Punch-Out!! Now Available Folks

 Hey everyone.  Nintendo passed along the usual press release letting everyone know that Punch-Out!! is back in action.  Remember to write those “!!,” they’re important after all.  So yeah, if you’ve been waiting for a killer Wii game, now’s the time to get off your butt and get going. 

NEW PUNCH-OUT!! GAME FOR Wii PACKS A NOSTALGIC WALLOP

Classic Franchise Returns to the Ring with Motion Control,

Multiplayer Action and New Surprises

 Vancouver, BC., May 19, 2009 – Today the world of video game boxing returns to its roots with the launch of the new Punch-Out!!™ game for Nintendo’s Wii™ console. The game brings immersive motion controls to an iconic franchise that has been around since the days of the NES™. Players are invited to step into the ring as underdog Little Mac as they go toe-to-toe with an array of memorable characters, including familiar faces like Glass Joe, King Hippo and Don Flamenco. 

The motion-sensitive Wii Remote™ and Nunchuk™ controllers turn the swings players make in real life into on-screen punches. Both novice and veteran gamers can pick up Punch-Out!! and punch their way to the top. The optional Wii Balance Board™ accessory (sold separately with Wii Fit™) can be added to provide an extra challenge for advanced players who want to literally bob and weave through their fights. For those who insist on old-school Punch-Out!! purity, the game also can be played with classic NES-style controls by turning the Wii Remote controller sideways. 

Even players who have battled through the original games hundreds of times will find new challenges with Punch-Out!! for Wii. For instance, once Little Mac (with the help of trainer Doc Louis) has pummeled his way through all the contenders, they return to offer him new challenges in Title Defense Mode. Only this time, their traditional weaknesses have been eliminated and players must find new ways to achieve victory. In this mode, the once-harmless Glass Joe now wears headgear, and King Hippo’s vulnerable belly is protected behind a manhole cover. The new twists ensure fans enjoy a completely new play experience. 

For the first time in the Punch-Out!! series, a head-to-head multiplayer mode lets players compete against one another. Both players take on the role of Little Mac and match wits as they trade uppercuts, jabs and body blows. With a series of well-placed punches, Little Mac transforms into the gargantuan Giga Mac, who can land more powerful blows and is more difficult to take down. 

“After a 15-year hiatus Little Mac is back in the latest installment in the Punch Out!! franchise,” said Ron Bertram, Nintendo of Canada’s vice-president and general manager. “With the original game’s charm and a slew of new tricks, fans will be eager to crack the nuances of their larger-than-life opponents in their quest to dominate the ring.” 

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com. 

For more information about Punch-Out!!, visit www.PunchOut.com.

New Fallout 3 DLC Announced!

Hey all,

Bethesda just sent out a wicked press release that reveals all kinds of new downloadable content for Fallout 3.  Oh and remember those “exclusive” Xbox 360 and PC download packs, well they’re coming to the PS3 as well.  Full details below.

We are pleased to announce that Fallout® 3 downloadable content (DLC) is coming to PLAYSTATION®3 computer entertainment system. We have been working on implementing it for a while and look forward to bringing it to PS3 gamers via the PlayStation Network.  Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart. Release dates will be forthcoming.

In addition, a new update will be released for PS3 that will allow users to download and play the new DLC. The release date for that update will be announced at a later date.

There are also two new DLCs planned for all three platforms:

·         Point Lookout – Explore a massive new swampland area filled with new quests and content.

·         Mothership Zeta – The aliens have returned, and they’re pissed. Experience an alien abduction first hand and find out if you’re tough enough to survive.

Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, new Fallout 3 products will be available at retail this year.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.

The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.

Dynasty Warriors 6: Empires Heading To North America

There’s not too much to say, except that the Dynasty Warriors series is continuing.  Are you really surprised?  KOEI just sent word that on June 26th, you can expect Dynasty Warriors 6: Empires for the PlayStation 3 and the Xbox 360.  They were kind enough to drop us a press release which goes on to describe what you can expect from the game.  Take it from us, you can expect more or less the same thing from DW6: Empires as you could from all the other titles in the series.  That means lots of action and fairly repetitive gameplay.  Harsh, well we find the series truly starting to show its age.  Actually we found that to be the case some time ago, but best of luck to KOEI just the same.  The press release follows.

