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Street Fighter V Review

SF5Street Fighter V (Available on PC and PlayStation 4)
ESRB Rating: T
Number of Players: 1 to 2
Genre: Fighting
Publisher: Capcom
Developer: Dimps & Capcom
Release Date: February 16th, 2016

Parent Talk: The ESRB rates Street Fighter V T for teens because of suggestive themes, violence, and mild language. The series has its own unique art style, and isn’t overly realistic in its depictions of violence and everything is over the top. The suggestive themes are mainly because of the scantily clad female fighters, but that too isn’t as far reaching as some other fighters out there. Honestly if you’re old enough to understand how to play fighting games, you’re old enough for Street Fighter V.

Plays Like: I’d hate to say that if you’ve played one Street Fighter you’ve played them all because that would be a flat out lie, but the core gameplay mechanics and structure have remained largely the same since the original Street Fighter II. Yes the series has greatly evolved since then to introduce advanced combos, parrying, and so many other concepts, but those original gameplay mechanics like best of three rounds, unique joystick motions to pull off special moves, and more are still featured here. Street Fighter V is a wonderfully compelling game that will take hours upon hours of your time to get competent at, and will takes years to master.

Review Basis: Sony sent us a review copy to play in advance of the official release date. I played through the entire story mode, I played a bunch of versus matches locally, and got destroyed online.

It has been since the Super Nintendo that a Street Fighter was exclusive to a home console. That sure didn’t last long back then before the series hit the Genesis, and every other platform known to man shortly afterwards, but for a short period of time Street Fighter II was only available on the SNES, and that changed the landscape of the console wars forever considering how big of a success Street Fighter II was in the arcades.

Today Capcom and Sony have partnered up to bring Street Fighter V exclusively to the PlayStation 4. Yes it’s also getting released on PC at the same time, but having console exclusivity is a really big deal. Whether or not it helps further the divide between the PS4 and Xbox One is up for debate, but the fact that the PS4 will now become the de facto fighting game system of choice for fighting game fans the world over speaks volumes.

Having sat out Street Fighter IV for most of its existence means I’m reviewing this game having stepped away from the series after the Street Fighter II, III, and the Alpha series. Those series were incredibly influential in my understanding and enjoyment of fighting games. So does V have enough special to make me want to devote time, effort, and energy into the latest Capcom fighter? Let’s find out together!

SF5_5The Great:

The complete package. That’s the first thing I think of when I think of Street Fighter V. There were four different versions of Street Fighter IV, the original release also known as vanilla Street Fighter IV, Super Street Fighter IV, Super Street Fighter IV: Arcade Edition, and Ultra Street Fighter IV. Each of these games added new characters, costumes, backgrounds, and gameplay tweaks. The problem was, and one of the key reasons why I stayed away from that game for so long, is that if you missed out on the original release, you always felt like you were playing catch up. If you wanted the complete experience, it always felt like it was just out of reach.

With Street Fighter V, it’s clear that Capcom designed the game from the ground up to be upgradable. Capcom has built a game that will allow players to constantly add new characters, new costumes, new gameplay tweaks, and even new gameplay modes, without forcing the player to purchase an entirely new game. New gameplay features will be free to everyone via downloadable patches. Characters, costumes, and stages will be purchasable DLC, however you can use the in-game currency, Fight Money, to purchase these goods. Yes you can purchase the goods via the Season Pass, or real-world money (Zenny), but the fact the option is there to use an in-game currency makes all the difference in the world.

At launch Street Fighter V has 16 playable characters, with a nice roster of new characters and returning favorites from previous games in the series dating back all the way to the original Street Fighter. The line-up includes Ryu, Chun-Li, Nash, M. Bison, Cammy, Birdie, Ken, Necalli, Vega, R. Mika, Rashid, Karin, Zangief, Laura, Dhalsim, and F.A.N.G. First year DLC characters have been confirmed to include Alex, Guile, Balrog, Ibuki, Juri, and Urien. That’s quite a nice roster if I do say so myself, and who knows how this will play out in the years ahead.

The current gameplay modes include a Story Mode, Versus, Survival, Challenges, Training, Ranked Match, and Casual Match, but as I said before, there’s room for additional gameplay modes in the future. Capcom has already confirmed a Cinematic Story expansion will hit in June for free to all players. It’s what’s available right now, plus the promise of future support that ultimately makes this an exceptional fighter. The future looks exceptionally bright for this one.

SF5_4The Good:

  • Interesting story mode. Unlike traditional story modes where you fight through a lengthy roster of characters, here you battle your way through three or four opponents and that’s it. Each character has a very detailed, almost comic-book style infused cutscene-based storyline that details some part of their past leading up to the current events of the game. The overall storyline will be fleshed out in an update coming out this June, but it does act as a nice starter. The artwork is also fantastic, and will tickle the nostalgia bone of long-time fans of the series.
  • Online play is very responsive and the net code is great. Playing this prior to launch I had very little problems connecting to online matches, and there wasn’t any noticeable lag. I played through a bunch of matches and they all went off without a hitch.
  • The Capcom Fighters Network is awesome! It highlights where battles are happening all over the world, you can view player profiles, match statistics, designate rivals which allows you to keep an eye on their performance, register your friends and follow your favorite players. You can even find out about the latest tournament news, watch replays, and best of all, send battle invites out. Overall, this is a phenomenal way to keep everyone connected and up-to-date, which is crucial considering this is supposed to be the only version of Street Fighter V ever released. With this system, Capcom has created a key way of allowing them to update everyone in a nice, clean, and elegant manner. Hardcore fighting game fans are going to absolutely love this.
  • Combat is smooth, with good weight to the various characters, and the fighting feels tight and responsive. Classic Street Fighter moves are present throughout, however the new aspect to this iteration is the Variable or V-system. Each character has a V-Trigger, a V-Skill, and a V-Reversal. The V-Skill is completely different based on the character, some perform an offensive, defensive, or mobility enhancing move. V-Reversals are very similar to Alpha Counters in the Street Fighter Alpha series and allow a player to counter an incoming attack. They take some time to master, but can allow you a chance to start up a wicked combo. The V-Trigger works like Ultras from Street Fighter IV in that they’re designed to allow one player to turn the tide on the other. Once triggered they unlock a character’s true potential. They can make standard moves more powerful, and they can turn a super special move into an ultra-move. Take Ryu for example, if you have full V-stock and EX stock, you can trigger a Denjin Hadouken, by far his most powerful singular move. You may have noticed I said EX stock, and that’s right, you can keep stock of EX as well, which allow for more powerful version of standard special moves. Overall the system is fairly easy to get into, and robust enough that when coupled with the deep combo system, players should be able to spend countless hours seeing what’s possible.
  • The audio visual presentation is excellent. You can really tell they put the Unreal Engine 4.0 to good use here, and yes it’s true there’s a distinct style to the game that doesn’t go for realistic fighters, this is still the prettiest Street Fighter ever made. The backgrounds in particular look great, and the comic book-style cutscenes in the story mode are just great. The most important part, the entire game is running at 60 frames-per-second in wonderful 1080p resolution. The soundtrack is fantastic, and the new renditions of some of the classic tunes sound wonderful. Even the voice acting is pretty good, which really surprised me. Overall, it’s Street Fighter you know and love, but in glorious next-gen HD.
  • PS3 arcade sticks work! That may not be a big deal to some, but considering professional sticks are often around $150 and up, I can tell you many people will be extremely pleased with this aspect of the game.

SF5_3The So-So:

+/- The training mode is your basic training mode, where you can set some features like move displays, frame boxes, command inputs, etc. What it lacks is what made the training mode in Killer Instinct so exceptional on the Xbox One, it fails to teach you how to string combos together, or how to understand the fundamentals of the game. This won’t even be a blip on the radar of series veterans, but it is an important element missing for brand new players to the genre. Understanding the basics before getting online is crucial.

SF5_2The Bad:

  • While the game does offer a lot of options for fighting game fans, it feels a bit barebones at launch. The roster is nice, the backgrounds are great, however the story mode is over in a flash, and there’s not much else here except for online combat, the survival mode, or local versus multiplayer. Sure the future promises to increase the content dramatically, but for now, there’s nothing to unlock, and thus very little else to chew into outside online play. Mortal Kombat X felt much richer in terms of sheer content at launch.

SF5_1The Lowdown:

I have to admit that it was really nice being able to sit down, whip out the old arcade stick, and just lose myself to a fantastic Street Fighter. It feels like I haven’t done that in far too long, and that’s the truth. This is one I want to devote more time, effort, and energy on because it feels like it deserves it. This is an absolutely excellent game that is well worth the price of admission, and with the promise of no new Street Fighter V releases, and loads future content delivered directly through this one game, fans of the series may have just found the ultimate Street Fighter experience. If you like fighting games, honestly, this one’s a no-brainer and is likely already on your pre-order list.

Final Score: 9/10

Crossed Swords II Review

Crosswed Swords II ReviewCrossed Swords II (Available on Neo Geo MVS, AES, and CD)
ESRB Rating: N/A
Number of Players: 1 to 2
Genre: Action
Publisher: SNK
Developer: ADK
Release Date: May 2nd, 1995 (Original CD version), August 28th, 2015 (AES and MVS versions)

Parent Talk: This is an independent release of a Neo Geo game from 1995 that has been converted from the Neo Geo CD to the Neo Geo MVS and AES. It features a wire-frame character facing off against countless mystical enemies. While there are depictions of violence and blood, it really isn’t damaging for children to play the game. In fact this is exactly the sort of game I would have played in the arcades when I was younger, and I turned out just fine…ok that’s debatable, but honestly it’s perfectly suitable for E10+, even though the ESRB didn’t rate the game.

Plays Like: If you’ve played the original Crossed Swords you know what to expect, and if not, why haven’t you? Players take on the role of a knight, a warrior, or a ninja and make their way through multiple levels of non-stop combat. Combat is special in that you have to defend and attack whenever your enemy has an opening. It’s a very defensive style game, which makes it highly addicting. There are multiple paths to take, and a progression system wrapped around an in-game shop where you can level up, purchase upgrades, and more.

Review Basis: Completed the game multiple times, and tried every possible route.

Crossed Swords II highlights just how amazing the Neo Geo community really is. The game was originally released exclusively on the Neo Geo CD, however has since been converted to the AES and MVS formats. The conversion was handled by the main man behind the infamous Neo Geo UniBIOS, Razoola. Together with Jeff Kurtz from NeoBitz, they converted the CD exclusive over to the MVS and AES in style. Let’s find out how it all turned out.

