anyone who used to use the old Nintendo message boards back in the day. The second, and way more hardcore method I might add, is that a real person will read each and ever message before it is accepted and posted to the Miiverse. The final form, is a flagged system where users can acknowledge a post as profane, etc. In all it’s expected a message will take approximately 30 minutes before it is posted to the Miiverse. We knew Nintendo would have some sort of safety net in place given their family-oriented nature.
We expect more news like this to hit in the coming months leading up to the system’s release. We still don’t know about direct player-to-player communication or exactly how the account system will work. We know Nintendo is partnering up with tons of entertainment providers, but again don’t know the details behind these deals. Bottom line, there’s so much we don’t know even after the big reveal. The online multiplayer portion of this article seems like a total no-brainer, but it will be interesting to see if Nintendo will actually classify a game as online, even if it only works with their online service for communication purposes. As for the safeguards for posted messages, we knew they were going to do something, so clearly don’t expect real-time instant messages to the Miiverse, that will have to be saved for direct player-to-player communication.
[Update] – This just in. Nintendo has confirmed via Times that the Wii U will have only 8GB of internal storage. They compare this to the 4GB of internal storage in the Arcade Xbox 360 SKU. Before you get all up in arms, please remember that the Wii U does allow for alternative storage options including external hard drives and SD cards.
The other bit of news we have for you pertains to ZombiU. Ubisoft is saying that the game will launch on the Wii U, but that it might not remain that forever. Thanks to SmartGlass and Sony’s Vita/PS3 combo it’s possible that this game could show up on other platforms sometime in the future.
I immediately called this as we were live blogging the 3DS presentation yesterday. Go check the live blog out if you don’t believe me! Quite a few fans on YouTube caught this easter egg too, which proves how excellent Next Level Games’ music is. Anyway, notice the elevator music at 1:42 of the Luigi’s Mansion trailer…sounds very familiar, right? Yes, the elevator music is an arrangement of Mario Strikers Charged’s “Pause Menu Music”. Pretty logical as the developer of Luigi’s Mansion is also Next Level Games, but it looks like the same composers will be featured, too.
Anyway, go over on YouTube and catch up on the soundtrack of Mario Strikers Charged. It’s a brilliant rock-oriented soundtrack with plenty of experimentation with techno, country, jazz, and some funk thrown in for good measure. Here’s one of my favorites, The Classroom. If this played in my class, I would’ve never slept in.
Steven just finished the Nintendo conference and has some very different opinions than Ahmed or Jarrod. Jarrod joins the discussion just so Steven doesn’t talk to himself. This is actually a fantastic podcast because it shows a completely different look to the Wii U than you’ve heard from anyone else.
This is what will be possible on the next Xbox and PlayStation.
Square-Enix is demonstrating the Agni’s Philosophy: Final Fantasy Realtime Tech Demo At E3 and are officially saying this is what the next-gen consoles will be able to pull off in real-time. The Luminous Studio engine itself will be a cross platform engine designed for PC, consoles and even mobile devices. We expect to hear and see a lot more of the Luminous Studio engine in the coming months.
Ahmed and Jarrod discuss the aftermath of the Nintendo E3 2012 conference. Not much was really shown for a system that’s launching in a few months. The guys agree that Nintendo has a lot of work ahead of them if they want to sway the media’s attention away from the PS4 and the next-gen Xbox.
A lot of us techies like to know what’s powering our consoles, and Nintendo virtually never shares that information. Today they shocked the world by actually letting us know a few details. They’re not Microsoft or Sony, do don’t expect miracles, but it’s nice to finally hear what’s going to be inside the Wii U when it retails later this year.
Approximately 1.8 inches high, 10.5 inches deep and 6.8 inches long.
The new console features a compact design that will make it a natural addition to any home entertainment setup.
Approximately 3.41 pounds (1.5 kg).
IBM PowerⓇ-based multi-core processor.
AMD Radeon-based High Definition GPU.
Wii U uses an internal flash memory. It also supports SD memory cards and external USB storage.
Wii U and Wii optical discs.
Wii U can access the Internet via wireless (IEEE 802.11b/g/n) connection. The console features four USB 2.0 connectors – two in the front and two in the rear – that support Wii LAN Adapters.
Nearly all Wii software and accessories can be used with Wii U.
Uses six-channel PCM linear output via HDMI connector, or analog output via the AV Multi Out connector.
Wii U GamePad
The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world. It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks. Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button. The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality. It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g).
