Game Preview Review Media

Assassin’s Creed
M
1
Action
Ubisoft
Ubisoft
11/13/07
January 20th, 2008: Review Published.
October 7th, 2007: Updated Preview Published.
October 7th, 2007: Screenshots Published.
August 20th, 2006: Screenshots Published.
May 16th, 2006: Preview Published.
Assassin’s Creed
M
1
Action
Ubisoft
Ubisoft
11/13/07
May 16th, 2006: Original Preview Written By Jarrod Nichol.


            The PS3 has continued to struggle when it comes to competing with the Xbox 360. The reason entails one word, exclusives. Since a majority of developers were hardly anticipating Sony's current uphill battle, a good number of currently available and upcoming games were PS3-exclusive. It doesn't help that the industry works better on the 360 due to its additional year of existence, which has resulted in graphical and framerate flaws in PS3 titles. However, come November 13, a game is finally arriving that should end up a cross-platform equal, and it's none other than Assassin's Creed.

            Altair is Ubisoft's newest medieval-style assassin, hence the game's title, and you follow his exploits in Jerusalem during the Third Crusade. The city is actually modeled as if it were the 12th century, so the ability to see and touch some historical landmarks is bound to touch some hearts. For instance, the Tower of David stands in all its glory, and it's just itching to be climbed, and who better than Altair to do so? Ubisoft is really pushing a free-roaming, do whatever the hell you want sort of game, as you can literally visit what you can see while playing the game. You aren't limited to Jerusalem either, as neighboring cities Acre and Damascus are just as accessible.


Yes, my right hand is on you, just because it can be.

            Yes, the focal gameplay of Assassin's Creed is eliminating targets of interest as Altair, but exploration also holds as a significant draw. You control the plot's progression, as you're literally able to stop everything you're doing in the middle of a mission handed and shift your attention to something entirely different. This freedom even extends to the three cities, as you can bounce between them as you like, and have accomplish tasks in progress in each. This can also be used to your advantage as you obtain more effective items and equipment from one mission for use in another, pretty nifty if you ask us.

            Learning how to control Altair is going to be quite the task though, because Ubisoft is going after something unique with the system of Assassin's Creed, which we're hoping doesn't backfire. Each face button actually manipulates individual parts of Altair's body. His head is to be controlled for eavesdropping and utilizing your assassin's intuition, his lower body is exploited to do things like jump; his weapon hand controls your means of offense and defense, and his off hand for miscellaneous things such as grabbing onto a ledge. Ubisoft is appropriately calling these puppet strings, can you guess why? The right shoulder trigger also plays the role of our hero's emotional control. With it, abilities such as free run [for scaling buildings] and power strikes [for battle] are possible, amongst others.


Believe it or not, horseback combat is in Altair's repertoire.

            What is really bound to open your eyes though, just as it has for COE, is how expansive Altair's range of movements really is. Many will compare Assassin's Creed to one of Ubisoft's other renowned franchises, Prince of Persia, in this regard. Let's just say, PoP has peaked at about 5,000 unique character animations, but that pales according to the 2:1 ratio that AC beats it with. That's right, the people of AC sport around 10,000 possible animations, 70% of which are contextual, meaning they have to be triggered. How sick is that?

            Now before we describe how Altair carries out his assassinations, why don't we touch base on what he can do with that flexible and physically able body of his? COE definitely respects Ubisoft, as what they're managing to do with AC is making the art and graphical aspects of the game work hand-in-hand with the gameplay. At the very least, this allows Altair to grab onto anything in the game that you might see in real life that can be treated in the same way. Do you spy a significant crack in the wall? How about a rock just barely jutting out of a building? If you see it and believe you can hold onto it, chances are that you can. Even more impressive is that Ubisoft hasn't turned Altair into some superhuman wannabe, as all of his acrobatic skills come off as convincing, even if a majority of them are death-defiant.