CS1The Great:

Not only is the conversion spot on, but thanks to NeoBitz’s involvement, the two released a full MVS kit including artwork, dip switch settings, and a mini marquee, as well as a full AES release including a Shockbox. This is exactly why the community is so incredible, because fine folks are willing to go the extra mile. The quality is absolutely top notch, and you would have no idea wasn’t an original cart from back in the day because of the sheer quality of the product. They both need to be commended for a job well done.

Instead of just converting the game over to the MVS/AES, Razoola did something extra, he fixed graphical and audio bugs, game glitches, and even some translational problems. In short, he went all out. While I don’t have access to a full list of improvements, he did specify that 33 Sound FX were added, and 53 Graphical fixes were made. I should mention that the original CD-soundtrack to Crossed Swords II was not transferred over, instead the music was ripped from the original version of Crossed Swords.

CS2The Good:

  • The storyline in Crossed Swords II is minimalistic, but gets the job done. Essentially the main baddie from the original game returns to wreak havoc on the country, and only you can stop him. Ok sure it’s nothing original, but it gives some context as to why you’re fighting all of these enemies.
  • Multiple playable characters! Unlike the original game you now access to the original knight, a female warrior, and a ninja. Each character has different stats, with the knight having the strongest physical attacks, and the highest defense stats, but also low magic and the lowest speed. That means his recovery isn’t great either. The female warrior has low attack and defense, but the highest speed and magic attacks, making her play style quite different. Finally the ninja has balanced speed, attack, and defense, but the lowest magic attack skills.
  • Multiplayer is vastly superior to the original game. This time each player has full access to the entire screen. In the original one player was stuck on the left portion of the screen, and the other player the right portion. Now both players can gang up on enemies, or quickly dash to the other side of the screen.

AES+ Jumping and dashing are fantastic additions. Both are extremely useful techniques to master early on. With the proper weapon a jump attack can be devastating to your enemy. The dash allows you to quickly cover ground, or get out of your enemy’s line of fire. You can also dash in at an enemy, strike, and then dash out.

  • The core gameplay is utterly fantastic. Enemies block repeatedly forcing you to wait for an opening before you attack. You have access to magical attacks and traditional attacks, but when coupled with the new jump and dash moves, you feel just powerful enough for the task at hand. Make no mistake about it, it’s not just the enemies that defend, you have to do the same as well if you want to survive. This defensive style gameplay is addictive and forces you to stay on your toes.
  • Branching paths extend replay value. Much like the original, you can select multiple paths to take, which change which bosses you will fight, and how you will progress through the game. You’ll have to play at least twice in order to get a true sense of what the game has to offer. There are also two different gameplay modes, one is the main story, and the second is a boss battle mode where you can challenge any of the bosses to learn their strategies, which also enhance the replay value.
  • MVS+ You can purchase new items and equipment from shops. That means you can save up and purchase that sword you’ve been eying, replenish your health and magic attacks, or even level up. That’s right, you level up at the shops, which adds an interesting elements of strategy to the game because you need to balance whether to improve your gear, or your vitality.

    • The graphics for the most part look very similar to those in the first game. There are a lot of recycled enemies with simple color palette swaps, but the sprites are massive, and feature great animations and color. The backgrounds also look very detailed and nice. The sound effects are fantastic, and the music, while taken from the original Crossed Swords, fits perfectly within the game.

    CS3The Lowdown:

    Crossed Swords II is an extremely fun game in its own right, and it is absolutely amazing being able to play this in a Neo cab, or on your home TV via the AES. Razoola and NeoBitz did two runs of the MVS version, and one run of the AES version, and sadly they’re completely sold out meaning if you like what you see in the video review, I’m afraid you’re out of luck. Maybe one day the game will be reprinted again, otherwise you may have to resort to purchasing it from the second hand market and good luck with that as prices will most likely be astronomically high. I tip my hat off to Razoola and Jeff for a job well done. This is hands down one of the best videogame products released in 2015.

    Rise of the Tomb Raider Review

    Rise of the Tomb Raider ReviewRise of the Tomb Raider (Available exclusively on Xbox One)
    ESRB Rating: M
    Number of Players: 1
    Genre: Action
    Publisher: Square-Enix
    Developer: Crystal Dynamics & Eidos Montreal
    Release Date: November 10th, 2015

    Parent Talk: the ESRB rates Rise of the Tomb Raider M for mature because of blood and gore, intense violence, and strong language. You shoot, stab, and kill in every way imaginable in order to survive this harsh world. You hunt animals for their pelts, throw grenades to take out small hordes of enemies, and much more. Even though you take part in all of these overly violent acts, this isn’t Gears of War so don’t expect pools of blood everywhere. That said, this is certainly not a game you would want your children to play.

    Plays Like: Rise of the Tomb Raider plays almost exactly like 2013’s Tomb Raider reboot, except the controls are tighter, the action is more refined, and the exploration feels more natural. This is an action game with puzzle elements, some light platforming sections, and an emphasis on action during the latter half of the game.

    Review Basis: Microsoft sent us a review code, and I played through the entire game on Normal difficulty.

    2013’s Tomb Raider was a fantastic game. I absolutely loved it, as it was the Tomb Raider experience I had always envisioned, ever since playing through the original Saturn version of the first game way back in October of 1996. Back then the controls were finicky, the graphics were clunky, and the game, while fun, required one to use their imagination for some of the finer details. When we got the reboot though, everything changed. The developers took what I loved about the Uncharted series and applied it to the Tomb Raider franchise. The end result was something truly special, and now two years later we have a sequel that lives up to my lofty expectations. Imagine everything Tomb Raider did right, and refine it even further, and you have Rise of the Tomb Raider. It’s hands-down one of the best games of 2015, and if you own an Xbox One you owe it to yourself to purchase this game.

    TR1The Great:

    The setting and story are absolutely the highlight. As per usual you play as Lara Croft as she makes her way around the world in search of an artifact grants immortality. The interesting elements this time around are why she’s on this particular quest. I don’t want to spoil anything, but it deals with a treasure her father was looking for, a new mysterious group called Trinity, and a bitter betrayal. The villains are grounded and have purpose, and this only makes things that much more interesting. The key difference this time around is that Lara isn’t a scared survivor, here she knows exactly what she’s doing, and is actively jumping into danger because she considers the cause righteous.

    As for the setting, the bulk of the game takes place in an old soviet country. You can expect to find derelict soviet equipment, bases, and vehicles, on top of ancient ruins, and even a tribe of people that appear untouched by the modern world. All of these elements come together to create a truly unique game world. There is nothing more impressive than seeing a wide expanse open up when Lara unlocks new abilities, and you realize that wow you can actually reach that mountainside you’ve been looking at for the past two hours. It’s incredible.

    TR2The Good:

    • Exploration is key. I’ve always described this new Tomb Raider series as a cross between Uncharted and Metroid. You may wonder why Metroid, and that has to do with the semi-open world nature of the game. As the story progresses you’ll move from one massive area to the next, however as you learn new abilities, or earn new items, you can backtrack (via camp fires for quick travel) to previously explored areas to unlock vast new ones to explore. Tombs also make a return, and force you to think of logical ways to solve some rather challenging puzzles. These were a highlight in the previous game, and they shine brightly here too.
    • The action is tighter and more refined than ever. Lara has to make use of cover and be quick about dispatching her foes as the AI is smart, and enemies will constantly throw grenades at you, or try and circle around you to flank you. It makes every enemy encounter feel threatening, but you’re always equipped to take out even the most challenging foe. Lara has access to a wide assortment of weapons from her trusty bow and arrow, to hand guns, shot guns, and more.

    • Perfect learning curve, and experimenting is rewarded. In the beginning of the game you can take out enemies with a simple headshot, however as you progress enemies start wearing heavy armor, and that’s when you realize there are so many different ways to take out enemies. You can hide in bushes, in branches on trees, and take them out stealthily, or you can use explosives and heavy weapons to go balls to the wall and take the threat on head-first. The choice is left up to you, but whatever you do, it’s a blast and you’re constantly rewarded for trying new things.

    TR4+ The same upgrade system from the first game returns, where you can harvest collected goods from nature in order to upgrade your equipment. You can take out a bear, take its pelt and then combine it with some tree branches you find in order to make a new quiver capable of holding more arrows. Lara can also have her core abilities upgraded. These skills are broken up into three categories, hunting, brawling, and survival. Each category strengthens Lara in one way or another, making her a better hunter, a better killer, and a better survivor.

    • There are quite a few extra features thrown in for good measure to keep you coming back. There are time trials where you can try and finish key areas as quickly as possible and challenge your friends to beat your times. There are also cards you can purchase with both real-world money, and in-game currency which allows you to customize how levels are played. There are a wealth of customization options already available for use in your own unique adventure, and then there’s the promise of future DLC to expand the storyline which sounds very exciting.
  • One of the most beautiful games ever made. No joke, this game is absolutely stunning. The environments you interact with look so detailed I often just stood in one spot and moved the camera around just to take it all in. The special effects are also superb, seeing fire, smoke, and water in such high detail is outstanding and really impressed me from the onset to the very end of the adventure. The character models are also made up of countless polygons and look very impressive.

  • The soundtrack is sweeping and powerful. You feel as though you’re really on a mysterious adventure. Once the action set pieces begin, the music really cranks up and will raise your adrenaline.

  • TR5The So-So:

    +/- Resource gathering can become a bit tedious if you’re trying to maximize everything.

    TR3The Lowdown:

    Rise of the Tomb Raider is a sensational game, one of my personal favorites of 2015. This has been a pretty awesome year for videogame fans what with Batman: Arkham Knight, Gears of War: Ultimate Edition, Uncharted: The Nathan Drake Collection, Forza 6, Halo 5: Guardians, Metal Gear Solid V: The Phantom Pain, and now Rise of the Tomb Raider. I can’t stress this enough, if you enjoy action adventure games, this is one you can’t miss. It comes very highly recommended.

    Final Score: 9.4/10

    Ghost Blade Review

    Ghost Blade ReviewGhost Blade (Available exclusively on the SEGA Dreamcast)
    ESRB Rating: N/A
    Number of Players: 1 to 2
    Genre: Shoot ‘em Up
    Publisher: Hucast Games
    Developer: Hucast Games
    Release Date: September 27th, 2015

    Parent Talk: The ESRB doesn’t rate independent releases, but I can tell you right now this would get an E for everyone rating as it’s a 2D sprite-based shoot ‘em up, that doesn’t feature any harmful violence except the explosion of thousands of tiny ships.

