Game Preview Review Media

Fallout 3: Broken Steel
M
1
RPG
Bethesda
Bethesda
05/05/09
Price: 800 Microsoft Points
May 8th, 2009, 2009: Review Published.
May 8th, 2009, 2009: Screenshots Published.
Fallout 3: The Pitt
M
1
RPG
Bethesda
Bethesda
05/05/09
Price: 800 Microsoft Points
7.5/10
8.5/10
9/10
9/10
8.5/10
9/10
8.5/10


            Before you read this review, please note that Broken Steel takes place after the events of Fallout 3. In other words, I can't possibly talk about this latest expansion without spoiling portions of the main plot. You should continue reading only if you've already completed Fallout 3. Good? Well, now I can say that Broken Steel is F3's definitive expansion. It not only raises the level cap to 30, continues the story and offers new weapons and armour, but also increases the game's enrichment factor. If you don't yet own any of the other expansions, then start with this one. This way you'll earn experience much faster upon completing the quests of the remaining downloads. In fact, I've been constantly asking myself, "Why wasn't Broken Steel released first?" If you've completed mastered Fallout 3 and the other expansions, there's not much else to do in the game by the time you grab BS. Thankfully Bethesda thought about us regardless, but it would've been nicer if the level cap were raised a little earlier.



            Broken Steel is exclusive to the PC and Xbox 360 versions of the game, much like Operation: Anchorage and The Pitt. The big difference this time is that you don't have to remember what you were doing or where you were last. Since Broken Steel picks up after the main storyline, you actually have to finish the game in order to play this new content. The transition from the full-stop ending to the beginning of this expansion is rather seamless. It's a little weird to see the ending play out only to wake up in the Citadel two weeks later, but it works. Upon coming to, you discover that Project Purity was a huge success. Clean water is now available, but the lack of plumbing is preventing the Brotherhood from distributing it to everyone in the Wasteland. On top of that, the battle between the Enclave and the Brotherhood still rages. Thankfully Liberty Prime has helped keep the hostile forces at bay, but everyone wonders how long this will last. Enter yourself, charged with assisting the Brotherhood in this fight for survival.



            The expansion features three main missions and several side-quests. Each takes place within the Wasteland, except for the final mission that throws players into a new area which I won't spoil. Several truly tough, new enemies roam the Wasteland too. Sure they're all familiar types, like Super Mutants and Ghouls, but they've evolved, or something of that nature. Broken Steel places new weapons into our hands that more effectively handle these foes, and they're the game's best yet. Take the Tesla Cannon; this fires a charged electrical shot powerful enough to take down even the most stubborn enemy with one or two blasts. Also, the new Incinerator is capable of tossing fireballs with greater force at a longer distance. Team these weapons with the VATS system and for some really gory kills!



            By and far, Broken Steel's most exciting aspect is the increased level cap. Why? Well for one, ninety percent of Fallout 3 players reach the maximum level, 20, long before they see everything the game has to offer. With the new cap, those who finish Broken Steel have the chance to revisit the Wasteland for anything they may have missed. The more powerful enemies help us reach the new maximum, which is nice after spending far too much time exploring the Wasteland. I managed lvl 25 once I finished BS in six or seven hours. Hitting 30 though would require serious time because I've completed every objective. The only way to level up now is to fight Super Mutants and other enemies. Achievements provide a great incentive to do this though. You can unlock three for reaching the new cap, and new perks on top of that even, although they aren't as imaginable as the earlier ones.



            Presentation-wise, Broken Steel changes nothing. The game looks and sounds exactly as it has, which is expected of course. The only slight disappointment is that the level cap increase is exclusive to this expansion. I don't agree with that. Such a drastic change should be offered freely to everyone, including PS3 owners. Why limit the potential of such a wonderful game? It doesn't make sense. Nonetheless, Broken Steel offers hours of continued fun for fans of the series. The open-ended story delivery is far better than the previous full-stop because players are now ready for anything else Bethesda throws at them. Hopefully that day comes sooner rather than later, because people like me need new quests to more conveniently reach the new level cap.

Fallout 3: The Pitt
M
1
RPG
Bethesda
Bethesda
05/05/09
Price: 800 Microsoft Points
May 8th, 2009, 2009: Review Published.
May 8th, 2009, 2009: Screenshots Published.

Screenshots
May 8th, 2009