DYNASTY WARRIORS®6: EMPIRES COMING TO NORTH AMERICA
Become a lord, a noble officer or lethal invader. Create your own warrior and control the fate of Ancient China in KOEI’s latest action opus.
Burlingame, CA — May 18, 2009 — KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that DYNASTY WARRIORS®6: Empires for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system will be available at North American retailers beginning June 23, 2009.
Gamers can pre-order DYNASTY WARRIORS 6: Empires now at: Amazon.com, GameFly and GameStop.
About DYNASTY WARRIORS 6: Empires
Designed for the legions of Dynasty Warriors fans, DYNASTY WARRIORS 6: Empires is game that brings together the best aspects of the action and strategy genres. In this latest edition, players can experience Ancient China’s greatest and most glorious war as an all-powerful lord or as an officer.
As a lord, gamers must think strategically. By deciding when to attack, when to resist invasion, or when to initiate policies, a lord can expand their power and influence. An easy-to-learn “card collecting” system lets players enact policies that will increase their empire’s strength, improve the abilities of their forces, and more. The cards that a player receives will depend on the attributes of the officers and their army.
Players can also pledge their allegiance to a kingdom to become an officer. As an officer, players can suggest policies in the kingdom’s war council, complete missions for rewards, or even turn against their ruler should relations sour.
Most eagerly awaited by fans is a game mode that allows players to create their own warrior. DYNASTY WARRIORS 6: Empires features an extensive character editing system with options to customize a warrior’s gender, build, skin tone, facial features, voice, clothing, weapon and more.
Whomever players choose to be, they can now use mountain ledges and waterways to infiltrate enemy bases and launch surprise attacks on supply depots to change the flow of battle.
DYNASTY WARRIORS 6: Empires is developed by Omega Force and is for 1 to 2 players (offline). This game is rated “T” (TEEN – Alcohol Reference, Violence) by the ESRB. For more information, visit www.koei.com.

DYNASTY WARRIORS®6: EMPIRES COMING TO NORTH AMERICA

Become a lord, a noble officer or lethal invader. Create your own warrior and control the fate of Ancient China in KOEI’s latest action opus.

Burlingame, CA — May 18, 2009 — KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that DYNASTY WARRIORS®6: Empires for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system will be available at North American retailers beginning June 23, 2009.

Gamers can pre-order DYNASTY WARRIORS 6: Empires now at: Amazon.com, GameFly and GameStop.

About DYNASTY WARRIORS 6: Empires

Designed for the legions of Dynasty Warriors fans, DYNASTY WARRIORS 6: Empires is game that brings together the best aspects of the action and strategy genres. In this latest edition, players can experience Ancient China’s greatest and most glorious war as an all-powerful lord or as an officer.

As a lord, gamers must think strategically. By deciding when to attack, when to resist invasion, or when to initiate policies, a lord can expand their power and influence. An easy-to-learn “card collecting” system lets players enact policies that will increase their empire’s strength, improve the abilities of their forces, and more. The cards that a player receives will depend on the attributes of the officers and their army.

Players can also pledge their allegiance to a kingdom to become an officer. As an officer, players can suggest policies in the kingdom’s war council, complete missions for rewards, or even turn against their ruler should relations sour.

Most eagerly awaited by fans is a game mode that allows players to create their own warrior. DYNASTY WARRIORS 6: Empires features an extensive character editing system with options to customize a warrior’s gender, build, skin tone, facial features, voice, clothing, weapon and more.

Whomever players choose to be, they can now use mountain ledges and waterways to infiltrate enemy bases and launch surprise attacks on supply depots to change the flow of battle.

DYNASTY WARRIORS 6: Empires is developed by Omega Force and is for 1 to 2 players (offline). This game is rated “T” (TEEN – Alcohol Reference, Violence) by the ESRB. For more information, visit www.koei.com.

Zelda: Majora’s Mask is our lucky 300th VC game!

As most of you know, Nintendo recently celebrated WiiWare’s first anniversary. Now, they’re celebrating 300 Virtual Console games and counting, starting their latest line-up with The Legend of Zelda: Majora’s Mask for the n64. A nice surprise, indeed. About time, too. Europe and Japan had this game on their VCs weeks ago. Lucky them.

There’s lots to say about Majora’s Mask. A lot of fans consider it “the black sheep” of the series. Well, I say that these people have not played and finished Zelda II: The Adventure of Link…as I have. Now, that was some good black sheep there. No joke. Hardest Zelda game ever.

Majora’s Mask holds a special place in my heart. For one, we didn’t have to wait a decade for a new Zelda game to be released back then. I ran to my local game store here in Saudi Arabia, paying around 120$ for that shiny golden import cart. The development team smartly used Ocarina of Time’s game engine to create a completely different experience yet preserving some of OoT’s 3D fundamentals, therefore providing fans with a Zelda game soon after OoT. Storyline-wise, it’s the darkest and weirdest in the series…yet it’s the only one which makes you feel for NPCs due to an extremely deep and interactive side-questing system that involves these very characters during their daily lives. Anju/Kafei, anyone? Speaking of gameplay, this installment comes packed with various transformations (Fierce Deity Link, OMG. Best. Form. Ever.) and a unique yet frustrating save system. Despite having just a couple of dungeons, there’s lots of replay value to be found here.