    Plays Like: Ghost Blade is a vertical shooter that pits you against a massive onslaught of enemy ships. Dodge all the bullets you can, and destroy everything that moves. Simple as that. Ghost Blade shares a lot in common with other shooters such as DoDonPachi and Mushihimesama, although is nowhere near as difficult. As a matter of fact, this game is directly aimed to introducing new players to the genre.

    Review Basis: Completed the game on Novice and Normal modes.

    In 2001 SEGA officially discontinued the Dreamcast in North America, it’s now 2015 and the platform continues to see new releases thanks to the efforts of independent game developers all over the world. Ghost Blade is another in a long line of indie releases that shows the dedication and love the community has for the Dreamcast. Many of the Dreamcast games that get released today are shoot ‘em ups that aim at pleasing fans of the early 90’s, and this release is no different. That being said, it’s not without its controversy too.

    Ghost Blade was announced back in April 2013, with pre-orders opening for a limited to 300 (eventually raised to 500) copies of a Collector’s Edition. After that, the game saw one delay after another, and eventually its Caravan mode was completely scrapped before the game was eventually released in September 2015. Sadly those that did pre-order the Collector’s Edition still haven’t had their version of the game released, as only the regular and limited editions (contains the game’s musical soundtrack) are currently in stock. What we’re left with is a five-stage two-player shmup that was delayed by over two years. So as I said, lots of controversy. Controversy aside, let’s see how the game holds up.

    Ghost Blade 1The Great:

    If you enjoy shooters, you’re going to really enjoy this one. You begin by selecting one of three female pilots, each who controls a different ship. Your mission is to destroy a rogue AI that is out wreaking havoc on everything. Each ship has a different firing system in-place, as well as movement speed. There’s the classic spread shot, a wide shot with a missile-combo, and finally the all-powerful straight laser shot. You also have access to a screen-clearing bomb. The weapon system is rather unique. If you press the A button to shoot, you end up earning stage stars which boost your score, however if you use a focus attack, the X button, all of your firepower is streamed into a forward attack, which also slows your ship down, and that nets you tech orbs. These orbs fill a meter that, once full, grants you another stage-clearing bomb. So it’s nice how you juggle between the two modes of fire, which becomes even more important once you factor in the point system, which I’ll tackle in just a few.

    Ghost Blade 2The Good:

    • Novice mode is a complete cake-walk, especially if you use the focus fire and continuously get new bombs. As an added bonus in this mode, if you happen to be touched by an enemy, you automatically deploy a screen-clearing bomb instead of blowing up. If you run out of bombs, that’s when you lose a life. I really thought this was a great way of introducing new players to the genre. Even those who have never played a shooter before should have little trouble clearing the game on Novice mode.
    • Normal mode doesn’t automatically release a bomb, but I still found it fairly simple to navigate the game within a few hours of practice. This isn’t a hard shmup, and that’s ok, because it plays very well. If you’re here for difficulty, this won’t be the shooter for you.

    • The point system is based a combo chain system. The more enemy kills you string together, the higher your combo. If you die, it reverts back to zero, so you really don’t want to do that. This isn’t a game where your main goal is to finish it, as honestly you can do that in under half-an-hour. Instead this is a game that requires you to play it over and over again to chase that ever illusive high score.

    Ghost Blade 4+ I hope you enjoy kick-ass music, because you’re going to get it. Rafael Dyll who composed the music for other recently released Dreamcast games such as Last Hope, Gunlord, amongst others, is back to give this game a rip-roaring soundtrack that will stay with you long after you finish the game. I would highly recommend you check out the Limited Edition, because it comes with the game’s soundtrack on a separate disc. There were only 1,000 of these printed, so be sure to act fast before they’re all gone.

    • Graphically the game shines in VGA-mode, although there is a lot of slowdown when too much is going on. There are also times where you really have to pay attention to differentiate between enemy bullets and orbs and stars flying towards your ship. It isn’t too bad after a short period of time, but all of these sprites make the Dreamcast come to a grinding halt, especially if you shoot out a bomb while all of this is happening on-screen. Backgrounds are varied, and detailed, and overall the game looks quite sharp, and runs well for the most part. I should also mention Ghost Blade supports a TATE mode, where you can play on a vertical monitor for the optimal experience.
  • As you’d expect the game supports the VMU, where little icons are displayed, as well as the arcade stick. This is extremely important for those of us that like to relive the glory days of the arcades in our homes.

  • The packaging is classic retro goodness. If you’ve purchased any other games from Hucast you know what to expect. You get a DVD case, which fits nicely with Hucast’s other offerings like DUX and Redux: Dark Matters. You also get a full color instruction manual, and in the case of the Limited Edition, you get a fantastic pressed audio CD featuring the game’s soundtrack. Speaking of pressed discs, the game disc itself is also professionally pressed.

  • Ghost Blade 3The So-So:

    +/- A training mode, two-player co-op mode, and the five-stage campaign is all she wrote for Ghost Blade. While it’s fun chasing high scores, I can see people wanting a little more after a few days with the game. Unless people want to partake in a high score tournament, I just don’t see this being in one’s Dreamcast for months to come.

    Ghost Blade 5The Lowdown:

    Ghost Blade is a brand new Dreamcast game released in 2015, you have automatically get brownie points just for that. Sure there was some controversy surrounding the release of the game, and yes some might say the game can be a little light on content, but it remains a truly enjoyable shooter to play, and that’s key here. New fans to the genre would do well in checking this one out as it makes for a great introduction. I can’t wait to see what Hucast has in-store for Redux 2.

    Final Score: 8/10

    Halo 5: Guardians Review

    Halo 5 ReviewHalo 5: Guardians (Available exclusively on Xbox One)
    ESRB Rating: T
    Number of Players: 1 to 24
    Publisher: Microsoft
    Developer: 343 Industries
    Release Date: October 27th, 2015

    Parent Talk: Halo 5: Guardians has been rated T for teenagers 13 and up. The only disclaimer mentioned is for blood, mild language, and violence. The Halo franchise isn’t overly realistic, and while violent, there aren’t ample amount of blood. Typically you’re fighting aliens, robotic enemies, and creatures that sort of fit in-between those descriptions.

    Plays Like: It seems obvious to say the game plays like the rest of the Halo games before, but I should really say that it plays very closely to Halo 4, which was a more modern take on the series. The same evolution made to the gunplay and mechanics returns here. You have access to a wide assortment of weapons, vehicles, and some fun extra abilities such as a running dash.

    Review Basis: Microsoft sent us a review code, and I played through the entire campaign on Normal difficulty, as well as tried out the various multiplayer modes and maps on scheduled multiplayer days. I’ll edit the review once the game is live so that I can experience the multiplayer under normal conditions.

    It has been almost three years since Halo 4 hit the scene, and a lot has changed since that time. First-person shooters have continued to gain popularly, and the Halo franchise is larger than ever. 343 industries proved they were willing to take risks with the series after Bungie left with Halo Reach, although they did stumble a big with the Master Chief Collection. Is Halo 5: Guardians their way of making up for the lackluster collection, or is this another game that just don’t quite hit the mark?

    Halo 5_1The Great:

    Multiplayer has reached new heights of awesome. From the incredible four-player coop campaign, which I touch on a bit later on, to the extensive competitive multiplayer modes, Halo 5 has got what it takes to stay in your Xbox One until Halo 6 is released, and no I’m truly not joking. From the absolutely fantastic 24-player Warzone mode, to all the customization options make this one a keeper. Warzone offers the largest maps ever seen in a Halo game. Matches often last upwards of 30 minutes, and you score points not only from achieving your primary objective, but also from capturing key locations, taking down difficult NPCs, and much more.

    As you play you earn REQ points, which can be used to purchase powerful weapons and items. You have to be very careful how you spend these points though, do you save them for a Scorpion tank, or does your team improve their initial loadout with more powerful weapons? I love how strategy is built into everything now. It’ll be interesting to see if there’s a dominate strategy as players get used to this mechanic.

    Customization options are intense, allowing you to select from 15 multiplayer maps, 8 gameplay modes including Slayer, Capture-the-Flag, Stronghold, Breakout, SWAT, Free-for-All Slayer, Shotty Snipers, and Neutral Flag. Then there are all the options for loadouts, etc.

    Halo 5_2The Good:

    • The storyline is interesting, and the new villain is far deeper than all other enemies previously introduced in the Halo universe. The story is far less black and white, and by the end you may find yourself actually siding with the protagonist saying their motives are actually quite sound.
    • The banter between Locke and his squad is quite interesting. Because Cortana is no longer a central character, it’s refreshing to hear new voices, and get some backstory to some of these new characters. Sadly Master Chief’s squad is far less developed, and I never found myself caring about any of his teammates. It’s true that Blue Team’s backstory is part of the expanded universe, so there is a way to catch up on this group for those interested. I still think a few missions should have been dedicated to this group just so I would have felt their comradery more.
    • Four-player co-op multiplayer is a blast. It’s online-only this time around, which I’ll get to later on in this review. The missions don’t feature the largest maps ever seen in the series, but they do feel much more open and less linear. There are multiple ways to tackle each objective, which makes these missions perfect for replay. I loved that each player could tackle a different aspect, one could be snipping, another could be working with a partner in order to take down a Hunter, etc. Variety is the name of the game this time around, and it’s great!
    • Speaking of your teammates, even while the AI controls your squad mates, I loved having rudimentary command options at my disposal. Being able to tell the squad to focus their attacks on a single enemy or turret is fantastic, as is telling them to press on ahead.
    • Weapons are absolutely top notch. Typically I stick to the tried and true when it comes to this series, but not this time around. There were a good five or six weapons I always wanted to have on me, which is fantastic.
    • The core gameplay is great fun. Missions are primarily made up of the go to this location and kill everything that moves type, but given the wealth of options available for you to take out your enemies, I never found the missions to get repetitive or dull, even though I was tasked with doing the exact same thing over and over again.
    • Jumping has never been so fluid. There’s a fantastic climbing mechanic that is great in both multiplayer and single player. Trust me when I say you’ll never miss another jump ever again, because so long as you’re close to a ledge you can grab on and pull yourself up.
    • The audio visual presentation is absolutely top notch, not that you weren’t already expecting that. You can clearly tell this game was built from the ground up for the Xbox One. The environments are chalk-full of details everywhere from little critters running around some of the alien planets, to gorgeous particle effects. There’s always something to keep you impressed. The audio is also a show-stopper. The soundtrack is phenomenal, and the sound effects are exactly where they should be in terms of pulse-pounding explosions, and great use of surround sound.

