Game Preview Review Media

Devil May Cry 4
M
1
Action
Capcom
Capcom
07/08/08
August 16th, 2008: Review Published.
January 20th, 2008: Preview Published.
September 15th, 2006: Screenshots Published.
September 10th, 2006: Screenshots Published.
Devil May Cry 4
M
1
Action
Capcom
Capcom
07/08/08


            There are plenty of ways to classify a hardcore gamer. The most common is he/she who owns every platform of a particular generation along with every AAA title released in it. Collectors tend to also be labeled as such, owning every rare and obscure game that may exist. If you want to apply the term to actually playing games, you could say that a hardcore member of the market thrives on completing especially difficult experiences. Isn't it funny how that very statement describes the franchise this preview surrounds? Devil May Cry 4 of the DMC series (duh?) is just over three weeks away from becoming the first next-gen entry for Capcom's long-running IP, complete with a brand new face.

            Demons may never truly be eradicated, but that doesn't mean there aren't supernatural entities out there plenty ready to take them down when they decide to be a little too rowdy. From the town of Fortuna and the Order of the Sword, Nero, the series' new protagonist, is one of those very people. He's similar to the trademark Dante in just about every way, but he's a persona all on his own. Nero wields a double-barreled pistol called the Blue Rose and one of those most interesting swords we've ever heard of in concept to date, the Red Queen. The reason we say that about the bladed weapon is due to our butt-kicking bad-ass's ability to rev it up, literally, in order to dish out extra damage. We also call him a bad-ass justifiably, because Nero has plenty of sarcasm to spout off in battle. He joins characters like Kratos (God of War) in that he can whup some tail, and look and talk cool while doing it.


Capcom has discovered The Force, and given it to Nero to use.

            Chances are if you're still reading this though, DMC's action and combo-driven nature isn't a foreign concept to you. But it's worth mentioning that Nero and Dante can now sprint, which makes DMC faster than ever. Nonetheless, the series is known for players being able to string together insane combos, and DMC 4 is no exception. More importantly, Nero's array of unique abilities will make this the best game in the franchise to date. Sure the guy can combo with his Blue Rose and Red Queen, but it's his right arm that you'll be glued to, even if only by name alone, the Devil Bringer. His special limb allows for enemies to be grabbed and messed with in various ways, which makes offense the absolute strength of this character. If you can manage to fully charge the Devil Bringer, Nero projects a spirit that sends flying blades from his gun, or allow for multiple strikes at a time with the Red Queen. DMC 4 also introduces the Exceed system, which boosts the effectiveness of Nero's sword strikes, making them more powerful than the logically-thinking gamer would probably deem necessary.


Just what an already beautiful game really needs, a couple fem fatales.

            It's not over yet, because we still have to touch upon Nero's actual skills. Upon finding a magical skull known as the Evil Legacy, you're granted Hellbound, which allows you to grab items through otherwise impassable barriers. Not only that, but the Grim Grip affects how Nero can traverse the landscape from mission to mission, taking advantage of the scattered portals, or even literally flying certain distances. The aforementioned can shape how you engage the enemy, whether in stealth or head-on. It is all this on Nero's behalf that drives the grading of your combo performance in addition to the entertainment value of facing off with the game's numerous large-scale bosses. What's interesting though is that your battle efficiency is scored as you fight, and when you actually complete a mission. You'll see letters that represent words, such as D (Deadly), C (Carnage), B (Brutal), and so on. When it comes time for the final mission evaluation, you're graded possibly as low as a D to as high as a triple S, determined by your completion time, how many red orbs you collect, and the number of stylish points you accrue. Whatever your score, the reward is Proud Souls which can redeem new skills and upgrades at the beginning of new missions, or at the Divinity Statues scattered throughout the game.

            Thus enters Dante, who initially provides as Nero's villain, surprisingly. Fear not though, the devil hunter son of Sparda hasn't gone rogue, he just may not see kindly to legitimate competition, which is why he's your opponent during the game's starting tutorial. It's only to teach how you to use the Blue Rose and Red Queen, along with the Devil Bringer. Aside from that, Dante is playable, just after Nero takes care of his part of the game's plot. Depending on your familiarity with the series, or skill with action-brawlers altogether, there are two difficulties to undertake, Human (newcomers), and Devil Hunter (for veterans).


The clash of the devil hunting titans, and this is only for training purposes.