The Wii U console is capable of supporting two Wii U GamePad controllers, up to four Wii Remote (or Wii Remote Plus) controllers or Wii U Pro Controllers, and Wii accessories such as the Nunchuk, Classic Controller and Wii Balance Board.
Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.
Wii U Features
In addition to introducing new ways to play, Wii U also offers users a variety of non-gaming features to enhance the overall experience.
Miiverse is a brand-new network communication system that lets gamers from around the world share experiences, discuss games and discover new content. Using their personalized Mii character, players enter Miiverse and see games, applications or entertainment content that either they have interacted with recently, expressed interest in learning more about or that their friends are using or discussing. From here they can challenge their friends to play together, ask a question about a difficult level or discover new elements of their favorite games they never knew existed. After a notable achievement or other share-worthy moment, players can pause their game or application and seamlessly post messages to the Miiverse community.
TV Remote: The Wii U GamePad controller may also function as an infrared TV remote, whether users are watching TV or playing a game.
Near Field Communication (NFC)
The Wii U GamePad has the ability to communicate wirelessly with objects that are held above it. This allows for a variety of interesting new possibilities for games and activities.
Nintendo eShop: The digital storefront for Wii U will be available at launch and offer a variety of content for people to download and enjoy. Consumers will also be able to purchase and download select games that are also available at retail stores.
Nintendo is working with Netflix, Hulu Plus, Amazon Instant Video, and YouTube to bring video experiences to Wii U that will take advantage of the integrated second-screen experience. Additional details will be released at a later time.
Using the built-in camera of the Wii U GamePad, people can communicate with other Wii U owners in real time.
Wii U comes with a browser that lets people with a wireless Internet connection surf the Internet from the comfort of their couches.
We’ve also been told that the GamePad takes around 2.5 hours to charge and lasts around 3 to 5 hours of continuous gameplay.
Well I posted article showcasing the best trailers from the Sony, Microsoft, and Ubisoft conferences so it’s only fair I do the same for the big Nintendo conference that wrapped up a few hours back. Sit back and enjoy.
LEGO City: Undercover – Ahmed really nailed it when he said “GTA for kids,” as that sums it up perfectly.
SiNG – This one looks like a slightly modified version of SingStar if I’m to be completely honest.
Project P-100 – I have no idea what this is, but it’s from Platinum Games and was part of Nintendo’s E3 media assets.
Wii U Fit – Looks a lot more fun than the previous games in the series, and what’s with the new add-on?
New Super Mario Bros. U – This might just be more of the same, but it looks awesome and the background look incredible. This is certainly a day one purchase for me.
GamePad Virtual Tour – A showcase video demonstrating the new controller. Always useful.
Piken 3 – Easily another day one purchase for me.
Wii U Lineup Trailer – Typical trailer montage.
While Nintendo may not have had all the surprises we were hoping for, they demonstrated some interesting software. They’ll be releasing more videos in the coming hours so I’ll update as they get published.
In the mean time, what did you think of the Wii U and which games excite you?
If you happened to miss the Sony press conference yesterday, we’ve got a video showcasing the gameplay for The Last of Us. The more I see of this game the more it looks like it will be a really engrossing, ultra-violent Uncharted set in a post-apocolyptic setting.
No one can deny it looks extremely impressive, but I’m hoping for more gameplay surprises in the coming months leading up to its release.
The next video I’ve got for your viewing pleasure is Beyond: Two Souls.
Now this one looks downright incredible. We know virtually nothing about this game except what you see here, but I’m hoping for some unique gameplay.
I found these two trailers to be the most impressive demonstrations shown during Sony conference, however I’m sure people out there will will want to see all the other big trailers revealed, so I’ve compiled them all here in this post.
Wnderbook: Book of Spells – Easily our game of the show. O_O
LittleBigPlanet Vita – This wasn’t even shown during the press conference, but I thought you’d all enjoy seeing the official E3 2012 trailer.
LittleBigPlanet Karting – Another trailer not shown at the press conference that probably should have been.
PlayStation All-Stars Battle Royale – This looks like one of the most fun games to ever come out of Sony. Can’t wait.
There you have it. As more trailers are released I’ll get them online. Which games are you the most excited about?
We’re literally only an hour and 44 minutes away from the Nintendo press conference as I write this, and yet rumors and news continues to leak out. The German Mass Effect Facebook page has a post up essentially telling fans to not forget to check out the Nintendo E3 press conference this morning.
Does this mean anything at all, or could we be looking at the series making the jump to the Wii U? We’ll find out soon enough.