    Halo 5_3The So-So:

    +/- Some will love this, and some will hate it, but this isn’t a Master Chief game. This is the first time in a numbered entry in the Halo series where you don’t really play as Master Chief, instead you play as Spartan Locke for over 80% of the adventure. I didn’t mind this, but I know some will. Be warned of this in advance if you’re a die-hard Master Chief fan.

    +/- The artificial intelligence can be quite good, especially if you highlight an enemy target for your squad to take down, however if you yourself get downed, don’t expect your squad to always come to your rescue. I purposely put myself in harm’s way, died, and tried to get resuscitated, and instead of taking out the enemy standing over my corpse, they simply stood there trying to say me and thereby getting killed themselves. Also, don’t ask the AI-controlled squad to drive, they like to ram into walls and other stationary objects, because why not.

    +/- There’s an odd breakdown in the missions. Three of the 15 missions can be completed in 45 seconds or so. These act as somewhat interactive story missions where you’re challenged with finding someone, talking to them, and then talking to someone else. Boom, mission complete. It feels a little jarring, and doesn’t add anything that a minute cinematic couldn’t do.

    +/- While the overall storyline is good, you absolutely have to know the Halo lore if you’re going to get the most out of this game. It’s expected from a sequel, but a nice overview of the entire franchise would be nice as we’re now five games in and there’s a ton of story to digest here.

    +/- Spartan Locke isn’t Master Chief. His motives are far less interesting than the Chief’s, making him out to be nothing more than a typical soldier.

    Halo 5_4The Bad:

    • The lack of local multiplayer hurts. 343 Industries says this was done to ensure the game didn’t run at 30 frames-per-second (fps), but rather a steady smooth 60 fps. The problem with this is that the Halo series was founded on its strong support of local multiplayer including LAN. This is the first game in the series to completely do-away with local multiplayer including LAN, split-screen, etc. If you want to play with another human being, they’re going to have to own an Xbox One, and a copy of Halo 5.
    • There’s pretty much one boss in the entire game, and you go up against him over and over again during the campaign. This enforces the game was made for multiplayer, as his only weak point is on his back. With or without live players I found the battles to get repetitive by the forth encounter.

    Halo 5_5The Lowdown:

    Halo 5: Guardians does a lot right. The campaign is enjoyable, the multiplayer is outstanding, and the storyline can be thought-provoking, however it’s what the game does wrong that ultimately bring down the package. This isn’t a bad game, not by a longshot, but it’s not great either. The lack of local multiplayer is what truly hurts the most. Sure it’s 2015 and everything is online, however LAN matches are still a very big part of Halo, and not being able to have those, or even have a friend come over and play through the campaign really is disappointing. Halo fans will love the game, no question about it, however the most diehard fans will likely walk away wanting more.

    Final Score: 8.5/10

    Rare Replay Review

    Rare Replay ReviewRare Replay (Available exclusively on Xbox One)
    ESRB Rating: M
    Number of Players: 1 to 4
    Genre: Compilation
    Publisher: Microsoft
    Developer: Rare
    Release Date: August 4, 2015

    Parent Talk: Rare Replay is a compilation featuring thirty classic Rare games, with a few notable omissions due to licenses being owned by Nintendo. This compilation contains thirty games, some of which are mature themed, thus the M rating. Most are perfectly fine for children of all ages with the exception of a few, so just be mindful of which ones your children want to play.

    Plays Like: As a compilation game, each game plays differently, however there’s a genre here for everyone from shmups, to beat ‘em ups to fighting games and action platformers.

    Review Basis: Microsoft sent us a review code and I played around with a wide assortment of the thirty included games.

    Rare Replay is a love letter to videogame fans. Even if you’re not the biggest fan of Rare, there’s no denying the incredible wealth of influential games included in this compilation. It’s an amazing bargain too at only $30. The overall package is incredibly well developed. You can tell the people who worked on this game really loved the source material, because the incentives to try some of the older games is just amazing. This very well could be the best compilation this side of Super Mario All-Stars.

    Rare1The Great:

    30 games for $30. What’s not to like about that? Here’s exactly what’s included in the package.

    Jetpac, Lunar Jetman, Atic Atac, Sabre Wulf, Underwurlde, Knight Lore, Gunfright, Slalom, R.C. Pro-Am, Cobra Triangle, Snake Rattle ‘n’ Roll, Solar Jetman, Digger T. Rock, Battletoads, R.C. Pro-Am II, Battletoads Arcade, Killer Instinct Gold, Blast Corps, Banjo-Kazooie, Jet Force Gemini, Perfect Dark, Banjo-Tooie, Conker’s Bad Fur Day, Grabbed by the Ghoulies, Kameo, Perfect Dark Zero, Viva Piñata, Jetpac Refuelled, Viva Piñata: Trouble in Paradise, and finally Banjo-Kazooie: Nuts & Bolts.

    Some of the included games are certainly better than others, but the overall package is extremely impressive. Being able to play Battletoads Arcade in the comfort of my own home is fantastic, as is reliving great Perfect Dark and Killer Instinct Gold moments from my younger years.

    Something else that has to receive our highest compliments is the game’s presentation. It’s likely the games included in this package had never looked as good as they do here, but that’s only a fraction of the story. The real shocker is the way the games themselves are presented together as a whole. The whole game takes place in a gallery, with each title representing one painting or section of the gallery. For games that were designed for 4:3, a cool looking border is applied around your play session window. There’s also a CRT filter, which warps the image and adds a bit of contrast to the edges, which nails the look of an old-school tube TV. You can also save anywhere, and you have a rewind function which completely kills the challenge of some of these old-school gems, but that’s part of the compilation’s charm. It removes the barrier, and allows you to just sit back and enjoy some classic videogames.

    Rare3The Good:

    • If there’s one feature that really surprised me, it was the way this game almost forced me to play games I wasn’t even curious about. Snapshot challenges highlight key areas of a game, and allow you to sample what you might otherwise have ignored. The video features are also superb as they unlock a lot of the mysteries behind one of gaming most famous developers. The only downside is you have to earn them, but then again, it goes back to what I was just saying, it’s a means to get you to play games you might have no interest in.

    Rare4The So-So:

    +/- Some of the games have extremely sloppy and sluggish controls.

    +/- Several games, including Perfect Dark Zero, Kameo: Elements of Power, both Viva Piñata games, Jetpac Refuelled, and Banjo-Kazooie: Nuts and Bolts are not featured on the game disc, instead requiring additional downloads. While that isn’t too troubling, it’s a bit annoying that if you select those games from within the compilation, you’re kicked out of the game, booted into 360 backwards compatibility mode and then have access to the games. It’s a bit jarring, and questionable why they weren’t added to the disc.

    Rare2The Bad:

    • Banjo-Kazooie: Nuts and Bolts features some severe framerate issues.
    • No online multiplayer support for legacy games, which I think would have been awesome, particularly for the Battletoads games.

    Rare5The Lowdown:

    Regardless of your thoughts on Rare as a modern day developer, there’s no denying they were at one point one of the world’s best developers, responsible for a wide assortment of excellent classics. This compilation is a testament to those games. While I would have loved to have played GoldenEye 007, Donkey Kong Country, amongst others, what’s offered here is plenty. This game will keep you busy for weeks, if not months to come.

    Final Score: 8.5/10

    Gears of War: Ultimate Edition Review

    Gears ReviewGears of War: Ultimate Edition (Available exclusively on Xbox One)
    ESRB Rating: M
    Number of Players: 1 to 8
    Genre: Action
    Publisher: Microsoft Game Studios
    Developer: The Coalition
    Release Date: August 25th, 2015

    Parent Talk: Gears of War: Ultimate Edition is rated M for mature because of strong language, intense violence, and blood and gore. This is a game that features an assault rifle with a chainsaw attached to it. That chainsaw isn’t for looks, it’s used to literally cut your enemies in half. So naturally this isn’t the type of game you should let your kids play.

    Plays Like: The original Gears of War was responsible for really bringing the cover and shoot gameplay the series is now known for to the forefront of gaming. It works much like it sounds, you run from one cover to the next, taking out enemies as quickly as possible so you don’t get flanked. The game features an excellent two-player co-op mode that is an absolute blast to play.

    Review Basis: Having finished the original game multiple times, I played enough of this one to see what improvements had been made.

    Gears of War is one of my favorite Xbox 360 titles. It was the first game on the 360 that really made me go wow this is next-gen. It was a stunning look at a dystopian future and I had some of the best moments of my gaming life in this game with Steven, that other wacky COEr. We still talk about a few classic moments from our hours-long play sessions via Xbox Live. So returning to this classic almost a decade later was both entertaining and nostalgic.

    Gears1The Great:

    I have to admit I was shocked at just how well Gears of War has aged. The cover gameplay still feels fresh and exciting. The co-op mode is just as excellent as you remember, and the overall experience is just as powerful today as it was when the game first was released back in 2006. There’s something special about revisiting the game that started it all. Breaking Fenix out of his prison cell, seeing the world all tattered and decayed again for the first time, is just an amazing experience and depending on your level of enjoyment with the original title, you may very well find yourself smitten with Gears of War all over again.

    Gears2The Good:

    • Respect and devotion went into this remaster. The graphics have all been given fresh coat of paint, to a blistering 1080p resolution and 60 frames-per-second gameplay. The Coalition didn’t go crazy though, and there are plenty of rough edges here and there to harken back to the Xbox 360, and therefore preserve your nostalgia. I really appreciated that. Overall textures, models, and even the cutscenes have all been redone, but with care, and it shows. The game has never looked this good.
    • Remembering the past, but embracing the future. One of the best aspects of Ultimate Edition is that modern day features have made their way into the game. Take the co-op mode for example, it now supports drop-in and out gameplay. Your friends can join you mid-chapter, and both players can play on separate difficulty levels.
    • The five additional segments from the PC version have been added, which chronicle Dom and Marcus’ journey to a train station through an assortment of abandoned factories. It’s a fantastic addition that many, myself included, didn’t even know existed beforehand.
    • Horror roots. I completely forgot how much the original game was based on the horror genre. When the second game in the series hit, it was all out war, but here you’re just a small group, making your way through dimly lit hallways with scary monsters around every corner. This really makes me wish Gears of War 4 will return to this style because it’s much more personal and in your face.
    • Multiplayer feels much fresher and faster than ever before, likely thanks to that 60 fps boost. There are a few new modes, and a new map, but classics like Gridlock, Tyro Station, and Depot all hit that nostalgia sweet spot.