            This part of the game is extremely important, as your exploration not only expands your in-game map to reflect where you've been, but Leap of Faith points are also found this way. An eagle circling the peak of any architectural structure you see denotes that particular location as a landmark. If you scale something and find a flock of doves at the top, you'll have found where you can make a Leap of Faith. It sounds fancier than it really is though. It's merely a way for Altair to show off his swan dive and [hopefully] land on a bale of hay below, or bludgeon his own head if you manage to screw up. It's key to realize that how you can interact with the environment is truly limitless since Ubisoft wants you to touch everything. This simply doesn't extend to indoors, but who cares about that really?


I'm gonna fly like an eagle…..into the hay….

            With that out of the way, there are four different phases to get the meat of Assassin's Creed cooking. The only way to start a mission is to receive one, done so by visiting an Assassin's Guild. This is when you're clued in to some details and the significance altogether of your bullseye. With the contract in your possession, it's time to investigate further into your target's activities, eating up as much information as possible in order to ease the intricacy job. When you feel confident, it's then time to steal inside the target's shelter and carry out the assassination. However, sending your prized kill into the afterlife isn't enough to complete your mission in its entirety. To finish it off, you must not only escape from the scene of your deed, but manage to find harbor at an Assassin's Guild.

            However, for any given mission, certainly don't be surprised if you become entangled in some intense combat situations. We say intense for a reason, because the way the battle controls have been mapped for Altair will make this a challenge for anyone that plays AC. In the same token, once you learn the how, you'll be ripping apart all who stand in your way. The right trigger is pretty key since it commands Altair into a defensive standpoint. As such, he'll automatically try to fend off attacks with his armed or bare hands; either is workable in these situations. The shoulder on the other side of the controller does enemy lock on. This is also important functionality, as it not only allows you to focus on whomever, but the system has been designed to automatically switch to any assailant landing blows on you. All you have to focus on is returning the favor.

            Altair doesn't have to be a protective pansy though. Our hero can dodge, grab his adversaries or pull off some sick combos with properly timed button presses. Timing actually means something, because if you think mashing is going to do you any good, well, look forward to seeing a bloodied Altair on the ground. Counter attacks are also part of the equation, but it's not something you'll do seamlessly off the bat. Clever timing is also necessary, as you have to make it so that your attempted strike lands just as your threat's animation starts. Good luck with that, but at the same time, pulling it off results in a grotesque display of bloody execution. Finally, and as if this wasn't already enough, each weapon has an effect on Altair's dexterity. His sword moves slow, but is also his power weapon, which is the exact opposite of his blades, which are meant for quick strikes, but less damage. Ubisoft is actually claiming that you can push through most of the game just by using the blades, if you're skilled enough with them at least. Then before moving on, we simply can't forget to point out that Altair can break peoples' knees for crying out loud!


Cool people don't have the show their face.

            What also should give Altair plenty of headaches is the AI system, as Ubisoft is truly exploiting the current generation technology to develop a sweet system of artificial intelligence. Assassin's Creed is just one of the [hopefully] many games taking advantage of this. A mind-blowing number of scenarios are affected by this, so we'll as might as well pick at them all. When going after a target, you may end up pursuing them throughout the entire city of Jerusalem, and what's neat is that the route taken may be different for everyone who plays AC. Don't be surprised if you end up fighting the crowds of denizens either, because your enemy is smart enough to force you through that, in addition to taunting or tossing random crap at you. It also won't be much fun if you run into more of their servants, as they too will parry, dodge and flank you so their master can escape safely. In the event that you manage a quick assassination though, the man's guards will find out, and will sniff you out, regardless of whether they succeed or not. As you take Altair back to his hideout, those soldiers will take what they believe to be the shortest route to cut you off. It definitely would be wise to try to hide [which I'll detail more here shortly] if you notice yourself in danger of being found. Therefore, as long as you don't give yourself away, you'll scoot away to freedom.