            When you do gain control of the face of DMC, you'll gain access to a flurry of old and new skill sets. Dante brings with him from the third game: the Trickster, Royal Guard, Sword Master and Gun Slinger fighting styles. However, the equipment he can acquire over the course of the action can have a unique bearing on those techniques. For the purpose of this part of the preview though, we'd like to focus on the new that Dante comes across. The first of which is the Gilgamesh, which adorns Sparda with metallic gauntlets and boots. Doesn't sound too exciting at first right? Well when you discover that spikes protrude from the arm wear and saw blades line the heels of the boots, you think twice. If that weren’t eye-opening enough, Dante can then throw melee strikes very similar to the Dragon Punches in Street Fighter if the gear is used in tandem with the Sword Master style. Next is Lucifer, which plants metallic wings on the second hero's back. In its basic form, the devilish skill allows Dante to attack with aerial energy blades, and then throw a rose to make them literally explode and cause damage to anything caught in the radius. If that weren't scary enough, Lucifer hand-in-hand with Sword Master allows you to manipulate the position of those very blades, such as forming a protective shield. You're sure to see YouTube videos showing that off. Finally, there's Pandora's Box, a suitcase that can become a number of different weapons for Dante. How does a chain gun sound, or a bow that launches explosive arrows? Perhaps a cannon or laser tickles your fancy more? By now it's clear that the theme of DMC 4 is "that's not all", and my goodness it isn't. Dante can toss the Box around like a boomerang, but if you can manage to power up the device to its fullest, it will literally become a floating missile launcher, equipped with cannons that can cause chaos in 360° fashion. Just let it be understood that neither Nero nor Dante will be whupping behind left and right so easily, as Capcom has made sure to balance everything out.


No matter how this looks, no, Dante is not about to do a spanish dance.

            Devil May Cry 4 is very ready to take the hardcore gamer market by storm, with its two completely different characters, special skills up the yin-yang and a technical presentation that boasts extricate detail, 16:9 and 4:3 display modes, and a 720p resolution that promises to run at a constant 60 frames per second. The developers have also made sure to keep the mixed delivery between Nero and Dante cohesive, because while they have their own stories, their missions take them through the same areas and creatures that will beg to step in their way, only to feel harsh repercussion. February 5 welcomes Dante Sparda into a new generation, and with him, some new faces to freshen up a somewhat formulaic genre.

Devil May Cry 4
M
1
Action
Capcom
Capcom
07/08/08
8/10
9/10
9/10
9.5/10
9/10
9/10
9/10


            Devil May Cry was a phenomenon when it hit the PlayStation 2—it represented a level of action not often seen in games, not to mention being stylish, dark, and crazy. While the second installment didn’t quite meet the mark, the third solidified DMC as one of the best, if not the best, action series running on current consoles. However, with the leap to next-gen, Devil May Cry 4 has not only found its home on the 360, PS3, and PC, but also features a new lead character—Nero. With these changes, should fans feel alienated? Not in the least. Although the graphics are more polished and there’s a newcomer, the fourth installment is without a doubt true to the Devil May Cry experience and fun for the hardcore gamer.

            The story is centered on the new character, Nero, and interestingly enough, is more of a romantic plot than featured the previous games. To many gamers, myself included, it’s interesting to see a Devil May Cry game be driven by a love tale. Nero’s relationship to Kyrie is simple, and something everyone has already seen before, but still enjoyable to watch. The voice actors also did an admirable job of bringing their characters to life. It’s intriguing to note that Johnny Yong Bosch, famous for providing voice work to Vash from Trigun and Kaneda from Akira, provided Nero's spoken dialogue and motion capture.



            The opening cinematic shows Nero running through the streets with a bandaged arm. On his way to see girlfriend Kyrie sing, he plows through hordes of demons. He arrives just in time to give Kyrie a gift and see the church’s leader, Sanctus, perform his sermon. We find out that this religious group is called the “Order of the Sword” and worships the Dark Knight Sparda as their savior. The next scene is definitely a shocker: Dante busts into the room, apparently kills Sanctus, and starts wreaking havoc. Worried that this murderer would harm Kyrie, Nero then faces off against Dante (which serves as a tutorial fight of sorts). Although Dante is an enemy character through half of the title, don’t fret: he's playable. The story follows the template laid out by Devil May Cry 3 when it comes to progression and presentation; the gameplay sequences are expertly interlaced with the narrative and never feel too overbearing. Devil May Cry 4’s plot is simple and ultimately predictable, but regardless, the writing staff executed it in a satisfying manner. Of course, it goes without saying that there're plenty of one-liners…and action is always the name of the game.