    Gears3The So-So:

    +/- It’s understandable that there wouldn’t be a lot of gameplay variety in the first entry in the series, but because you’re playing this today, I found myself wanting to do a bit more than just kill every enemy in one section before moving on to the next to repeat the exact same situation all over again.

    Gears4The Bad:

    • As amazing of a job the developer did, there is one area that truly hasn’t aged well whatsoever, and that’s the AI. I can’t tell you how many times my partner character would purposely veer off to an area where just moments before he said not to go, thereby instantly killing himself. There were also a few instances where the AI character wouldn’t trigger a scene, such as pressing a button or opening a door, which led to me having to restart a checkpoint.

    Gears5The Lowdown:

    Gears of War: Ultimate Edition is a great remaster. The fact that the initial release of the game also included digital downloads of the four Xbox 360 Gears games was a special treat. I can’t tell you how many times I smiled or laughed at key scenes because of all the nostalgia I have for this game. If you even remotely enjoyed the original, I highly recommend you give this one a go.

    Final Score: 8/10

    Uncharted: The Nathan Drake Collection Review

    Uncharted ReviewUncharted: The Nathan Drake Collection (Available exclusively on PlayStation 4)
    ESRB Rating: T
    Number of Players: 1
    Genre: Action
    Publisher: SCEA
    Developer: Bluepoint Games
    Release Date: October 7th, 2015

    Parent Talk: The ESRB rates the Uncharted Collection T for teen because of blood, language, suggestive themes, use of tobacco, and violence. While there are certainly mature themes throughout the series, it’s not ultra-violent. Think of it like going to see a PG-13 action movie and you know more or less what to expect.

    Plays Like: Let’s see here, there’s stealth, cover mechanics, gunplay, platforming, and puzzle solving to be had. The action takes place in third person, and personally I’ve called the Uncharted series the franchise that Tomb Raider should have been since the beginning. It’s kind of ironic that now the Tomb Raider series is a derivative of the Uncharted series, but that’s a topic for another day. This is as close as you will likely ever get to playing an Indiana Jones movie.

    Review Basis: The Uncharted franchise is my favorite franchise established during the PlayStation 3 generation, so I know these games well. I played enough of each game in this collection to compare the remasters to their original counterparts and report back.

    Uncharted: The Nathan Drake Collection is a remarkable collection of games. People tend to forget but the original Uncharted: Drake’s Fortune shipped back in 2007 from a developer mostly known for their mascot characters such as Crash Bandicoot and Jak & Daxter. To see them branch out into a more realistic action adventure was shocking. Nathan Drake had to prove himself, and prove himself he did. Today the Uncharted series is the jewel in Sony’s first party developed crown. With the forth entry in the series gearing up for release early next year, having a set like this hit now is fitting. Not only does it remind us of how far the series has come, but also where things are going.

    Uncharted2The Great:

    The fact this collection exists gives me an excuse to go back and play through all three of these games back-to-back-to-back one more time before the next installment is released. I consider that the very best feature of the game, giving me one more chance to experience these absolutely incredible games.

    Uncharted3The Good:

    • Evolving gameplay. The cover mechanics of the first game get better and better as the series evolved, and that’s highlighted in this collection. The gunplay also got tighter the further the series went. Regardless of the improvements made, the series was fun from the very beginning. The mix of action and puzzle solving, and phenomenal storytelling make this a series you will want to play through again and the gameplay evolves at a natural pace, meaning you don’t ever feel completely restricted.
    • The incredible action set pieces are just as memorable today as they were when you first played through these games. If you never experienced these games from the previous generation, then you’re in for a real treat. From the dilapidated train wreck in Uncharted 2 to the incredible desert in Uncharted 3, it’s just amazing to behold in 1080p.
    • The amazing story flows from one game to the next in such a way that you really have to play the games one after another in order to tie the themes together and get the most out of the trilogy. This marks the first time I’ve ever played the games one after another, and I enjoyed the story more now than I did when the games were new. The first game is by far the weakest of the bunch in terms of the narrative, but it sets the stage for things to come.
    • The advances in motion capture technology came a long way from Drake’s Fortune to Drake’s Deception, and so too did the Naughty Dog’s cinematography skills. I find it interesting how a game based so much on the past, has itself a little history lesson in technological advancements. Naughty Dog became more and more comfortable in their newfound skills as the games progressed, and that’s evident as you play through them.
    • The 1080p resolution and smooth 60 fps gameplay are the way these games were meant to be played. I actually had to connect my PS3 because I never remembered these games looking this good, but to my surprise they were quite impressive even on the PlayStation 3.

    +The soundtrack is also just as incredible as I remembered. The game also supports 7.1 surround sound, and it sounds superb. These games have never sounded better than they do here. The voice acting is also a highlight.

    • New features and modes make these games better than ever. For beginners there’s a new super easy mode called Explorer Mode, and then there’s the Brutal difficulty which makes Crushing look like child’s play. There’s also a Speed Run mode which keeps track of your progression versus your friend’s times, which is nice. There’s even a photo mode, and all new trophies. Finally there’s a render mode, which unlocks new skins allowing you to play as some of your favorite characters from the series.

    Uncharted5The So-So:

    +/- One element this series has always struggled with is the disconnect between the protagonists that are so rich and lively, and the mass murdering they perform throughout the three adventures. These games are filled with deep storylines and complex characters that are emotionally charged, yet none of them have any problems killing thousands of people.

    Uncharted4The Bad:

    • Sadly all multiplayer modes have not been carried over from the original games, which will surely disappoint some fans of the series.

    Uncharted1The Lowdown:

    Uncharted: The Nathan Drake Collection proves Drake’s motto is true, Sic Parvus Magna or, Greatness from small Beginnings. This set is an absolute must buy.

    Final Score: 8.5/10

     

    Disney Infinity 3.0 Review

    Disney Infinity 3.0 ReviewDisney Infinity 3.0 (Available on PS3, PS4, Wii U, Xbox 360, and Xbox One)
    ESRB Rating: E10+
    Number of Players: 1 to 4
    Genre: Action
    Publisher: Disney Interactive Studios
    Developer: Avalanche Software
    Release Date: August 28th, 2015

    Parent Talk: The ESRB rates Disney Infinity 3.0 E10+, or everyone over ten years old. They only site cartoon violence as a potential hazard, and to be honest, that’s absolutely right. Even young kids under 10 shouldn’t have much trouble with the game in terms of content, more so they’ll need an adult’s help in setting up the game and creating some of the content.

    Plays Like: If you’ve played any of the Infinity games you should know the drill by now. You purchase the starter set that includes a few figures and the power base, plus a play set. That activates a certain amount of content on the disc. Typically it unlocks one story mode for the included characters. You also get the toy box which is where you can use every figure from across all three games. It’s where you build levels, customize your house and much, much more. If you want to experience more stories or figures, those are all sold separately. The non-user generated content plays out like any other children’s action game where you have limited moves, and make your way through linear stages.

    Review Basis: Disney Interactive sent us a review copy for the PlayStation 4.

    Disney Infinity has been my go-to series for the toy-to-game genre. Skylanders may have started the trend, and Nintendo is sure making a mint off those Amiibos, but it’s Disney Infinity that seems to have struck the perfect balance between a limited amount of figures, and a very entertaining videogame. This is by far the best version yet, and considering how many figures have been released across all three games, you sure have a lot of options for your toy box.

    DI3_2The Great:

    Disney characters, check, Marvel characters, double check, and now Star Wars characters, triple check! That is an incredible wealth of content, and for the very first time all three universes have come together in one package. There is something here for children of all ages. Whether you want to spend countless hours in the intimidating, but ultimately enjoyable toy box mode where you can use any figure you’ve collected over the years in a mix mash of games, genres, or anything else your brain can think of; or work your way through one of the many play sets, Disney Infinity 3.0 is a sheer delight. It’s the incredible wealth of content that is by far the single best feature of this game.

    DI3_4The Good:

    • This year’s starter set features Ahsoka and Anakin figures, and the play set Twilight of the Republic, which is hands down the absolute best play set included in any of the previous starter sets. While you may note that’s one figure less than the previous starter sets, keep in mind that the price has been lowered. It’s also possible to use the power base from Disney Infinity 2.0 and simply download the game for an even greater cost reduction. That way you can simply pick-up the figures individually.
    • As always the build quality of the figures is top notch. That classic cartoony look the toys have fits the Star Wars universe perfectly. I will admit that excited children might snap off those thin lightsabers though, so parents be warned.
    • Combat is tighter and more refined than ever before. Experienced players will be able to time their button presses to string together a wide assortment of awesome looking combos, but for the kids, button mashing also leads to some rather awesome results. This is a perfect balance for seasoned and newbie players alike.

    DI3_1+ The Star Wars property is respected and put to good use. You can explore four planets, take part in space dog fights, and much more. I was surprised by just how fantastic the overall gameplay was.

    • The toy box mode is now easier than ever before. It’s incredible what you can do in this mode, make a Star Wars-inspired Mario Kart, or anything else you can dream of. Previously actually making these mini-games was daunting, but now, thanks to the new tools, I found it much easier to whip up something enjoyable. That said, it is still quite overwhelming at first glance. If building your own levels and games isn’t your thing, that’s ok, you can easily play through the hundreds of user created levels.
    • The audio visual presentation is absolutely top notch. This feels, looks, and sounds like a Star Wars game. The developers didn’t skip a beat, and it shows.

    DI3_3The So-So:

    +/- Every year it’s the same thing, but ultimately your enjoyment of Disney Infinity 3.0 will greatly depend on how much money you throw at it. If you purchase the additional characters and play sets, naturally you’ll have a much deeper experience than someone who only purchases the starter set. I would strongly recommend if you’re going to buy this for children, pick up at least one or two additional figures and another play set.

    DI3_5The Lowdown:

    Disney Infinity 3.0 is a fantastic game. While it may appear to be a more expensive affair this time around because of the reduced figure count, you’re actually getting more bang for your buck. While I absolutely loved last year’s iteration, this year’s blows it out of the water. The Star Wars property is handled with respect and admiration and it shows. This is an absolute gem for kids, so if you have some, I strongly recommend you put this bad boy under the Christmas tree.