            The impressive AI doesn't end there, as it also extends into Jerusalem's general population. Every citizen carries with them a social rating which is quite relevant, considering your treatment of your fellow people invokes varying reactions of not only the other common folk, but the city's guards as well. It is rather humorous that Altair's very unique attire warrants no special attention, considering all the traditional garb everyone else is wearing, but on the same point, if you're seen traversing the rooftops [of which there are plenty], people will think something is up. On the ground however, plenty of things can happen. Poverty-stricken ladies may purposely approach you begging for money, some kind of assistance, or general kindness, which shows just how desperate they are. If on a typical walk, or while doing some random exploration, you encounter an up-to-no-good thug picking on someone, you can torture him as you please, since the crowd acknowledges your heroic deed by simply ignoring the situation altogether.


Finally, someone's designed a city with the bustling activity it should HAVE!

            However, if you're feeling devilish enough to beat one a woman, you may cause people to flee in fear, but be prepared if the townspeople confront you, in addition to the guards being rather pissed off at your misconduct. Remember, they're just there to maintain order, they don't know you're an assassin. Heck, you can even cause a disturbance by making a woman drop her pot of water, which makes guards just glance over at you, since Jerusalem apparently isn't too sensitive about their hydration. There are other troubled people you can choose to save as well if you care, such as the women [again], or the various scholars and monks. Help out a lady, and somehow a relationship between you and their friends or brothers is generated out of thin air, and they will even help you on missions, serving as human roadblocks for any pursuers you have on your tail. Assisting a scholar or monk, on the other hand, nets you the ability to disguise yourself as one and blend into their little cliques for whatever reason. Just be aware that if you take that route, prepare to behave just like them, or else your cover won't be very effective.

            What if you manage to tick off some guards enough that they feel the need to physically deal with you? What are your options then? Well, there are two, fight or run, pick one. If you feel brave enough to stand your ground, it's in your best interest to target the guards of higher esteem, as they too have their own ranking system. Ripping the leader(s) a new one may strike fear into the hearts of their subordinates, making the fight easier for you, as they may run off altogether. Running would also prove interesting, and perhaps even more dynamic given your sense of strategy. If you spot a bale of hay, hiding in there not only restores your health, but allows you to pop back out and blend into the crowd. If that's not possible, it's your objective then to lose the guards' line of sight, which you can see on the radar. Red means you're still sticking out like a sore thumb, and flashing yellow means you've successfully managed to flee. If you choose to swim into the city's sea for the advantage, that may work, but keep in mind the people aren't just going to know you want them out of your way, so you may have to do some tackling.

            Surprisingly enough, there is even more I could choose to cover here for you guys, but I think this is a good place to stop. We've given you the low-down on everything that's especially important, so that should make you happy. Or you could just see this as an excuse given that I've claimed in that past that previews should be all the detail or none of it, but my hands are actually starting to hurt right now, especially since I injured one of them yesterday, so heh, yeah, feel free to send me hate mail as a result.

            Really, for a game turning out as awesome as Assassin's Creed is, this information should be more than enough to excite you as much as it is us. It's strange tough, because I remember hearing elsewhere that Ubisoft's next delivery to the gaming world was failing to live up to expectations. What was with all that fuss? All these features and different directions seem pretty solid to us. Could it be that Europe's largest publisher is pushing this as not a stealth game, but an action-driven title like MGS or Splinter Cell? Who knows, but COE definitely should when the time comes, as yours truly is looking to hopefully have your review. We're seriously being bombarded with new titles on November 13, as our own Ahmad has cleverly pointed out as unlucky for us COE staff, but hey, we've weathered storms before, and this is no different. Hopefully we can pull through again, and Jarrod doesn't go insane.


Original Preview - May 16th, 2006

            When Ubisoft first revealed Assassin’s Creed the gaming world was flipped upside down. To think that everything they showed us was in-game footage was a little hard to believe. The first official unveiling of the title came at Sony’s press conference right before E3 2006 kicked off. The title looked so polished that everyone in attendance could have sworn that it was just another FMV showcase. Nothing could be further from the truth though as Ubisoft held a behind closed door event showing off the title in playable form. There’s virtually no doubt out it, Assassin’s Creed is the single most impressive title coming out of E3 2006. Nothing comes close to what Ubisoft has been able to achieve with this game. To think that Assassin’s Creed is being created by the same team that brought Prince of Persia: The Sands of Time to life only makes this game that much more exciting.



