Parent Talk: Citizens of Earth has been rated E10+ for everyone ten and up. It features animated violence, tobacco references, and simulated gambling. If you’ve ever played Earthbound you know what to expect here. The game’s world is animated with cartoony flare, and the setting is a modern day, over the top city. It’s very goofy, which means that even players who are ten shouldn’t have a problem with any of the material showcased in the game.
Plays Like: At first glance one might be inclined to say this is the next entry in the Earthbound series. Citizens of Earth features many elements inspired by that classic SNES game, however it has a few other elements that separate it. Gameplay is broken down into typical RPG fair, where you move around an overworld, get new quests by talking to people you see, complete quests to get more members on your team, and battles take place via turn-based gameplay.
Review Basis: Finished the PC version of the game, which Atlus sent us.
Earthbound is considered a lost classic. For whatever reason the game bombed upon its original release, however it has developed a massive cult following since then. There was something special about it, the modern setting, the charm and awesome characters were also so unlike everything else on the market. Citizens of Earth tries so desperately to be the unofficial sequel, but never manages to capture the same spirits.
If there’s one elements that I absolutely loved with Citizens of Earth it has to be the presentation. I loved how all the characters looked, and the game’s setting. This often felt like a modern day Earthbound. The art style is beautiful and also very humorous. I laughed out loud on more than one occasion. The voice acting of the character is also another area that I really enjoyed because each has their own unique charm to them.
- The story can also be quite humorous at times. You take on the role of…you. You’ve just become the Vice President of the World, and after a day on the job you’re tired and decide to go on a much deserved vacation. The game picks up with you waking up at your mother’s house, and as soon as you leave said house you see protestors everywhere. Eventually the plot takes a turn to the bizarre with some strange brewed coffee affecting the citizens, and well, there’s much more going on behind the scenes. Sadly the story does get a little jumbled with the abundant amount of side-quests thrown in.
- Characters galore. There are over a dozen recruits you can find in the game, and each one has their own unique ability. Your brother can allow you to acquire items from anywhere, a mascot character can change the game’s difficulty on the fly, and so on. These abilities also transfer over into battle, where your mother might be able to heal an ally, and another character might be able to protect other characters. Mixing and matching your team is a powerful strategy to ensure you’re always ready for whatever lies ahead.
+/- Most of the game’s objectives are a little too vague for their own good. I understand this was done to be humorous, but in the end it means you have to play through the game in a few sittings or you might have trouble remembering exactly what it was you were supposed to do. A very simple case from the beginning of the game is you try and recruit the conspiracy guy. He requires three pieces of evidence, but you’re not told what the evidence is. The log simply tells you to ‘Collect the Evidence’. What does that mean? It’s simple enough if you play right away, and explore, but if you put the game down for any lengthy period of time you may wonder what it is you’re supposed to do next. This issue pops up constantly throughout the game.
+/- The battle system starts off quite enjoyable, but after a while it becomes tiresome and repetitive. The concept works like this. Every attack either gains or depletes an energy orb. There are also items you can use to restore energy, as you would imagine. That sounds simple enough right, well good because it is. The thing is that after a while you find yourself always cycling through the exact same attacks. You’ll use two physical attacks to build energy, one powerful attack which depletes said energy, another to heal your party, etc. Repeat this countless times and there you have it. Over time it almost feels like you’re not playing at all. Thankfully the auto-defeat feature from Earthbound is featured here so when you visit older areas with weaker enemies you can easily navigate the area without having to defeat countless enemies.
- At first you won’t mind all the new characters being added to the game, but in time you start to realize that none of these characters has any soul. There’s just nothing special about them. I really enjoyed the banter from a handful, but the rest felt almost like cut and paste clichés. I would have much rather had a solid group of say six or eight characters, but with more fleshed out and humorous storylines than what we got.
I think with some tweaking this could have been something special. It’s not a bad game by any means, it’s just that it needed some more time in the oven and the battle system needed some more diversity. I also would have really loved to have seen less characters, but more of a focused backstory on some of these wacky people. As is right now, Citizens of Earth is a decent game that might tickle your fancy if you’ve enjoyed seeing the footage in the video review.
Final Score: 6.5/10