    Final Score: 8.5/10

    Tearaway Unfolded Review

    Tearaway Unfolded ReviewTearaway Unfolded (Available exclusively on PlayStation 4)
    ESRB Rating: E
    Number of Players: 1
    Genre: Action Platformer
    Publisher: SCEA
    Developer: Tarsier Studios and Media Molecule

    Parent Talk: Tearaway Unfolded is the perfect game for children of all ages. It has been rated E for everyone by the Entertainment Software Ratings Board and the only disclaimer is mild cartoon violence and that sums it up. You take on the role of Iota, or Atoi, a little paper crafted messenger trying to deliver your special message to the real world.

    Plays Like: Tearaway makes full use of the DualShock 4 controller, which is no surprise considering the original version on the Vita made use of that system’s unique capabilities. There’s also a companion app you can use in order to have even more control over the game’s environments and creative tools. The PlayStation Vita itself can also act as an input device, which is fantastic for those of us who experienced the original. Your objective is to make it to the real world by traversing countless action platforming stages until you reach your destination. Combined with intelligent puzzles, terrific action and platforming, Tearaway is a fantastic game that everyone in the house can enjoy.

    Review Basis: Sony sent us a review copy two weeks before release. I went back and played through the Vita version to compare and contrast Tearaway Unfolded with the original version and to get a better feel for how the new controls work.

    When Sony announced Tearaway would be coming to the PlayStation 4, I would a little disheartened. It meant that the Vita version likely didn’t sell as well as Sony had hoped, which is really a shame. I was also perplexed because how could they take a game that was created from the ground up for the Vita and port it over to a console where you’re using a controller instead of a system with a touch screen, track pad, built in camera, microphone, etc. The answer is the developers got creative, and that’s what the true spirit of Tearaway was always about, being creative. I’m happy to the report the end result is a game that remains just as charming and fun to play on the PlayStation 4 as it was on the Vita.

    TU_4The Great:

    This is the Tearaway you remember, but with a twist. Sony didn’t just take the Vita version of Tearaway and quickly port it to the PS4. It’s clear that love and devotion went into the development of Tearaway Unfolded. For one thing huge sections of the game have been added in order to flesh out the storyline, which is now more focused on the journey of Iota or Atoi reaching the You, as in the real you, the one reading this review. In the Vita version, which I thought was excellent (http://www.projectcoe.com/2013/12/28/tearaway-review/), the game did a fantastic job of bridging the gap between the game world and the real world, and that translates well to the PS4. It’s better if you own the PlayStation Camera because you can take pictures of yourself or even short clips. Even without it though you can make use of the companion app which works on tablets and smartphones, and serves the same purpose. If you own a Vita you can also use that to help further enhance the game’s features.

    The focus has been changed somewhat this time around because the level of interaction isn’t as native to the PS4 hardware as it was with the Vita. For example all the touch screen elements have largely been replaced with either light-focused elements, which are done by holding down the R2 button on the controller and the light from the controller magically appears on-screen to assist your little paper messenger. With the Vita version you would likely have had to touch the screen to move a platform out of your way. I will give the developers credit though, they did a good job of making use of the DualShock 4’s track pad. You can click it in to cause large drums to bounce, or sweep your finger along the trackpad in order to change the direction of the wind. While not quite as natural as the Vita’s gesture features, it does work fairly well thanks to the motion controls and built-in features of the DualShock 4.

    TU_2The Good:

    • Solid gameplay. I love the interactive concept Tearaway plays with, but it really wouldn’t mean much if the core gameplay was lacking, but it certainly isn’t. Behind the unique exterior lies a very fun and addicting action platformer. As you progress in the game you unlock more and more abilities, and you can return to previously visited areas in order to unlock a wide assortment of goodies from real world paper crafts, in-game confetti which is used to purchase additional customizable items for your avatar, to trophies and more.
    • The fantastic customization options from the original game are back. You can change every aspect of Iota and Atoi. There are sections of the game where you have to create wonderful pieces of art, and admittingly it can be a bit difficult with the small surface area of the DualShock 4’s trackpad, but thankfully the companion app works very well if you’re using it on a tablet. You can even get a second person to help you out with the app, which I found to be quite useful.
    • Creative world never looked so good. Featuring lush 1080p visuals at a smooth 60 frames-per-second. It was a true sight to behold on the Vita, the way the levels peeled back, the way every object was made of paper and reacted realistically to wind and your interactions, and now on the PS4 the details are sharper than ever. While I wouldn’t say this game is pushing the PS4 to its limits, it looks and runs perfectly. The world feels more alive on the big screen, and the audio is just incredible. The soundtrack is fantastic, with melodies that help bring this special world to life. There’s also some great voice acting and perfectly matched sound effects.

    TU_3The Bad:

    • No matter how much effort was put into this version of Tearaway, it could never fully match the original if only because the game was conceptualized for a system with specific features. While this version works great, and is indeed fun, it doesn’t come across quite as revolutionary as the original. It also puts the final nail in the Vita’s coffin as its single best reason for owning is no longer exclusive.

    TU_1The Ugly:

    While not frequent, I did run into a few areas where some bizarre graphical glitches occurred whereby a small piece of paper from the environment wouldn’t float away as scripted, it would instead stay floating in front of a characters face or other really minor anomalies like that.

    TU_5The Lowdown:

    Tearaway Unfolded is a really fun game to play, it’s creative, original, and makes perfect use of the DualShock 4’s features. It’s even better if you own the PlayStation Camera or download the companion app for your smartphone or tablet. The problem is that it also destroys the best exclusive Sony had for the Vita as now you can pick the game up on the PS4. I don’t blame Sony as it makes perfect financial sense, so do yourself a favor and since the odds are you skipped out on the Vita, pick this one up instead. You won’t regret it.

    Final Score: 8/10

    God of War III Remastered Review

    GoW3God of War III Remastered (Exclusively available on PlayStation 4)
    ESRB Rating: M
    Number of Players: 1
    Genre: Action
    Publisher: SCEA
    Developer: Sony Santa Monica Studios, and Wholesale Algorithms
    Release Date: July 14th, 2015

    Parent Talk: I think it goes without saying that the ESRB rates God of War III Remastered M for mature. There’s gratuitous violence and gore at every turn, there’s nudity, and strong sexual themes. Honestly, there’s no way this game should be played by anyone other than an adult.

    Plays Like: There have been a lot of God of War games over the years, and they all share the same theme of destroying everything that moves, and solving puzzles to progress to your next killing spree. The same is true here. Along the way you earn powerful weapons and spells that can be upgraded to make Kratos a more efficient killing machine.

    Review Basis: I played through the original God of War III back in 2010, wow I can’t believe it has already been five years since the original version was released. Sony provided us a physical copy of the game to review, which I played through in order to see all the changes.

    God of War 3 was a phenomenal game. The opening alone is one of the absolute best openings in a videogame ever. Yes, I found it even more impressive than the colossus battle from God of War II’s opening, or the beginning of the original God of War where Kratos battles a Hydra. Here you ride Gaia, a titan, who’s climbing Mount Olympus, as you face off against the Water God himself, Poseidon. I mean really, how can you possibly top that? The scale, the sheer ferocity, it’s absolutely fantastic, and while the rest of the game is fun, it’s never able to surpass this moment of pure gaming bliss. Being able to relive that moment in 1080p, 60 frames-per-second is amazing, but I did find myself asking if this was worth the $40 asking price, especially considering the PS3 version is still readily available, and remains technically impressive to this very day.

    GoW3_1The Great:

    Reliving all your favorite God of War III moments. Let’s be honest, God of War III has a lot of great scenes, excellent combat and a conclusion to a story that was originally spun on the PlayStation 2. It’s an all-around great game, and having another chance to play through it in all its 1080p HD glory is great. Not only do you get 1080p resolution and 60 frames-per-second, but you also get some get character skins and arenas thrown in for good measure, and a new camera mode to take pictures of you dominating the forces of Zeus.

    GoW3_2The Good:

    • Combat is just as you remember it.  With the previous entries in the series there were only a few great weapons, but this time around Kratos’ arsenal is perfect.  Just about every weapon has a purpose, and some enemies require switching between them to be eliminated.  Simply use the D-pad to transition between your trusty blades, power gloves, and others.  Certain weapons even have an influence on the environment.  Even the magic system has been overhauled, so arcane attacks completely change depending on the current active weapon.  There are four primary attacking weapons, and a slew of secondary toys and abilities.  These range from Apollo’s bow to Hermes’ boots.  No matter what’s equipped though, a good time is guaranteed.
    • All of the classic clichés return.  There are tons of quick-time events, a sex scene, and about everything else you expect from the series, both good and bad.  The big difference lies in the slight modifications, which amount to a lot.  No longer does a random button icon appear on screen.  They instead appear in the order they appear on the controller.  Even the sex scene has been refined, but I won’t spoil it.  All I’ll say is play through twice.  Even the puzzles, which many complained about in God of War II, are more logical in the scope of the game.
    • This remastered version features better graphics to be sure, but it’s the audio that really surprised me. Something about the PS4’s audio output always floors me, and the same is true here. The game sounds absolutely incredible, from the amazing music and themes that play out during combat and exploration, to the power behind each and every swing Kratos makes of his awesome blades. If you have a powerful surround sound system, you’re going to be in audio bliss with this one.

    GoW3_5The Bad:

    +/- Sadly the pre-rendered cutscenes have not been upscaled to 1080p, and there are very little other additions to the game, making the $40 price tag a little steep.

    GoW3_3The Lowdown:

    Who is the target audience? I still can’t answer that question. It’s true that a lot of people who own a PS4 didn’t own a PS3, but then wouldn’t it make more sense to have packaged God of War 1 to 3 together, in order to get the whole story? Longtime fans of the series likely won’t be interested as they’ve already played the game on the PS3 and there’s very little incentive to pick this version up especially if you still have a PS3 lying around. For newcomers though, this is a superb action game that is well worth looking into, although it does feel somewhat incomplete without the first two parts.

    Final Score: 8/10

    LittleBigPlanet 3 Review

    LBP3LittleBigPlanet 3 (Available exclusively on PlayStation 4)
    ESRB Rating: E
    Number of Players: 1 to 4
    Genre: Platformer
    Publisher: SCEA
    Developer: Sumo Entertainment
    Release Date: November 18th, 2014

    Parent Talk: LittleBigPlanet 3 has been rated E for everyone, meaning absolutely anyone can play this charming game. There’s really not much here anyone could find offensive, although there are a few cutscene that the really young might be frightened to see. Characters are all made out of cloth, or other real-world materials, but the action is so charming and harmless that I think this makes a perfect game for both children, and the young at heart.