            For those that have no knowledge of Assassin’s Creed, you take on the role of Altair, an assassin during the third crusade. All of Jerusalem will be your playground. Altair lives by a special code: “Nothing is true. Everything is permitted.” Truer words have never been spoken. Altair has so many abilities at his disposal that he’ll likely take most gamers by surprise. To help Altair on his quest, Ubisoft has given him a nice assortment of weapons that range from a sword, a crossbow and a hidden wrist knife. All of these weapons will need to be mastered if the player has any chance at completing this epic game. The general idea behind Assassin’s Creed is to give players the option to do whatever they want within the confines of the story. Altair can go ahead and kill everyone he sees but doing so will make his quest virtually impossible to complete. You see the people that live around Altair are real, living, breathing people. If one person sees you kill an innocent bystander, they’ll cower in fear, run away or try and stop you. You’ve never experienced anything like this before, I guarantee it.



            The realism doesn’t stop there though, not by a long shot. As Altair moves around crowds of people, he actually moves like a real person. You take for granted how you act in real life until you see it within a game. Altair will slowly take his hand and gently move people aside as he passes through them. Of course you are free to shove people out of the way but the more suspicious you act, the more likely people are to keep an eye out on you. Remember the time period here, people were very nervous in their everyday lives. If you just suddenly decide to climb up a wall or break into someone’s house, you can be sure they’ll react negatively. Speaking of climbing up on objects, if there’s anything that protrudes from a surface that’s over two inches thick, Altair will grab on and try and climb whatever it is. This realism goes forth in every aspect of the game from walking to running and yes, to fighting.



            If Altair runs, he’ll be shoved over rather easily while fighting. You have to change your entire mentality about videogames when you see Assassin’s Creed in action. This is about the most realistic videogame ever created. If you decide to do a lot of aerobic activities like running, climbing and fighting, you won’t stand a chance against a horde of people. That’s right, not only guards attack you but regular people. If you decide to kill a man’s wife, you better be on the lookout because this man will hunt you down until you’re dead. I could go on and on about how this game reacts to human responses but really, seeing it is about the only way you’ll understand how incredible all of this is.



            Fighting is something else altogether. Since everything else about Assassin’s Creed is based on realism, you can be sure that fighting is as well. If you take your small hidden knife and slice someone’s throat, that person is dead, no health meters here people. The same goes for you. Defending is all done automatically but that doesn’t matter because of the control you have over everything else. Everyone needs to see this title in action because these words simply don’t do it justice. Hopefully the screenshots provided will give you a better understanding of what Assassin’s Creed will offer.



            If you thought Heavenly Sword had superb animation well that’s nothing compared to what Assassin’s Creed offers. Altair has literally hundreds of thousands of different animations. Every single situation Altair comes into, he’ll react differently. All of these animations were hand made too which is even more incredible but it explains why everything looks so impressive. The graphics as a whole are at a whole new level never before seen in a videogame. Everything from environmental effects to superbly impressive character models, are present in Assassin’s Creed. The sound effects are equally impressive. There are just not enough good things to say about this title. The only time there was any noticeable lag was when Altair climbed up a huge structure and overlooked the entire city. I can’t even begin to imagine what the finished product will be like given the early stage it’s at now and how polished it already is.



            Perhaps the most astonishing aspect of Assassin’s Creed came from the end of the demo. After Altair was overtaken by several villagers, the screen went black and a computer display appeared on the screen that said “System Offline.” Care to explain that? I know that I can’t but I can tell you that I haven’t been this intrigued by a new IP in years. This is how I felt when Metal Gear Solid was first announced. I’ll be following this title extremely closer as it nears completion. Right now it’s a PS3 exclusive but there are rumors it’ll be heading to the 360 and PC later on at some point. Regardless of what happens in the future, right now its reason enough to buy a PlayStation 3. This was hands down my favorite game of E3 2006 and it’s likely to be one of your favorite games once it gets released sometime next year. I’ll keep you posted.

