Game Preview Review Media

Wii Sports
E
1 to 4
Sports
Nintendo
Nintendo
11/19/06
Pack-in With Wii Console
December 23rd, 2006: Review Published.
December 23rd, 2006: Screenshots Published.
June 9th, 2006: Preview Published.
Wii Sports
E
1 to 4
Sports
Nintendo
Nintendo
11/19/06
Pack-in With Wii Console


            If there was ever a game that was so simple in design, yet so fun to play, it’s got to be Wii Sports. This compilation of basic titles was one of the most impressive demonstrations shown at Nintendo’s booth during E3 2006. Nintendo has outdone themselves this time around. Comprised of a series of titles, the demos on display showed how easy each one was to pick up and play. A three year old could play these games or a ninety year old. It’s this diversity that Nintendo hopes to cash in on with the Wii and if Wii Sports is an any indication of how successful the Wii will be, they are going to make a ton of cash off this new machine.

            From our time with Wii Sports, we managed to play three different games, Tennis, Golf and Baseball. All three were extremely basic looking games, featuring characters that were made of a ridiculously low amount of polygons; however that wasn’t the point of the game. The point was to emphasis the way the Wii-mote works and that’s exactly what Wii Sports does.

            The first demo we tried was Tennis. At first it takes a bit of getting used to because your brain tells you to move the controller so that your character moves on the screen but you actually don’t control the character at all. Basically what you do is grab the controller like you would grab a tennis racket. From there you can perform almost every move you could perform in real life. The Wii-mote registers forehands, backhands, volleys, lobs, slices, spin and power. The faster you move the remote, the harder the ball will be hit. It’s so easy to play and yet so fun.

            Next up was Golf. You take hold of the Wii-mote like you would a golf club and strike the ball. This one took some getting used to because you’re not actually hitting anything so you want to ensure that the virtual club hits the ball and not just air. Once you practice your shot a couple of times, you can blast the ball into space and rejoice that you’ve done such a great job.

            The final Wii Sports demo we got to try out was Baseball. As you’d likely guess by now, you hold the Wii-mote like you would hold a bat. You then swing away. Depending on the speed of the swing, the ball will be hit with variable force. After a few swings, we had scored a few home runs and were mighty pleased with ourselves.

            All three of these games were extremely basic and we really have no idea if we’ll tire of playing them in time. The good news is that Nintendo is going to bundle together a lot of these games and will likely release the entire package for a very cheap price. If that happens, sign us up because this game will be too much fun to pass up. Nintendo promises a ton of features we don’t yet know about, which will be added to the game before release. Nintendo hasn’t released any official screenshots yet but once they do, we’ll post them right away. Remember the idea behind Wii Sports isn’t lush realistic graphics but lush realistic gameplay. To that degree, Wii Sports is the most realistic sports game ever created.

Wii Sports
E
1 to 4
Sports
Nintendo
Nintendo
11/19/06
Pack-in With Wii Console
**/10
7.5/10
10/10
5/10
7.5/10
6/10
7.7/10


            Wii Sports is unlike anything I’ve ever played since I was first introduced to videogames 16 years ago. While that says a lot, it doesn’t make this game perfect by any means. But it convinced me that when Nintendo cried the word ‘Revolution’ to the world, they meant it. So even though Wii Sports isn’t perfect, it’s the perfect title to showcase Nintendo’s revolutionary regime. Indeed, it was smart of Nintendo to pack in this game with their Wii consoles.

            What makes Wii Sports stand out, you ask? It’s the controls, obviously. In case you’ve been living under a rock, Nintendo has been promoting motion-sensitive controls like mad scientists for the past year. Simply put, you have to play Wii Sports to believe it. Aside from some very minor hitches in Wii Boxing, these controls simulate real-life sports perfectly. There’s a hidden depth to each sport, too. You see, Nintendo intentionally left out the deep controls from the in-game tutorials and instruction manual, opting for the simplistic “all you need to know on how to play” explanation. Presentation-wise, this was a very smart move because it will attract both first-time gamers and experts. Think of it this way: it’s the first time you approach a game as innovative as Wii Sports, you try Tennis and find how simple it is to play by swinging the Wii remote like a racket, then you start thinking, “so what if I try slicing or lobbing my Wii remote, will it work?”, and finally you try these moves and lo and behold; it’s like you’re in a real Tennis match. All the other sports in this package have the same amount of control depth, too. Uppercuts and liver blows are possible in boxing, curve balls are possible in pitching, curving your ball is possible in bowling (along with some funny Easter-egg screw-ups), and so on and so forth.



            Not all is great in the realm of depth and presentation, however. It’s no secret that Nintendo’s intention with Wii Sports is to show people that you’ll see more depth later in the Wii’s lifespan. Thus, no matter how deep the motion controls are, you will be left with a demo-like experience. It’s like eating the icing and leaving the cake. Examples include; being limited to a certain mode of play, not controlling your character and the inability to choose you’re the type of your terrain in Tennis, limited holes and no detailed statistics of your terrain in Golf, very simplistic use of the baseball sport, etc.

            The graphics also contribute to Wii Sport’s not-so-awesome presentation. To put it simply, the quality and style are average at best. This game is definitely not the Wii’s showcase title if you’re looking for graphics and graphics only. Props to the developers for at least giving this game a clean look, some colorful environments, and instances of nice special effects…but I think that there’s no excuse for the DreamCast-quality character models and restricted animations. And what’s with the Lego rip-off of the Mii character designs? If you want some really cool Lego graphics, go play the Lego Star Wars series. Nintendo should take note of Traveler’s Tales’ work and put it to their advantage.



            Wii Sports’ sound fortunately fares better than its graphics. The game’s soundtrack won’t blow you away, but it’s clear that there’s some effort put here. You’ll notice a variety of catchy tracks and different genres like country and blues. There’s also the occasional annoying tune (a.k.a. Victory Tune in Wii Boxing) but it doesn’t hurt the “news channel-like” vibe the composer created for this game. The sound effects are also well-produced, even the ones coming out of the Wii remote’s speaker.

            Most of the replay value will be found via multiplayer. Single-player gamers are limited to a handful of mini-games if they’re bored from the regular play.



            Whether you like it or not, you’re stuck with Wii Sports in case you own Nintendo's latest console. That’s the main reason why that demo-like presentation won’t bother you much. After all, you get what you pay for. All negatives aside, the physics and motion controls will impress the heck out of you…you can be so impressed that you’ll forget about the lackluster graphics and presentation. It makes you wonder about the future, though. I would be very interested in EA’s Fight Night and Tiger Woods series if they’re going to have Xbox-quality graphics and controls as deep as Wii Sports.

Wii Sports
E
1 to 4
Sports
Nintendo
Nintendo
11/19/06
Pack-in With Wii Console
December 23rd, 2006: Review Published.
December 23rd, 2006: Screenshots Published.
June 9th, 2006: Preview Published.

Screenshots
December 23rd, 2006