    Plays Like: Much like the rest of the series, the game is a platformer at heart. You move between three distinct plains, running and jumping all over the place. To make things even more interesting, you also have access to a wide assortment of powerful editing tools where you can create your own levels.

    Review Basis: Finished the game, and tried my hand at creating a masterpiece of a level. That last part didn’t turn out so well.

    When LittleBigPlanet first hit the PlayStation 3 it ushered in Sony’s unique marketing strategy of Play, Create, and Share. YEAH! Local, an up and coming marketing think-tank has studied and reviewed their tactics, they noted how this simple concept has been applied to quite a few games over the years, but it all started with LittleBigPlanet. You could make your own levels, share them with others, and play through a wonderfully crafted campaign. The same holds true with LBP3, except everything has been enhanced and tweaked to a near pitch perfect level. If only a few nasty bugs would have been squashed prior to release, and some of the gameplay choices been a little different, this likely would have been one of the best games on the PS4, but as it is now, it’s just a damn fun one.

    LBP3_4The Great:

    The three new characters introduced in LittleBigPlanet 3 are a sheer delight to use. Oddsock is quick, and can be used to wall-jump, which makes him particularly useful. Toggle can switch between large and tiny versions of himself, which make him perfect for getting to hard to reach places, and finally Swoop can fly and carry objects. You have full access to all three new characters in the creation mode, however a major omission is that they’re not all playable in the main campaign for some reason. Instead you’re limited to where and how you can use the characters, but outside that limitation I love all of their new abilities and how they allow you to get truly creative when creating or trying to create your own masterpiece.

    LBP3_1The Good:

    • I really enjoyed the cheerful story in LBP3. Sure it’s the similar to what we’ve seen before, but it’s still charming. You can on the role of Sackboy, who has been whisked away to Bunkum by a lightbulb named Newton. Newton tells the story of ancient Titans who sucked all the creativity out of Bunkum, but were thwarted by three unlikely heroes, Oddsock, Toggle, and Swoop. Sure enough, the Titans returns, and Sackboy has to locate these three heroes and save the kingdom. It’s simple, cute, and charming, which is perfect for this kind of game.
    • The campaign is divided into four main areas, one for the prologue, and then one for each of the three hero characters. Each new area has a series of levels, and then a boss fight in the last. There are countless hours of platforming goodness is each level, and once special items are introduced you’re rewarded for revisiting previously completed levels. There are secret challenges which require two or more players to attain, and you’ll almost always have a reason to come back and play because of missed stickers or other goodies you skipped on your first play through.
    • Speaking of creativity, as with all the other LittleBigPlanet games, this one features an incredibly robust level editor. I say level editor, but it’s so much more than that. You can build your own levels, an entire map, mini-games, and just about everything else you can possibly imagine, and then share those creations with the rest of the community.
    • Popit Puzzles are featured on their own planet, and act as a giant tutorial. Each level introduces one new tool, and forces you to understand how said tool works within the context of creation. So while technically you’re being challenged to overcome puzzles, in the back of your mind you’re also learning how and where to place traps, the best way to conceal a certain danger, and more. For lack of a better term, it’s brilliant.
    • There’s so much to do in this game that you feel like you’re truly getting your money’s worth. There are tons of NPCs in every hub world that offer mini-games, stickers for you to collect, and so much more. Then there are all the community aspects, such as playing through levels other players have built, of which there are literally hundreds if not thousands.
    • Coop has always been one of the game’s strengths and that holds true here. While most levels have two-player areas to them, only a fraction were designed for up to four players. That said, every level can be completed with four players, and it’s a blast doing so.
    • Environments are all extremely creative. One minute you’re in a Hollywood-inspired world filled with the frights, and excitement that come with the movies these levels are based upon, and the next you’re underwater in an area that doesn’t look anything like where you just were. That’s the creative genius of this series, and it’s still impressive. Everything is made up of real world materials such as wool, wood, or steel, yet everything is overly cute and cuddly. It’s a beautiful game to look at.

    LBP3_2The Bad:

    • I really was sad to learn that you can’t switch characters at a moment’s notice during the campaign. You’re only allowed to do so at key spots, and even then you’re typically only allowed to switch to one of the characters, whichever one you happened to unlock in that area’s hub world. That’s very disappointing as it could have unlocked a wealth of options, almost making the game have a Metroid-like essence to it. Technically it already does with the in-game items you acquire such as a weapon that allows you to push certain items out of the way, or a teleporter that only works at certain spots.

    The Ugly:

    • As with just about every modern videogame, LittleBigPlanet 3 is littered with bugs. Thankfully most of these have been patched, however while I played through the game I had frequent issues whereby I would fall through the floor of a level, would appear in the background, or would get stuck unable to explode myself or restart at the desired checkpoint.

    LBP3_3The Lowdown:

    LittleBigPlanet 3 is a really fun game, although it would have been so much better had the new characters been utilized a little better. I would have loved to have been able to switch to whichever character I wanted, whenever I wanted within the stages. This would have increased the replay factor by about a hundred percent, and really would have helped make this feel like the ultimate LittleBigPlanet. I loved all the new creation tools, the Popit Puzzles, but the bugs were annoying. Overall this is a fun game and fans of the series should most certainly check it out. It’s also a good jump on point for those curious to see what the series is all about.

    Final Score: 7/10

    The Order: 1886 Review

    The Order 1886The Order: 1886 (Available exclusively on PlayStation 4)
    ESRB Rating: M
    Number of Players: 1
    Genre: Action
    Publisher: SECA
    Developer: Ready at Dawn
    Release Date: February 20th, 2015

    Parent Talk: The Order 1886 is rated M for mature because of blood and gore, intense violence, nudity sexual content, and strong language. There’s lots of very mature content featured in the game, making it a no-brainer that children should not be allowed to play. You visit a brothel and see full frontal male nudity, there are half-breeds that rip people apart, and then there’s the action, which has you cutting down enemies, setting them on fire, or otherwise killing them in very graphic ways.

    Plays Like: The Order 1886 is a game that hand holds you through most of the adventure. It’s filled with quick-time events, cover-based action like you’d find in Gears of War, and third-person shoot outs as in many other games. The game is closed off and very linear, meaning the replay factor is quite limited since there’s also no multiplayer. It’s a graphically rich game, which falls a tad short when it comes to gameplay.

    Review Basis: Sony sent us a review copy, and I polished off the campaign.

    The Order 1886 is without a doubt the nicest looking game currently available on the PlayStation 4. It often feels like a glorified tech demo because of little touches like being able to zoom in on certain objects, and turn them around to look at all sides. It adds to the overall realism, and you’ll be floored by the game’s beauty, but when you’re given control, things don’t shine nearly as bright.

    The Order 1886_1The Great:

    Victorian London never looked so good. Honestly, this is a beautiful game, and it’s kind of a shame Ready at Dawn felt the need to remind players of that every few seconds. It’s gorgeous, and anyone with eyes can easily see that. Personally I loved how everything from the way the characters look to the environments all fit together perfectly. You’ve got zeppelins, beautiful iron bridge, carriages and just about everything else you can imagine. When I saw the old bar in one of the early characters I just couldn’t believe how much attention to detail went into the creation of the environments. They’re absolutely spectacular. If there’s one element Ready at Dawn can be proud of it’s that their game engine is amazing, and will hopefully be put to use in a more interactive game later on.

    The Order 1886_2The Good:

    • The music, sound effects and voice acting are all superb. The actors do a phenomenal job with their dialogue, and the sweeping soundtrack is absolutely fantastic, and acts as a perfect balance to the incredible setting and graphics.
    • When action segments do break out, they’re fun to experience and play. Most of these areas play out similar to Gears of War, whereby you use cover to protect yourself, take out enemies, and then move on to the next cover. Weapons are creative, although you don’t get to use them nearly as often as I would have liked.

    The Order 1886_3The So-So:

    +/- The story somehow mixes steampunk, King Arthur, and 1886 London into a cohesive and highly interesting setting. Players take on the role of Grayson, A.K.A. Galahad, one of the Knights of the Round Table. You’re trying to figure out why rebels have sided with half-breeds or Lycans (werewolves), and what the Order has to do with everything that’s going on. Are the rebels truly sided with the half-breeds or is there more going on here than you know of. I was hooked from the very beginning, however like most of the game, you never really get to explore much of the backstory of the game. Where do the Lycans come from, what’s the focus of the supernatural elements? You’ve never told, and it’s a shame. Instead the majority of the story focuses on the Round Table Knights and everything that’s going on within the political side of the story, which admittingly isn’t anywhere near as interesting as the world in which these Knights exist.

    The Order 1886_4The Bad:

    • While some might enjoy the overall experience, I found the pacing to be extremely tedious at times. The game is essentially broken down into four segments, cutscenes, quick-time events, extremely slow walk and talk sequences, and action set-pieces. Entire chapters may be nothing more than lengthy cutscenes, and yet others will feature a handful of action segments, and lots and lots of walking. More often than not, I simply wanted to break free of the constraints and explore the world, but was never given the chance to do so. Instead I was handheld over the course of the entire game.
    • An incredible amount of filler is featured that easily could have been cut. While I enjoyed being able to pick up and look at certain objects in the environment, I really started to dislike being forced to do so. What ends up happening is you spend a good 20 minutes or so just walking around an area doing nothing but picking up and looking at three of four objects, and flipping them around, only to have to press the triangle afterwards to trigger a brief dialogue scene. These could have all been cut out, or left up to the player to discover on their own.

    The Ugly:

    I can’t recall being teased as often in a videogame as I felt with this one. From being given an excellent weapon, only to have it get ripped away moments later, to the thought of facing off against menacing half-breeds, just to polish them off with a few rolls and some QTEs, this game promised so much excitement and adventure and ultimately falls short because it simply does not deliver on those promises.

    The Order 1886_5The Lowdown:

    The Order 1886 is a game I think all PS4 owners should play. You might not believe it from what I’ve said in this review, but it’s the truth. I feel this is an exclusive that people who own a PS4 would do well in experiencing. It’s beautiful and I think with some major changes the sequel could actually be great. I’d suggest two or three friends purchase one copy, play through the seven hour game, share it amongst the group and then do what you want with the game after that. I have a feeling this is going to be a game that people will fall in love with for its cinematic qualities, and others will feel as I did, as if the game promises me the world, and simply didn’t deliver.