Assassin’s Creed
M
1
Action
Ubisoft
Ubisoft
11/13/07
9/10
8/10
9/10
9/10
9/10
9/10
9/10


            The past six to eight months have clearly been dominated by FPS games on the PC and current consoles, except the Wii, with games such as The Orange Box, Halo 3 and Call of Duty 4 to name a few. It seemed as if these titles would steal the limelight away from any game that tried to penetrate the market at the same time they did, but this was not to be. Enter Assassin’s Creed, a brand-new third-person action/adventure game by Ubisoft Montreal. The gorgeous visuals, amazing audio and unique storyline, the game makes you immediately stand up and take notice.

            AC takes place in two eras; modern times and twelfth century A.D, when the Third Crusade between Christians and Muslims was tearing The Holy Land apart. Both time periods are linked, but how and why, I will leave that for you to find, otherwise it would spoil the story.



            Ninety percent of the game takes place in the 12th century, where you take the role of Altair (pronounced Al-ta-eer), who is a part of a clan of assassins. These people crave peace, believe that the Crusades are destroying The Holy Land, and feel it's up to them to stop this ongoing religious battle. As a result, you are tasked with assassinating prominent targets from both sides, of which there're nine in total. Since the game is inspired by actual events, the targets you eliminate are people who actually did disappear in the 12th century from The Holy Land due to mysterious circumstances.

            You carry out assassinations in three cities, namely Jerusalem, Damascus and Acre, with each divided into three districts; the poor, the middle and the rich district. Initially, parts of all the three cities are locked and become accessible as you progress. Before you pursue a designated target and eliminate him, you have to snoop around, investigate and gather information so that you're fully prepared. This is done in four different ways: pick-pocketing vital information, questioning an informant, eavesdropping on conversations and interrogating those connected to the target.



            But before you can do the above mentioned things, you have to identify areas of the city where you'll find these people because of all the hustling and bustling of life. There are all sorts of people on the streets such as beggars, jar carriers, guards, scholars and many more. This leads you to climbing the tallest points of the city: such as towers, minarets and church tops etc. (coined View Points). Once you reach these high points, a section of the city map opens up, showing what you need to know about that section. Climbing up to these places is a lot of fun because Altair is the most agile assassin you've ever seen. His abilities are quite similar to those of the Prince of Persia. He can grab ledges, windows, blocks sticking out of buildings…pretty much anything that is uneven or irregular about a structure. As a result, climbing feels realistic and quite natural.

            As an assassin, you have to follow three simple rules. Number one, keep a low profile by avoiding to attract a lot of attention to yourself, which means walking and not running in the streets and not doing acrobatics in the view of guards, among other things. If however you fail to keep a low profile, then you have two options: hide or fight.



            For fighting purposes you have two weapons at your disposal: a sword and short dagger. The dagger is useful if you want to quickly attack or deflect enemy attacks. The sword comes in handy when you are in the mood for duels, where you've got basic attacks, counter attacks, grabs and much more, which makes battle extremely satisfying. Altair moves, attacks and dodges enemy strikes with great fluidity and it feels as if you're watching synchronized dancing. You also have throwing knives, which can be used to kill enemies from a distance, but you have a limited number. If you run out, you can pickpocket grunts or head back to assassin headquarters to restock. Finally, the short blade allows you to assassinate anyone who might be unaware of your presence, which generally means he/she has his/her back turned towards you.

            But if you don’t feel like fighting and wish to hide, first you have to literally disappear as you find a hiding spot, which in the cities include things such as bales of hay, walking along with a group of scholars (Altair wears their clothing) and small covered compartments on various rooftops, among other things. Once hidden, you have to stay put until the guards stop looking for you and everything returns to normal. There is a small status indicator on the upper left hand corner of the screen which always keeps you updated with different colors. Red means alert, yellow is caution and so on.