What makes this download even more special is that you’re getting “the best version”. For the 20 of you who own the GameCube Zelda Collector’s disk, you’ll notice that it’s prone to hangs, crashes, and bugs with the 3D games, particularly Majora’s Mask as the disk itself had a warning of “imperfect emulation”. With the VC version, you’ll be treated with n64’s stability combined with the souped-up hi-res graphics of the GameCube version…perhaps slightly superior in that category too as Ocarina of Time has proven.

The release of Majora’s Mask has renewed my interest in downloading all VC Zelda games. Thus far, I only have A Link to the Past in my Wii. For some strange reason I’d like to re-own all these classics Zeldas despite still holding on to original copies of A Link to the Past and Ocarina of Time in addition to the Collector’s GCN Disk and the GBA re-releases of all the 2D installments. Sadly, I have lost my golden Majora’s Mask n64 cart long ago…shouldn’t have lent it to my cousin. Oh well, VC version it is!

Thank you, Mr. Aonuma and company, for this unique ride. I’ve been a fan of you ever since you showed off your directional skills with Majora’s Mask. Looking forward to Spirit Tracks and Zelda Wii!

A Few Variants

Over the last week I’ve picked up a few variants.  Check them out!

Not too bad eh?  I didn’t stop there though, I actually picked up a few others.

And finally there was…

This was a really cool book.  Oh and I almost forgot, check this out!

That’s Seaguy #1 signed by Cameron Stewart.  How awesome is that?  You can thank the guys at Komico.  More like I can thank them, and I did.  I brought in Donuts yesterday to say thanks.  It’s the best comic shop in Montreal and I highly recommend it to everyone and anyone who likes to read comics.  These guys are the best, nuff said.

Red Steel 2 Teaser, false advertising once again?

So, Red Steel 2 is in the works, eh? Why am I not surprised? Despite the critical flop of the first one, it somehow managed to be one of the best-selling third-party games on the Wii. Unexpectedly, it sold pretty decently in Japan as well, for a region that tends to hate FPS games.

So, at first glance of this teaser to the sequel, what do you see? Since I’m a nitpicky son of a gun, let’s play the devil’s advocate first. As Justin Simson noted in our boards, we possibly have a case of false advertising here…exactly like what happened with the first Red Steel. First off, the visuals are just a far cry for Nintnedo’s little system that could. Do you really think that Ubisoft will make the game look this good when it ships? They already broke their promise with the first Red Steel. Unless Ubisoft is trying  to mimic High Voltage Studios’ The Conduit by backing up their ambition with actual work, I highly doubt that Red Steel 2 will look this impressive in real-time.

Second of all, we have the controls. I REALLY hope this works as advertised in this trailer. We all may remember the real differences in Red Steel 1 between the player in the ads and the actual in-game functionality. The player looked really cool using the controllers yet that didn’t really convey any depth whatsoever gameplay-wise. Talk about false advertising.

What this new RS2 trailer is implying is that you can actually flaunt your weapons 1:1 using Wii MotionPlus. That means for once you can look cool playing and that in turn actually conveys something in-game; taunting and stylish sword-fighting. If Ubisoft is able to do that, they’ll be onto something big here. 

Overall, that teaser got me hyped up despite the negatives. I’m trying not to make my expectations too high, yet watching this trailer again is making me believe in Ubisoft. I’m loving the mixture between spaghetti western and Japanese samurai cultures here. Works a lot better than I thought in terms of visual style, setting, and music. Man, that background music kicks ass!

We’ll see what the future holds in E3. I bet Nintendo’s going to pimp the hell out of this game in their conference. Look forward to future impressions as our E3 team tries to get hands-on time with this game. I know Justin Joseph played through the previous Red Steel so he seems to be the most likely candidate to play this sequel.

Welcome Home

Hey everyone.  Ahmed, from COE fame, opened up a COE blog today which will hopefully help us out in getting our E3 out in a timely manner.  Since this is my personal blog, I figured I’d talk a little bit about some of the stuff I plan to pick up tomorrow.  What could that be?  Comics!  I’m a hardcore comic fan and what’s nice about personal blogs like this is that it allows me to talk about whatever I want to outside of games.  Everyone knows I’m Mr. Industry, but with a blog like this I can open up on other stuff.

Amazing Spider-Man #593
Amazing Spider-Man #593

Yup, this is probably the most popular comic I plan to pick up tomorrow.  I got this image from IGN of all places.  Yes I know all about Comic Book Resources and Newsarama, but it was the first image I saw so I linked it here.

I don’t want to be talking forever, but will likely post detailed thoughts in the future.  We’ll see how the other COE members take to this blog, and more things around accordingly.

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