Tag Archives: gamefreak

Pokémon Y Wonderlocke!! – Ep 2 “A Costly Victory”

In the second episode of our Wonderlocke, Steven makes a crucial mistake and ends up losing one of his best Pokémon. This is just the second episode and it doesn’t look that great for our hero.

Wonderlocke Rules:

1- When a Pokémon faints, it is considered “dead” and cannot be used anymore. It has to be either released or stored in a specified PC Box titled “Cemetery”.

2- You can only capture the first Pokémon you find in every new area and nothing else. If it faints of flees, there are no second chances.

3- The captured Pokémon must be Wondertraded and cannot be used in battle. You can however use the Pokémon obtained from Wonder Trade.

4- If a Pokémon obtained from Wonder Trade is too overpowered or over-leveled, you have 1 of 2 choices. Store it and keep it for later or Wonder Trade it again until a more suitable Pokémon is obtained. This is a one time decision and cannot be reversed.

5- If you receive the same species of Pokémon twice, you may Wonder Trade it again until you get a Pokémon not previously obtained.

6- You must give a nickname to all of the Pokémon you catch, for the sake of forming stronger emotional bonds.

Pokemon X And Y Wifi Battle Vs Denny – Incredible Mixed Tier Action (OU/UU/NU)

This is the first battle I’ve had with this team and it turned out to be a fantastic duel. I have tons of battle saved up so look forward to more regular uploads as soon as I receive my tripod. In the mean time, please leave a comment and let me know what you’d like to see in future videos including pokemon suggestions. Also, if you want to challenge me, leave a comment or PM me. I never refuse a challenge.

Gamecube Memories: Pokemon XD Gale of Darkness Review

Pokemon X & Y might have been the first real 3D adventures we craved and deserved for over a decade, but they were not the first time a Pokemon RPG went into the third dimension. Pokemon Colosseum can indeed claim that title but I’ve never had the chance to play it. Instead, I recently completed its sequel ‘Gale of Darkness’, also on the Gamecube. From what I’ve gathered, XD made plenty of improvements over the formula introduced in Colosseum. For starters, just like the portable gems, you can save and continue your game at any given time. You can also tell right away from the start of the battle if there’s a shadow Pokemon present, and purifying them is now a lot more simple. I’ll talk a bit more about that later but since I have not played Colosseum, I’m gonna judge Pokemon XD: Gale of Darkness as if it was an original title.

The first thing you’ll notice is that the entirety of the game is played via double battles. That’s pretty freaking cool actually and makes the experience different and unique since double battles were first introduced in Generation 3 (Ruby/Saphire/Emerald) and have since been nothing more then an afterthought in the main games. While the AI doesn’t use the intense strategies you can find in the VGC nationals, they can still surprise you from time to time with a basic protect/earthquake combo.

You start the game with an Eevee and are quickly given the option of evolving it into a Flareon, Jolteon, Vaporeon, Umbreon or Espeon. I chose Espeon and in my opinion, it made the game a lot more easy then it would have been with the other starters. There are so many types weak to psychic attacks that my Espeon really put in some work and made most of the game a breeze. It also carries Bite which can knock off Psychic and Ghost types and can learn Shadow Ball later on for even more coverage. Still, this is a pretty kick ass starter.

The shadow Pokemon mechanic is pretty interesting. Team Cypher is an evil organisation who wants to turn Pokemon into fighting machines. Your goal is to steal every shadow Pokemon you see with the intent of restoring them to their true form. You do that by lowering their hp during a battle and using a pokeball after, just like you would with a wild pokemon. The difference is that this actually occurs during a fight with another trainer. We’ve been told since the original Red & Blue that we couldn’t capture other trainer’s Pokemon. It feels bad ass to be able to do so in this game.

Shadow Pokemon are limited in their abilities. They remain with the same type weaknesses, but they only carry shadow moves. These moves are super effective against every non-shadow Pokemon. They can’t level up until they’re purified so there’s not much reason to carry a shadow Pokemon around unless you want to purify him. You can do so in various ways and the game does a pretty good job of explaining the process to you.

The storyline was pretty entertaining for a Pokemon adventure. The characters, especially the villains, were all colorful and interesting. It’s a kids game however so don’t expect anything close to a triple A adventure ala Shadow Hearts. Unfortunately, since this doesn’t have the same metagame you’d experience in the core Pokemon titles, the plot won’t be enough for most. All you do in XD is battle other trainers. There’s no incentive to raise your Pokemon since you can’t bring them online after to battle your friends. Because of all that, I found the game to drag on by the twelve hour mark. Since this is a 15 to 20 hour RPG, Gale of Darkness could prove extremely repetitive and tedious for the average gamer.

Still, for my money, any Pokemon fan should try to experience Pokemon XD: Gale of Darkness at least once. It’s nowhere near the top when it comes to role playing games of the Gamecube/Xbox/PS2/Dreamcast generation but it’s nowhere near the bottom either. This is simply a solid videogame that Pokemon fans will eat up while other gamers could find some enjoyment out of. I can only hope that Nintendo has plans to create a full 3D Pokemon game similar to this for the Wii U in the near future.