            Now despite the praise I just heaped out on the game’s cinematics, there are some issues to speak of. First of all, Nero’s presence and origins could have served as a potential plot point, and would’ve made the game much more logical. As it stands, the gamer is rather confused as to how he fits in the DMC universe. Little is explained about what Nero is, where he came from, and why he needs to be there. Don’t take that the wrong way though; Nero is a cool character and it’s interesting to see someone else take the reins. He's cocky and brash like Dante, but has a slightly different charm. It’s just a pity that the plot basically leaves him with nothing. Also, despite appearances from old characters like Trish and Lady, DMC4 feels very “detached” from the previous titles. Still, with top-notch production values and presentation, DMC4 plays out nicely.



            The gameplay also evolves what the previous DMC games had to offer, rather than taking it to the next level. Although the “Devil Bringer” mechanic has been heavily advertised as something new for the series, fans don’t have to worry because DMC4 still feels rooted in a classic formula. If anything, it’s a mix of classic and fresh, considering the differentiating play styles between newcomer Nero and veteran Dante. Dante plays like the previous games; his sword “Rebellion” is available right off the bat and his trademark guns “Ebony and Ivory” follow suit. Linking together combos and juggling opponents remains satisfying and fun, even if it’s very similar from before. Dante also upgrades with additional melee and range weapons in the game, some of which are pretty interesting. The “Pandora” in particular is pretty cool, notably due to its ability to transform. Additionally, Dante has other fighting “styles” just like he did in DMC3. Trickster focuses on speed and dodging, Gunslinger supports special attacks for range weapons, Swordmaster coincides with melee weapons, and lastly Royal Guard allows players to minimize damage from enemy attacks. Although Dante doesn’t have as much as he did in DMC3, there's still a great variety of weapons and styles to pick from—and better yet, with the ability to upgrade skills and abilities, it gives the player plenty of ways to kick ass.



            Of course, Dante’s play mechanics are inconsequential at the start—as Nero is your warrior for the first half of the game. His play style is somewhat similar to Dante, notably with his use of a sword and gun, but he has subtle distinct nuances, "Devil Bringer" being one of them. By using his cursed demon arm, Nero can grab onto enemies, throw them around, exploit weaknesses, link together unique chains of attacks, and even reach new areas. Basically it’s a grab and throw mechanic. Dante just fights enemies outright, whereas Nero relies more on timing things right, using his arm, and catching enemies with counters. For example, when Nero is behind a knight armor enemy, he can grab its weapon, stab with it, and toss said foe aside. Additionally, Nero can upgrade his abilities and skills just as Dante can, with the allocation of Brave Souls. Truthfully, Nero doesn’t drastically change Devil May Cry's formula and may not serve to bring the “newness” critics are looking for. It’s more about bringing a character that’s tweaked differently than Dante but who still “fits” within the universe of DMC. To put it simply, Nero is a fun character to play as, and his presence enhances the appeal of DMC4 even if it doesn’t define it.



            An interesting note about Nero is his “Exceed” system. His sword has some sort of engine in it, and can actually be revved up with the left trigger. Doing so stocks up power in his “Exceed” gauge, thereby allowing Nero increased damage and some additional flashy moves. It’s not the most intricate touch, but something that feels kind of cool. Some gamers have complained about “constantly revving up the sword,” but that’s pretty unfounded—using the Exceed system is completely optional, and it’s neither difficult to do nor tedious.