            Rule number two says that you should not harm innocent civilians. If you do, there are two negative consequences. One, you run the risk of being spotted by the guards, thus forcing you to hide or fight, and two, a small portion of your health is taken away, which replenishes over time. Whether you kill a civilian or take damage when fighting guards, your health always replenishes over time. However, if you punch a civilian and start a fistfight, somehow you won’t be noticed by guards or other civilians, which allows you to go around punching people if you like without any consequences.

            The last rule is that you never compromise the brotherhood, but that doesn’t really come into play at all during the course of the game, which renders it useless.



            As far as the assassination of the nine targets goes, the game leaves it up to you as to how to go about it. You can do so discreetly or aggressively depending on your mood and style. Being discreet requires that you plan your actions carefully. Once near the target, you must scope out the guard detail, rooftops or ledges that can be climbed, and people that can be used to blend in before dealing the final death strike. Or, you can just walk straight to your target, blow your cover, fight all the guards and the target, weaken him, and then finally take him out with your blade. Needless to say, planning the entire thing is far more gratifying. You will also feel satisfaction when all your hard work and actions end in the ultimate assassination.

            Assassin's Creed also has side-quests, which include finding and climbing to all the viewpoints, collecting flags, killing Templars and saving citizens being harassed by guards. Completing fifteen of them increases your health bar once, and you can eventually gain a maximum bar if you keep going. Saving citizens also makes scholars and vigilantes appear on the streets. Scholars allow you to blend in while vigilantes help you escape by distracting and holding off guards if you're being chased.



            Technically, Assassin’s Creed is visually stunning. All three cities have been accurately recreated to offer an authentic feel of 12th century Holy Land. All the buildings are very detailed, and you can make out every nook and cranny. This is what helps you identify which part of the building is scalable and which part is not. The three districts are also very different from each other, with each having buildings and the type of crowd that you would typically find there. Also as mentioned before, swordfights look absolutely beautiful. In addition, you travel between cities on horseback, and the mechanics are very well-done. The horses walk, run, gallop and jump around as if they're real, and they look good doing it. Plus having the ability to fight while on horseback makes it a very unique experience altogether.

            Besides looking great, combat also sounds good. Swords clashing with each other and peoples' bodies resonate with convincing contact. When you assassinate someone, a distinct note plays in the background, which highlights what you've just done. Dialogue is delivered in such a way that gives you the impression that English is not the first language of the people talking. People on the streets pass remarks when they see Altair doing all sorts of crazy moves all over the city. He, however, speaks English too perfectly, which makes his delivery and accent seem flawed.



            There are other things in Altair’s world that are flawed as well. The biggest of which is the repetitive nature in all aspects, whether it is gameplay, audio or video. You also carry out the same four types of investigation again and again when studying assassination targets. The same goes for all the view points. In terms of the voice work, when soldiers are harassing citizens, you hear them repeat the same few lines all the time…and when you save a citizen, you hear him/her thank you using the same few lines. You also see the same kinds of people inhabiting the districts of all the three cities, and the fact that the game's enemies aren't that tough makes this game quite easy. Assassin's Creed is certainly riddled with repetition, but the fun factor more than makes up for it.

            In the end, the fact that AC offers players a new kind of satisfying and great-looking gaming experience with an engrossing storyline is what ultimately saves it from ending up in the mediocre category. The monotonous nature does hurt the game, but other great elements such as combat and Prince of Persia-style moves among others hold the package together. If you are looking for a great and unique gaming experience, then give this one a try.

Assassin’s Creed
M
1
Action
Ubisoft
Ubisoft
11/13/07
January 20th, 2008: Review Published.
October 7th, 2007: Updated Preview Published.
October 7th, 2007: Screenshots Published.
August 20th, 2006: Screenshots Published.
May 16th, 2006: Preview Published.

Screenshots
October 7th, 2007
August 20th, 2006