Pokemon Pearl & Diamond Review

pearlPokémon Diamond & Pearl (Available exclusively on Nintendo DS)
ESRB Rating: E
Number of Players: 1 to 2
Genre: RPG
Publisher: Nintendo
Developer: Game Freak
Release Date: April 22nd, 2007

The 4th generation of Pokémon games are my personal black sheep. They contain the only Pokémon games in the main series that I had never completed in the Pearl/Diamond/Platinum and HeartGold/SoulSilver versions. For one reason or another, I wasn’t in the mood for Pokémon gaming back then. I did buy Pearl when it came out and before I restarted a file, I had 10 hours invested into it so it’s not like I never gave it a chance. I’ve been watching a tremendous amount of ‘Let’s Play’ videos and documentaries on the history of the series lately and it’s gotten me in the mood for some more Pokémon. I thought there was no better excuse to go back and finally complete the last main entry in my favorite video game franchise, and so I did. Here’s my verdict.

The Great:

My god has Pokémon changed over the years…. and for the most part, the better. But there’s one complaint that always comes up when I talk about recent entries and that’s the difficulty level. Pokémon Pearl was the most challenging Pokémon game I’ve played since the original Red and Blue. Like any RPG out there, you can make it as easy as you want by grinding indefinitely, and if you choose that route, you’ll likely think I’m crazy, but I chose the complete opposite. I went from point A to B from start to finish without any grinding whatsoever. Once I had captured my team, I used repels during most of the adventure to accelerate things even more. And sure, that would make any game harder than it is, but you got to understand that I’m no beginner when it comes to Pokémon so I already have an advantage that most wouldn’t.

What truly makes the game challenging is the following factors. Leveling up takes a lot of time. Even defeating Pokémon five levels above yours doesn’t gain you that much experience. Another extremely important aspect of Pearl & Diamond is the fact that you’re going to face diverse teams. While most trainers will sport the series tradition of only having one type, most will surprise you by having two or more types in their party. And I’m talking about gym leaders and Elite 4 members here, you can’t just start with a water type and spawn Surf and expect an easy victory. Finally, Elite 4 members challenge you with five Pokémon each while the champion has six. Not only that, but these pocket monsters will be five to ten levels higher than your top Pokémon on your team. This forced me to finally cave in and evolve my Pikachu just before the final fight with the champion. Ash would be disappointed in me.

02The Good:

+ The very best batch of starters I’ve seen. While Infernape is kick ass, Fire/Fighting is not uncommon. After-all, Blaziken from Ruby & Sapphire sported that very same dual type, but then it gets pretty interesting. Not only is Empoleon’s design bad ass, but he might also be the only water/steel mixture in the entire game. Finally, you have Torterra who seems to have a freaking forest on his back with spikes thrown in for good measure. Being Grass/Ground doesn’t hurt either. We haven’t seen such unique starters before, or since.

+ I’ve heard a lot of complaints about the over-abundance of HM moves in Pearl/Diamond. For me it added to the challenge and made things more interesting. It also forces you to take mental notes of areas you’ll have to come back and visit later on.

+ Super visuals and audio presentation for the time. This game looks pretty nice on a DSi and the songs are some of the best I’ve heard in the series so far.

+ Post game content is excellent. Battle Tower is back from Pokémon Crystal, and there’s also tons of legendaries to catch after you’ve dealt with the Elite 4 including the odd, but fan favorite Regigigas.

+ All your Pokémon can be transferred all the way to Pokémon X & Y if you’d like too.

01The So-So:

+/- While you may no longer use the Nintendo DS Wi-Fi Connection to battle in the 4th and 5th gen games, this is where Pokémon finally made its online debut. It was a bit underwhelming to say the least with bare-bone features and connection issues all over the place. Still, this was a huge step for the franchise back in the day and one that has made Pokémon a stand out in the e-sport industry thanks to Pokémon X & Y.

03The Bad:

– Probably the worst storyline in the franchise after X & Y. It’s practically non-existent, and when you do get a truly epic moment in your final standoff with Team Galactic, it’s ruined when you face the leader of the gang, a truly evil guy, and realize you only have four Pokémon to worry about during the battle.

– For some reason, it takes forever for the health bar to lower during battles. Surfing on water is also extremely slow. I heard that these were all fixed with the Platinum version, but they’re indeed annoying.

04The Lowdown:

Never underestimate Pokémon is the feeling I’ve come back with after having completed Pearl for the first time. This is a series I’ve cherished since Red & Blue and every single entry in the series has been rock solid. While I’m not sure where it would rank in my personal favorites, it’s still a game I’d recommend any day to any portable gamer. Like the franchise itself, Pokémon Pearl might not be perfect, but it’s damn enjoyable. Fun from start to finish, you can’t go wrong with Pearl/Diamond. If like me, you’ve never experienced the DS classics, you might want to reconsider.

Final Score: 9.0/10