    Final Score: 6/10

    Citizens of Earth Review

    medium_coverCitizens of Earth (Available on PC, PS4, PS Vita, 3DS, and Wii U)
    ESRB Rating: E10+
    Number of Players: 1
    Genre: RPG
    Publisher: Atlus
    Developer: Eden Industries
    Release Date: January 20th, 2015

    Parent Talk: Citizens of Earth has been rated E10+ for everyone ten and up. It features animated violence, tobacco references, and simulated gambling. If you’ve ever played Earthbound you know what to expect here. The game’s world is animated with cartoony flare, and the setting is a modern day, over the top city. It’s very goofy, which means that even players who are ten shouldn’t have a problem with any of the material showcased in the game.

    Plays Like: At first glance one might be inclined to say this is the next entry in the Earthbound series. Citizens of Earth features many elements inspired by that classic SNES game, however it has a few other elements that separate it. Gameplay is broken down into typical RPG fair, where you move around an overworld, get new quests by talking to people you see, complete quests to get more members on your team, and battles take place via turn-based gameplay.

    Review Basis: Finished the PC version of the game, which Atlus sent us.

    Earthbound is considered a lost classic. For whatever reason the game bombed upon its original release, however it has developed a massive cult following since then. There was something special about it, the modern setting, the charm and awesome characters were also so unlike everything else on the market. Citizens of Earth tries so desperately to be the unofficial sequel, but never manages to capture the same spirits.

    COE1The Great:

    If there’s one elements that I absolutely loved with Citizens of Earth it has to be the presentation. I loved how all the characters looked, and the game’s setting. This often felt like a modern day Earthbound. The art style is beautiful and also very humorous. I laughed out loud on more than one occasion. The voice acting of the character is also another area that I really enjoyed because each has their own unique charm to them.

    The Good:

    • The story can also be quite humorous at times. You take on the role of…you. You’ve just become the Vice President of the World, and after a day on the job you’re tired and decide to go on a much deserved vacation. The game picks up with you waking up at your mother’s house, and as soon as you leave said house you see protestors everywhere. Eventually the plot takes a turn to the bizarre with some strange brewed coffee affecting the citizens, and well, there’s much more going on behind the scenes. Sadly the story does get a little jumbled with the abundant amount of side-quests thrown in.
    • Characters galore. There are over a dozen recruits you can find in the game, and each one has their own unique ability. Your brother can allow you to acquire items from anywhere, a mascot character can change the game’s difficulty on the fly, and so on. These abilities also transfer over into battle, where your mother might be able to heal an ally, and another character might be able to protect other characters. Mixing and matching your team is a powerful strategy to ensure you’re always ready for whatever lies ahead.

    COE2The So-So:

    +/- Most of the game’s objectives are a little too vague for their own good. I understand this was done to be humorous, but in the end it means you have to play through the game in a few sittings or you might have trouble remembering exactly what it was you were supposed to do. A very simple case from the beginning of the game is you try and recruit the conspiracy guy. He requires three pieces of evidence, but you’re not told what the evidence is. The log simply tells you to ‘Collect the Evidence’. What does that mean? It’s simple enough if you play right away, and explore, but if you put the game down for any lengthy period of time you may wonder what it is you’re supposed to do next. This issue pops up constantly throughout the game.

    +/- The battle system starts off quite enjoyable, but after a while it becomes tiresome and repetitive. The concept works like this. Every attack either gains or depletes an energy orb. There are also items you can use to restore energy, as you would imagine. That sounds simple enough right, well good because it is. The thing is that after a while you find yourself always cycling through the exact same attacks. You’ll use two physical attacks to build energy, one powerful attack which depletes said energy, another to heal your party, etc. Repeat this countless times and there you have it. Over time it almost feels like you’re not playing at all. Thankfully the auto-defeat feature from Earthbound is featured here so when you visit older areas with weaker enemies you can easily navigate the area without having to defeat countless enemies.

    The Bad:

    • At first you won’t mind all the new characters being added to the game, but in time you start to realize that none of these characters has any soul. There’s just nothing special about them. I really enjoyed the banter from a handful, but the rest felt almost like cut and paste clichés. I would have much rather had a solid group of say six or eight characters, but with more fleshed out and humorous storylines than what we got.

    COE3The Lowdown:

    I think with some tweaking this could have been something special. It’s not a bad game by any means, it’s just that it needed some more time in the oven and the battle system needed some more diversity. I also would have really loved to have seen less characters, but more of a focused backstory on some of these wacky people. As is right now, Citizens of Earth is a decent game that might tickle your fancy if you’ve enjoyed seeing the footage in the video review.

    Final Score: 6.5/10

    Halo: The Master Chief Collection Review

    Halo MCCHalo: The Master Chief Collection (Available exclusively on Xbox One)
    ESRB Rating: M
    Number of Players: 1 to 16
    Genre: FPS
    Publisher: Microsoft
    Developer: 343 Industries
    Release Date: November 11th, 2014

    Parent Talk: The Master Chief Collection has been rated M for mature by the ESRB because of blood and gore, language, and violence. Unlike something like Call of Duty, the blood isn’t over-the-top realistic. Yes this is definitely not a game for the really young because of scary enemies like the Flood, but honestly it’s not the worst FPS out there, not even by a longshot. Halo is Halo, it has its own distinct style and flare, and by now you should know exactly what you’re getting into if you’re considering purchasing this game.

    Plays Like: The Halo series has evolved from a fun single player experience to a worldwide online phenomenon. The original Halo set the bar for single player first-person shooters on home consoles, and the Live-enabled sequel raised it exponentially higher. Today players all over the world know what they’re getting with Halo, a top tier campaign, and addictive multiplayer. Since this is a compilation game, naturally the games progressed with each iteration, but at its heart and core it was always this balance of an awesome campaign and killer online multiplayer that put Halo where it is today, as one of the world’s leading FPS franchises.

    Review Basis: I tried my hand at all four Halo games to see how they compared to the originals, and tried my hardest to play a wide assortment of online multiplayer matches, but I’ll touch on that later on in the review.

    Note: Microsoft has promised and delivered updates almost non-stop since the game’s release to fix the broken multiplayer, and the company will even be giving ODST’s campaign away for free as an apology to fans.

    I was extremely excited to get my hands on The Master Chief Collection. I’m a big fan of the Halo series after all, and the thought of having beautiful 1080p 60 fps versions of all four games in the core series was incredibly exciting. Sure I was a little disappointed that Halo: Reach wasn’t included, as that’s actually my second favorite Halo game ever, after the original, but I figured I could live without it as I would be so busy checking out all the other games. What I didn’t expect was for this compilation to be a really great campaign compilation, and a complete disaster when it comes to the multiplayer. To understand how huge of a deal this is, it would be like making it to world 8-4 in Super Mario Bros. only to have a black screen pop up saying ‘sorry…err..hay_98*’ Yup, that makes no sense whatsoever, and to be quite honest, neither does the incredibly broken multiplayer.

    Halo MCC1The Great:

    The campaigns are absolutely incredible. If there’s one aspect that really floored me it’s with the four core campaigns. The original Halo is based on the Anniversary Edition, but has been upscaled and looks extremely sexy. Halo 2 has been completely reworked and looks amazing, and Halo 3 and 4 have also been upscaled. The four games run so silky smooth that you’ll be immediately impressed. What I especially appreciated was that you can select any chapter you want right from the get-go. This allows you to enjoy these games any way you want, from beginning to end, or that one level you remember so fondly from way back when. It’s all incredibly fun, so long as you always enjoyed these campaigns, if not well then this most likely isn’t the compilation for you.

    It’s also really fun to be able to turn on and off the alterations of the original two Halo games, because you can appreciate just how much work went into these remasters. For Halo 2, it’s especially amazing to see the drastic improvements Blur Studios made to the cutscenes. The whole world feels so much more fleshed out now. The new lighting system also makes Halo 2 on the Xbox One look so much better than it did on the original Xbox. There’s even new musical arrangements and sound effects, although some of the sound effects sounded better in the original in my opinion.

    Halo 3 and 4 are not Anniversary editions, and it’s obvious, however both have been updated to run at 1080p 60fps, so they’re the best versions to play. The gameplay in both games is also top notch, and help round out this superb package of excellent campaigns. Playing through Halo 4 after playing the others shows this is a clear new beginning for Master Chief. The gameplay is radically altered from giving Master Chief the ability to run, to new enemies and a story which paints Master Chief in a totally different light. No longer is he the warrior god that everyone looks up to, and it’s quite jarring to play all four games back to back and see this. It’s a sign that the series is changing, and it’s clear that when Halo 5 hits next year the evolution of the series that started in 4 will continue.

    Halo MCC2The Good:

    • One aspect that I was really worried about that turned out quite well is the user interface. It’s quite easy going through each game, selecting the chapter, mode, or gameplay alterations you want. It takes a little getting used to, but after a very short time you’ll be playing through whatever chapter you want in any way you want.

    Halo MCC3The So-So:

    +/- I’m probably going to get a lot of flak for saying this, but while it’s really awesome that you can select a playlist that’s made up of multiplayer maps from all four Halo games, your memory of each game will heavily determine your enjoyment for the first few hours with the game. Here’s why. If you don’t remember that you can’t run or dual wield in the original Halo and you try to, odds are you’re going to get killed by those that do remember, and the same is true for all the other games. You really need to relearn your Halo history because gameplay changes with each new map you play. This can be highly frustrating at first, but you will overcome it in time.

    Halo MCC4The Ugly:

    By far the worst aspect, and one that completely ruins the package, is the matchmaking. To say it’s broken would be an understatement. When I played Halo 2 on the original Xbox I could get into a match within seconds. Here, you can wait for minutes, hours, or forever and never get into a match. Even worse once you finally do manage to get into a match, there’s no guarantee you’ll be able to during the next session. Considering so many people buy this franchise for the multiplayer, I consider this a huge disservice to the fans. 343 Industries promises fixes will be coming, but as of launch the online component is severely lacking and that’s inexcusable for a game of this caliber.

    Halo MCC5The Lowdown:

    Halo: The Master Chief Collection is a brilliant collection of four excellent games, however it feels only half complete as of launch. Will patches get released to fix the problems, I have no doubt, and the odds are that by the time you watch or read this review those changes may already be here, but I can only review what I had access to and during that time it’s clear this game needed far more time in the oven. It was rushed to market for the holiday shopping season, and that’s a real unacceptable. If you’re in this for the online component, you’re better off waiting until the game has been patched to perfection. If you want to experience the four campaigns again, then go ahead and give this one a purchase as it’s an easy recommend for the campaigns alone. As a complete package though, I can’t help but feel highly let down. I can’t believe this game was allowed to go out the door in the state it did.

    Final Score: 6.5/10