            The rest of DMC4 follows what fans are used to. The game is divided into several levels and can be played at a variety of difficulties—many of them frustrating, challenging, punishing, and if you’re up to it, great fun. The boss characters are imaginative and a blast to do battle with. Unfortunately they're recycled throughout, and not just once either. This makes the experience feel a bit cheapened, which is sad. It would’ve been far better had the developers gone ahead and included some more big baddies to face, because the ones that are there are exceptional. Another problem is that there are fewer extras for Dante than there were in 3, and Nero doesn’t score any additional equipment beyond his starting gear. Sure, he has upgrades, and the “Devil Bringer” is a cool addition, but why doesn’t Nero see any extra weaponry? By the end of the game, it makes Nero a little less appealing. Also, the stage design, while gorgeous, is a bit repetitive. There’s some backtracking, which really slows down the action and hampers the experience, somewhat destroying the game’s pacing. It’s a shame too, because the stages look amazing and the developers could’ve have taken some interesting routes. Hopefully the next game fixes this. Of course, the flaw that’s the most difficult to judge is that DMC4 plays so similarly to its predecessors—those who played the previous games (most notably the third installment) may have wanted a more fundamental change for DMC4, but on the other hand, the game still presents a frantic action experience at high quality, so in that regard, why dock it for being similar? When you get down to it, DMC4 is still a great action title—one of the best you’ll see on a next-gen system. It boasts 20 stages with multiple difficulties, several characters, and loads of extra challenges to tackle. Despite any nitpicking, it succeeds.



            Graphically, DMC4 is a beast. It looks fantastic in motion, with great character models, animations and awesome backgrounds. The game really expands on its locales too, often venturing outside of dreary castles—ranging from snow-covered mountains to dense forests and more. The sheer sense of scale is just amazing, bringing to mind other such great action/adventure titles like God of War. The boss enemies are immense and it’s amazing to see them in action, and one of the final ones could pass for an enemy from Shadow of the Colossus--he’s THAT huge. Excellent weather effects and lighting also help bring the stages to life, and everything is intricately detailed. Better yet, the game runs without a hitch, not to mention extremely minimal loading time. Note that the PS3 version is saved onto the hard drive to cut that down, so when playing, everything loads faster. Many people have complained about the installation needing 20 minutes upon initial boot-up, but really, this helps improve the experience for PS3 fans. The 360 version has some loading, but even then, it’s bearable. The PS3 build though, is lightning fast. Realistically, both versions are practically identical in terms of visuals. If you have an HDMI 360 or a PS3, definitely invest in an HDMI cable and check the game out in all its high-definition glory. Perhaps the only downside to the visuals comes from the camera, which has been a nuisance in the previous games too. Although not terrible, the camera sometimes makes confusing shifts. One minute you’re running down a path, then the camera shifts, and you end up running backwards because of the abrupt change in viewpoint. It’s not glitchy or game-wrecking, just an inconvenience that could’ve easily been avoided. This is the only noticeable hitch in control, but for the most part, it feels tight.

            The audio efforts are also exceptional in , in respects to the voice work and music. The soundtrack is a mix of series-familiar industrial, techno, and rock, most notably considering 3, but interestingly enough, there is a fantastic church-like choral performance as well that serves as a great contrast to the darker, grittier stage/battle music. The fantastic audio really furthers the presentation quality, and the song selections are great. Of course, not everyone will share the game’s taste in music, but even so, it’s fitting. The voices are also excellently portrayed. Nero and Dante have their share of cocky comeback. The game may not be strong on writing, but the performances feel just right and the voices are spot-on. Dante has changed with age and his voice actor has perfectly captured that in his role. On the flipside, gamers are given a great introduction to Nero thanks to some great effort from Johnny Yong Bosch. The dialogue may not be Shakespeare, but it works.



            Is Devil May Cry 4 a worthy purchase? Well, consider the following: the game features 20 levels, two playable characters (and “Super” forms can be accessed), six difficulty modes, bonus survival modes, and a bunch of extras (including a “History of DMC” feature and an art gallery). There could be more to it, but as far as action games go, DMC4 is probably one of the best values around. More devoted fans may want to check out the special editions, which ship with a bonus disc containing the first four episodes of the Devil May Cry anime. To wrap this up, DMC4 has fast-paced gameplay, some new touch-ups, awesome visuals, and great audio. On the negative side, it doesn’t do much new, the camera work can be annoying, the bosses are recycled too much, and the stage design/layout could use some branching out. With that in mind, DMC4 doesn’t revolutionize the action genre as the first game in the series did. It is, however, a high-quality, well-made game that sticks to the series’ conventions, works well, and is a lot of fun to play.

Devil May Cry 4
M
1
Action
Capcom
Capcom
07/08/08
August 16th, 2008: Review Published.
January 20th, 2008: Preview Published.
September 15th, 2006: Screenshots Published.
September 10th, 2006: Screenshots Published.

Screenshots
September 15th, 2006
September 10th, 2006